예제 #1
0
파일: Query.cpp 프로젝트: 54lman/znc
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
	if (m_pNetwork && m_pNetwork->IsUserAttached()) {
		// Based on CChan::SendBuffer()
		if (!Buffer.IsEmpty()) {
			MCString msParams;
			msParams["target"] = m_pNetwork->GetIRCNick().GetNick();
			const vector<CClient*> & vClients = m_pNetwork->GetClients();
			for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
				CClient * pUseClient = (pClient ? pClient : vClients[uClient]);

				size_t uSize = Buffer.Size();
				for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
					CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams);
					bool bContinue = false;
					NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue);
					if (bContinue) continue;
					m_pNetwork->PutUser(sLine, pUseClient);
				}

				if (pClient)
					break;
			}
		}
	}
}
예제 #2
0
파일: Query.cpp 프로젝트: KiNgMaR/znc
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
	if (m_pNetwork && m_pNetwork->IsUserAttached()) {
		// Based on CChan::SendBuffer()
		if (!Buffer.IsEmpty()) {
			const vector<CClient*> & vClients = m_pNetwork->GetClients();
			for (CClient* pEachClient : vClients) {
				CClient * pUseClient = (pClient ? pClient : pEachClient);

				MCString msParams;
				msParams["target"] = pUseClient->GetNick();

				bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
				pUseClient->SetPlaybackActive(true);

				bool bBatch = pUseClient->HasBatch();
				CString sBatchName = m_sName.MD5();

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient);
				}

				size_t uSize = Buffer.Size();
				for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
					const CBufLine& BufLine = Buffer.GetBufLine(uIdx);

					if (!pUseClient->HasEchoMessage() && !pUseClient->HasSelfMessage()) {
						CNick Sender(BufLine.GetFormat().Token(0));
						if (Sender.NickEquals(pUseClient->GetNick())) {
							continue;
						}
					}

					CString sLine = BufLine.GetLine(*pUseClient, msParams);
					if (bBatch) {
						MCString msBatchTags = CUtils::GetMessageTags(sLine);
						msBatchTags["batch"] = sBatchName;
						CUtils::SetMessageTags(sLine, msBatchTags);
					}
					bool bContinue = false;
					NETWORKMODULECALL(OnPrivBufferPlayLine2(*pUseClient, sLine, BufLine.GetTime()), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bContinue);
					if (bContinue) continue;
					m_pNetwork->PutUser(sLine, pUseClient);
				}

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
				}

				pUseClient->SetPlaybackActive(bWasPlaybackActive);

				if (pClient)
					break;
			}
		}
	}
}
예제 #3
0
// Check resource file data matches server checksum
void CResourceManager::ValidateResourceFile( const SString& strInFilename, const CBuffer& fileData )
{
    SString strFilename = PathConform( strInFilename ).ToLower();
    CDownloadableResource* pResourceFile = MapFindRef( m_ResourceFileMap, strFilename );
    if ( pResourceFile )
    {
        if ( pResourceFile->IsAutoDownload() && !pResourceFile->IsDownloaded() )
        {
            // Scripting error
            g_pClientGame->GetScriptDebugging()->LogError( NULL, "Attempt to load '%s' before onClientFileDownloadComplete event", *ConformResourcePath( strInFilename ) );
        }
        else
        {
            CChecksum checksum;
            if ( !fileData.IsEmpty() )
                checksum = CChecksum::GenerateChecksumFromBuffer( fileData.GetData(), fileData.GetSize() );
            else
                checksum = CChecksum::GenerateChecksumFromFile( strInFilename );
            if ( checksum != pResourceFile->GetServerChecksum() )
            {
                if ( pResourceFile->IsDownloaded() )
                {
                    char szMd5[33];
                    CMD5Hasher::ConvertToHex( checksum.md5, szMd5 );
                    char szMd5Wanted[33];
                    CMD5Hasher::ConvertToHex( pResourceFile->GetServerChecksum().md5, szMd5Wanted );
                    SString strMessage( "Resource file checksum failed: %s [Size:%d MD5:%s][Wanted:%s][datasize:%d] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5, szMd5Wanted, fileData.GetSize() );
                    g_pClientGame->TellServerSomethingImportant( 1007, strMessage, false );
                    g_pCore->GetConsole ()->Print( strMessage );
                    AddReportLog( 7057, strMessage + g_pNet->GetConnectedServer( true ), 10 );
                }
                else
                if ( !pResourceFile->IsAutoDownload() )
                {
                    char szMd5[33];
                    CMD5Hasher::ConvertToHex( checksum.md5, szMd5 );
                    SString strMessage( "Attempt to load resource file before it is ready: %s [Size:%d MD5:%s] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5 );
                    g_pClientGame->TellServerSomethingImportant( 1008, strMessage, false );
                    g_pCore->GetConsole ()->Print( strMessage );
                    AddReportLog( 7058, strMessage + g_pNet->GetConnectedServer( true ), 10 );
                }
            }
        }
    }
}
예제 #4
0
파일: Query.cpp 프로젝트: Gunni/znc
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
	if (m_pNetwork && m_pNetwork->IsUserAttached()) {
		// Based on CChan::SendBuffer()
		if (!Buffer.IsEmpty()) {
			MCString msParams;
			msParams["target"] = m_pNetwork->GetIRCNick().GetNick();
			const vector<CClient*> & vClients = m_pNetwork->GetClients();
			for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
				CClient * pUseClient = (pClient ? pClient : vClients[uClient]);

