void CreateMove(CUserCmd* cmd) { sendPacket = 1; CBaseEntity* me = LocalPlayer(); CBaseEntity* w = me->GetActiveWeapon(); Vector qrv = cmd->viewangles; globals->cur_time = (float)me->GetTickBase() * ReadPtr<float>(me, m_flLaggedMovementValue) * globals->interval_per_tick; aimbot::Update(); aimbot::PerformPrediction(cmd); bool aim = 0; if (MENU_AIMBOTEN && (!MENU_AIMBOTKB || util::IsKeyDown(MENU_AIMBOTKB)) && !aimbot::dummy) aim = aimbot::Think(cmd); if (!MENU_FAKEVIEW && aim) engine->SetViewAngles(cmd->viewangles); nospread::HandleCmd(cmd, w); if (MENU_NORECOIL && !aimbot::dummy) { nospread::FixRecoil(cmd); NormalizeAngles(cmd->viewangles); } if (MENU_SEMIFULL && !aimbot::dummy && !aimbot::bullet) del(cmd->buttons, IN_ATTACK); if (tf2() && MENU_AUTOSTAB && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CTFKnife") && !me->TF2_IsCloaked() && ReadPtr<bool>(w, m_bReadyToBackstab)) add(cmd->buttons, IN_ATTACK); if (MENU_AUTORELD && w && !w->IsMelee() && !w->GetClip1() && !w->IsReloading()) { add(cmd->buttons, IN_RELOAD); del(cmd->buttons, IN_ATTACK); } if (aim) { if (chk(cmd->buttons, IN_ATTACK) && aimbot::bullet) aimbot::next_shot = aimbot::target_id; } else aimbot::next_shot = 0; if (gmod() && MENU_PROPKILL && w && !strcmp(w->GetClientClass()->m_pNetworkName, "CWeaponPhysGun")) { static int hold = 0, punt = 0; if (chk(cmd->buttons, IN_ATTACK)) { float latency = engine->GetNetChannel()->GetPing(); hold = (int)((1.0f / globals->interval_per_tick) * (latency + 0.05f)); punt = (int)((1.0f / globals->interval_per_tick) * (latency + 0.2f)); } else { if (hold > 0) { add(cmd->buttons, IN_ATTACK); hold--; } if (punt > 0) { *cmd->mousewheel() = 0x7F; punt--; } } } if (MENU_FAKEDUCK && css() && me->IsAlive() && me->IsOnGround() && chk(cmd->buttons, IN_DUCK) && (cmd->tick_count % 2)) { del(cmd->buttons, IN_DUCK); del(cmd->buttons, IN_ATTACK); sendPacket = 0; } if (MENU_SMACAIMB) { static Vector old = cmd->viewangles; Vector snap = (cmd->viewangles - old); NormalizeAngles(snap); const float smac = 42.f; if (snap.Normalize() > smac) { cmd->viewangles = old + snap * smac; NormalizeAngles(cmd->viewangles); if (aimbot::bullet) del(cmd->buttons, IN_ATTACK); } old = cmd->viewangles; } if (me->IsAlive()) { //if (MENU_ANTIAIMB) // antiaim::Think(cmd, &sendPacket); static float move = 400.f; // move = max(move, (abs(cmd->move.x) + abs(cmd->move.y)) * 0.5f); float s_move = move * 0.5065f; if (MENU_AUTOSTRF) { if ((chk(cmd->buttons, IN_JUMP) || !me->IsOnGround()) && me->GetWaterLevel() < 2) { cmd->move.x = move * 0.015f; cmd->move.y += (float)(((cmd->tick_count % 2) * 2) - 1) * s_move; if (cmd->mousex) cmd->move.y = (float)clamp(cmd->mousex, -1, 1) * s_move; static float strafe = cmd->viewangles.y; float rt = cmd->viewangles.y, rotation; rotation = strafe - rt; if (rotation < FloatNegate(globals->interval_per_tick)) cmd->move.y = -s_move; if (rotation > globals->interval_per_tick) cmd->move.y = s_move; strafe = rt; } } /* if (MENU_WALKBOST && !chk(cmd->buttons, IN_JUMP) && me->IsOnGround()) { if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVELEFT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVERIGHT))) if (even) { cmd->move.y += s_move; cmd->move.x += s_move; } else { cmd->move.y -= s_move; cmd->move.x -= s_move; } else if ((chk(cmd->buttons, IN_FORWARD) && chk(cmd->buttons, IN_MOVERIGHT)) || (chk(cmd->buttons, IN_BACK) && chk(cmd->buttons, IN_MOVELEFT))) if (even) { cmd->move.y += s_move; cmd->move.x -= s_move; } else { cmd->move.y -= s_move; cmd->move.x += s_move; } else if (chk(cmd->buttons, IN_FORWARD) || chk(cmd->buttons, IN_BACK)) if (even) cmd->move.y += s_move; else cmd->move.y -= s_move; else if (chk(cmd->buttons, IN_MOVELEFT) || chk(cmd->buttons, IN_MOVERIGHT)) if (even) cmd->move.x += s_move; else cmd->move.x -= s_move; } */ Vector qmove, fixed_va = cmd->viewangles; float speed = cmd->move.Length2D(); VectorAngles(cmd->move, qmove); NormalizeAngles(fixed_va); float yaw = Deg2Rad(fixed_va.y - qrv.y + qmove.y); float nyaw = FloatNegate(yaw); if (cmd->viewangles.x < -90.f || cmd->viewangles.x > 90.f) { cmd->move.x = FloatNegate(sin(nyaw) * speed); cmd->move.y = FloatNegate(cos(nyaw) * speed); } else { cmd->move.x = cos(yaw) * speed; cmd->move.y = sin(yaw) * speed; } if (MENU_BUNNYHOP) { static bool firstjump = 0, fakejmp; if (chk(cmd->buttons, IN_JUMP) && me->GetWaterLevel() < 2) if (!firstjump) firstjump = fakejmp = 1; else if (!me->IsOnGround()) if (MENU_BHOPSAFE && fakejmp && me->GetVelocity().z < 0.0f) fakejmp = 0; else del(cmd->buttons, IN_JUMP); else fakejmp = 1; else firstjump = 0; } } if (MENU_FAKELAGB) { static int q = 0; if (q > 0 && !((MENU_FAKELAGA && LocalPlayer()->GetVelocity().Length() < 100.f) || MENU_FAKELAGS && !aimbot::dummy && aimbot::bullet && chk(cmd->buttons, IN_ATTACK))) { q--; sendPacket = 0; } else q = MENU_FAKELAGN; } if (MENU_CHATSPAM && !(cmd->tick_count % (int)(0.2f / globals->interval_per_tick))) { char disrupt[] = { 0x7F, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0 }; util::SendStringCmd("say %s", disrupt); } if (MENU_NAMESTLR) namestealer::Think(); }
void aimbot::Update() { lp = LocalPlayer(); dummy = 1; if (ragebot && (!ents->GetClientEntity(ragebot) || ragebot > globals->max_clients)) ragebot = 0; if (dod() && !lp->IsOnGround()) return; CBaseEntity* w = lp->GetActiveWeapon(); if (!w || !w->GetClip1() || w->IsReloading() || w->IsMelee()) return; bullet = !(w->GetNextPrimaryFire() > globals->cur_time); dummy = 0; }