void CASW_Shaman::NPCThink( void ) { BaseClass::NPCThink(); CBaseEntity *pHealTarget = NULL; if ( GetPrimaryBehavior() == &m_HealOtherBehavior ) { pHealTarget = m_HealOtherBehavior.GetCurrentHealTarget(); if ( pHealTarget ) { pHealTarget->TakeHealth( m_HealOtherBehavior.m_flHealAmount * pHealTarget->GetMaxHealth(), DMG_GENERIC ); } } SetCurrentHealingTarget( pHealTarget ); }
//----------------------------------------------------------------------------- // Purpose: Returns a pointer to a healable target //----------------------------------------------------------------------------- bool CWeaponMedigun::FindAndHealTargets( void ) { CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); if ( !pOwner ) return false; bool bFound = false; // Maintaining beam to existing target? CBaseEntity *pTarget = m_hHealingTarget; if ( pTarget && pTarget->IsAlive() ) { MaintainTargetInSlot(); } else { FindNewTargetForSlot(); } CBaseEntity *pNewTarget = m_hHealingTarget; if ( pNewTarget && pNewTarget->IsAlive() ) { CTFPlayer *pTFPlayer = ToTFPlayer( pNewTarget ); #ifdef GAME_DLL // HACK: For now, just deal with players if ( pTFPlayer ) { if ( pTarget != pNewTarget && pNewTarget->IsPlayer() ) { pTFPlayer->m_Shared.Heal( pOwner, GetHealRate() ); } pTFPlayer->m_Shared.RecalculateChargeEffects( false ); } if ( m_flReleaseStartedAt && m_flReleaseStartedAt < (gpGlobals->curtime + 0.2) ) { // When we start the release, everyone we heal rockets to full health pNewTarget->TakeHealth( pNewTarget->GetMaxHealth(), DMG_GENERIC ); } #endif bFound = true; // Charge up our power if we're not releasing it, and our target // isn't receiving any benefit from our healing. if ( !m_bChargeRelease ) { if ( pTFPlayer ) { int iBoostMax = floor( pTFPlayer->m_Shared.GetMaxBuffedHealth() * 0.95); if ( weapon_medigun_charge_rate.GetFloat() ) { float flChargeAmount = gpGlobals->frametime / weapon_medigun_charge_rate.GetFloat(); // Reduced charge for healing fully healed guys if ( pNewTarget->GetHealth() >= iBoostMax && ( TFGameRules() && !TFGameRules()->InSetup() ) ) { flChargeAmount *= 0.5; } int iTotalHealers = pTFPlayer->m_Shared.GetNumHealers(); if ( iTotalHealers > 1 ) { flChargeAmount /= (float)iTotalHealers; } float flNewLevel = min( m_flChargeLevel + flChargeAmount, 1.0 ); #ifdef GAME_DLL if ( flNewLevel >= 1.0 && m_flChargeLevel < 1.0 ) { pOwner->SpeakConceptIfAllowed( MP_CONCEPT_MEDIC_CHARGEREADY ); if ( pTFPlayer ) { pTFPlayer->SpeakConceptIfAllowed( MP_CONCEPT_HEALTARGET_CHARGEREADY ); } } #endif m_flChargeLevel = flNewLevel; } } } } return bFound; }