bool BatchCommands::ApplyEffectCommand(const PluginID & ID, const wxString & command, const wxString & params) { //Possibly end processing here, if in batch-debug if( ReportAndSkip(command, params)) return true; AudacityProject *project = GetActiveProject(); //FIXME: for later versions may want to not select-all in batch mode. //IF nothing selected, THEN select everything // (most effects require that you have something selected). project->SelectAllIfNone(); bool res = false; EffectManager::Get().SetBatchProcessing(ID, true); // transfer the parameters to the effect... if (EffectManager::Get().SetEffectParameters(ID, params)) { // and apply the effect... res = project->OnEffect(ID, AudacityProject::OnEffectFlags::kConfigured | AudacityProject::OnEffectFlags::kSkipState | AudacityProject::OnEffectFlags::kDontRepeatLast); } EffectManager::Get().SetBatchProcessing(ID, false); return res; }
bool BatchCommands::ApplyEffectCommand( Effect * f, const wxString command, const wxString params) { //Possibly end processing here, if in batch-debug if( ReportAndSkip(command, params)) return true; AudacityProject *project = GetActiveProject(); //FIXME: for later versions may want to not select-all in batch mode. //IF nothing selected, THEN select everything // (most effects require that you have something selected). project->SelectAllIfNone(); // NOW actually apply the effect. return project->OnEffect(ALL_EFFECTS | CONFIGURED_EFFECT , f, params, false); }