예제 #1
0
void
BHandler::SetFilterList(BList* filters)
{
	BLooper* looper = fLooper;
	if (looper != NULL && !looper->IsLocked()) {
		debugger("Owning Looper must be locked before calling SetFilterList");
		return;
	}

	/**
		@note	I would like to use BObjectList internally, but this function is
				spec'd such that fFilters would get deleted and then assigned
				'filters', which would obviously mess this up.  Wondering if
				anyone ever assigns a list of filters and then checks against
				FilterList() to see if they are the same.
	 */

	// TODO: Explore issues with using BObjectList
	if (fFilters != NULL) {
		fFilters->DoForEach(FilterDeleter);
		delete fFilters;
	}

	fFilters = filters;
	if (fFilters) {
		for (int32 i = 0; i < fFilters->CountItems(); ++i) {
			BMessageFilter* filter =
				static_cast<BMessageFilter*>(fFilters->ItemAt(i));
			if (filter != NULL)
				filter->SetLooper(looper);
		}
	}
}
예제 #2
0
status_t ObservableHandler::notify(
	BMessage*								message) {
#if DEBUG
	BLooper* l = Looper();
	ASSERT(l);
	ASSERT(l->IsLocked());
#endif

	return Invoke(message);
}
예제 #3
0
status_t ObservableHandler::Archive(
	BMessage*								archive,
	bool										deep) const {
	
#if DEBUG
	BLooper* l = Looper();
	ASSERT(l);
	ASSERT(l->IsLocked());
#endif
	if(m_released)
		return B_NOT_ALLOWED; // can't archive a dead object
		
	return _inherited::Archive(archive, deep);
}
예제 #4
0
void ObservableHandler::_handleAddObserver(
	BMessage*								message) {

#if DEBUG
	BLooper* l = Looper();
	ASSERT(l);
	ASSERT(l->IsLocked());
#endif
	BMessage reply;

	BMessenger observer;
	status_t err = message->FindMessenger(
		"observer", &observer);
	if(err < B_OK) {
		PRINT((
			"* ObservableHandler::_handleAddObserver(): no observer specified!\n"));
		// send reply? +++++
		return;
	}

	if(m_released) {
		// already quitting
		reply.what = M_BAD_TARGET;
		reply.AddMessenger("target", BMessenger(this));
		reply.AddMessenger("observer", observer);
		message->SendReply(&reply);
		
		return;
	}
	else if(IndexOfTarget(observer.Target(0)) != -1) {
		// observer already added
		reply.what = M_BAD_OBSERVER;
		reply.AddMessenger("target", BMessenger(this));
		reply.AddMessenger("observer", observer);
		message->SendReply(&reply);
		
		return;
	}	

	// valid observer given

	// add it
	err = AddTarget(observer.Target(0));
	ASSERT(err == B_OK);

	// call hook
	observerAdded(observer);
}
예제 #5
0
bool
BHandler::RemoveFilter(BMessageFilter* filter)
{
	BLooper* looper = fLooper;
	if (looper != NULL && !looper->IsLocked()) {
		debugger("Owning Looper must be locked before calling SetFilterList");
		return false;
	}

	if (fFilters != NULL && fFilters->RemoveItem((void*)filter)) {
		filter->SetLooper(NULL);
		return true;
	}

	return false;
}
예제 #6
0
void
BHandler::AddFilter(BMessageFilter* filter)
{
	BLooper* looper = fLooper;
	if (looper != NULL && !looper->IsLocked()) {
		debugger("Owning Looper must be locked before calling SetFilterList");
		return;
	}

	if (looper != NULL)
		filter->SetLooper(looper);

	if (fFilters == NULL)
		fFilters = new BList;

	fFilters->AddItem(filter);
}
예제 #7
0
void ObservableHandler::_handleRemoveObserver(
	BMessage*								message) {

#if DEBUG
	BLooper* l = Looper();
	ASSERT(l);
	ASSERT(l->IsLocked());
#endif
	BMessage reply;

	BMessenger observer;
	status_t err = message->FindMessenger(
		"observer", &observer);
	if(err < B_OK) {
		PRINT((
			"* ObservableHandler::_handleRemoveObserver(): no observer specified!\n"));
		// send reply? +++++
		return;
	}

	int32 index = IndexOfTarget(observer.Target(0));
	if(index == -1) {
		reply.what = M_BAD_OBSERVER;
		
		reply.AddMessenger("target", BMessenger(this));
		reply.AddMessenger("observer", observer);
		message->SendReply(&reply);
		return;
	}
	
	// valid observer given; remove it & call notification hook
	RemoveTarget(index);
	observerRemoved(observer);
	
	// time to shut down?
	if(m_released && !CountTargets()) {
		releaseComplete();
		delete this; // BOOM!
	}
}