				bool bBatch = pUseClient->HasBatch();
				CString sBatchName = m_sName.MD5();

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient);
				}

				size_t uSize = Buffer.Size();
				for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
					CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams);
					if (bBatch) {
						MCString msBatchTags = CUtils::GetMessageTags(sLine);
						msBatchTags["batch"] = sBatchName;
						CUtils::SetMessageTags(sLine, msBatchTags);
					}
					bool bContinue = false;
					NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue);
					if (bContinue) continue;
					m_pNetwork->PutUser(sLine, pUseClient);
				}

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
				}

				if (pClient)
					break;
			}
		}
	}
}
예제 #5
0
파일: Query.cpp 프로젝트: aszrul/znc
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
    if (m_pNetwork && m_pNetwork->IsUserAttached()) {
        // Based on CChan::SendBuffer()
        if (!Buffer.IsEmpty()) {
            const vector<CClient*>& vClients = m_pNetwork->GetClients();
            for (CClient* pEachClient : vClients) {
                CClient* pUseClient = (pClient ? pClient : pEachClient);

                MCString msParams;
                msParams["target"] = pUseClient->GetNick();

                bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
                pUseClient->SetPlaybackActive(true);

                NETWORKMODULECALL(OnPrivBufferStarting(*this, *pUseClient),
                                  m_pNetwork->GetUser(), m_pNetwork, nullptr,
                                  NOTHING);

                bool bBatch = pUseClient->HasBatch();
                CString sBatchName = m_sName.MD5();

                if (bBatch) {
                    m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName +
                                            " znc.in/playback " + m_sName,
                                        pUseClient);
                }

                size_t uSize = Buffer.Size();
                for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
                    const CBufLine& BufLine = Buffer.GetBufLine(uIdx);
                    CMessage Message = BufLine.ToMessage(*pUseClient, msParams);
                    if (!pUseClient->HasEchoMessage() &&
                        !pUseClient->HasSelfMessage()) {
                        if (Message.GetNick().NickEquals(
                                pUseClient->GetNick())) {
                            continue;
                        }
                    }
                    Message.SetNetwork(m_pNetwork);
                    Message.SetClient(pUseClient);
                    if (bBatch) {
                        Message.SetTag("batch", sBatchName);
                    }
                    bool bContinue = false;
                    NETWORKMODULECALL(OnPrivBufferPlayMessage(Message),
                                      m_pNetwork->GetUser(), m_pNetwork,
                                      nullptr, &bContinue);
                    if (bContinue) continue;
                    m_pNetwork->PutUser(Message, pUseClient);
                }

                if (bBatch) {
                    m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName,
                                        pUseClient);
                }

                NETWORKMODULECALL(OnPrivBufferEnding(*this, *pUseClient),
                                  m_pNetwork->GetUser(), m_pNetwork, nullptr,
                                  NOTHING);

                pUseClient->SetPlaybackActive(bWasPlaybackActive);

                if (pClient) break;
            }
        }
    }
}
예제 #6
0
파일: Chan.cpp 프로젝트: DarthGandalf/znc
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
    if (m_pNetwork && m_pNetwork->IsUserAttached()) {
        // in the event that pClient is nullptr, need to send this to all
        // clients for the user I'm presuming here that pClient is listed
        // inside vClients thus vClients at this point can't be empty.
        //
        // This loop has to be cycled twice to maintain the existing behavior
        // which is
        // 1. OnChanBufferStarting
        // 2. OnChanBufferPlayLine
        // 3. ClearBuffer() if not keeping the buffer
        // 4. OnChanBufferEnding
        //
        // With the exception of ClearBuffer(), this needs to happen per
        // client, and if pClient is not nullptr, the loops break after the
        // first iteration.
        //
        // Rework this if you like ...
        if (!Buffer.IsEmpty()) {
            const vector<CClient*>& vClients = m_pNetwork->GetClients();
            for (CClient* pEachClient : vClients) {
                CClient* pUseClient = (pClient ? pClient : pEachClient);

                bool bWasPlaybackActive = pUseClient->IsPlaybackActive();
                pUseClient->SetPlaybackActive(true);

                bool bSkipStatusMsg = pUseClient->HasServerTime();
                NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient),
                                  m_pNetwork->GetUser(), m_pNetwork, nullptr,
                                  &bSkipStatusMsg);

                if (!bSkipStatusMsg) {
                    m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() +
                                            " :Buffer Playback...",
                                        pUseClient);
                }

                bool bBatch = pUseClient->HasBatch();
                CString sBatchName = GetName().MD5();

                if (bBatch) {
                    m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName +
                                            " znc.in/playback " + GetName(),
                                        pUseClient);
                }

                size_t uSize = Buffer.Size();
                for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
                    const CBufLine& BufLine = Buffer.GetBufLine(uIdx);
                    CMessage Message =
                        BufLine.ToMessage(*pUseClient, MCString::EmptyMap);
                    Message.SetChan(this);
                    Message.SetNetwork(m_pNetwork);
                    Message.SetClient(pUseClient);
                    if (bBatch) {
                        Message.SetTag("batch", sBatchName);
                    }
                    bool bNotShowThisLine = false;
                    NETWORKMODULECALL(OnChanBufferPlayMessage(Message),
                                      m_pNetwork->GetUser(), m_pNetwork,
                                      nullptr, &bNotShowThisLine);
                    if (bNotShowThisLine) continue;
                    m_pNetwork->PutUser(Message, pUseClient);
                }

                bSkipStatusMsg = pUseClient->HasServerTime();
                NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient),
                                  m_pNetwork->GetUser(), m_pNetwork, nullptr,
                                  &bSkipStatusMsg);
                if (!bSkipStatusMsg) {
                    m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() +
                                            " :Playback Complete.",
                                        pUseClient);
                }

                if (bBatch) {
                    m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName,
                                        pUseClient);
                }

                pUseClient->SetPlaybackActive(bWasPlaybackActive);

                if (pClient) break;
            }
        }
    }
}
예제 #7
0
파일: Chan.cpp 프로젝트: Gunni/znc
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) {
	if (m_pNetwork && m_pNetwork->IsUserAttached()) {
		// in the event that pClient is NULL, need to send this to all clients for the user
		// I'm presuming here that pClient is listed inside vClients thus vClients at this
		// point can't be empty.
		//
		// This loop has to be cycled twice to maintain the existing behavior which is
		// 1. OnChanBufferStarting
		// 2. OnChanBufferPlayLine
		// 3. ClearBuffer() if not keeping the buffer
		// 4. OnChanBufferEnding
		//
		// With the exception of ClearBuffer(), this needs to happen per client, and
		// if pClient is not NULL, the loops break after the first iteration.
		//
		// Rework this if you like ...
		if (!Buffer.IsEmpty()) {
			const vector<CClient*> & vClients = m_pNetwork->GetClients();
			for (size_t uClient = 0; uClient < vClients.size(); ++uClient) {
				CClient * pUseClient = (pClient ? pClient : vClients[uClient]);

				bool bSkipStatusMsg = pUseClient->HasServerTime();
				NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg);

				if (!bSkipStatusMsg) {
					m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Buffer Playback...", pUseClient);
				}

				bool bBatch = pUseClient->HasBatch();
				CString sBatchName = GetName().MD5();

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + GetName(), pUseClient);
				}

				size_t uSize = Buffer.Size();
				for (size_t uIdx = 0; uIdx < uSize; uIdx++) {
					CString sLine = Buffer.GetLine(uIdx, *pUseClient);
					if (bBatch) {
						MCString msBatchTags = CUtils::GetMessageTags(sLine);
						msBatchTags["batch"] = sBatchName;
						CUtils::SetMessageTags(sLine, msBatchTags);
					}
					bool bNotShowThisLine = false;
					NETWORKMODULECALL(OnChanBufferPlayLine(*this, *pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bNotShowThisLine);
					if (bNotShowThisLine) continue;
					m_pNetwork->PutUser(sLine, pUseClient);
				}

				bSkipStatusMsg = pUseClient->HasServerTime();
				NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg);
				if (!bSkipStatusMsg) {
					m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Playback Complete.", pUseClient);
				}

				if (bBatch) {
					m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient);
				}

				if (pClient)
					break;
			}
		}
	}
}