void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // Based on CChan::SendBuffer() if (!Buffer.IsEmpty()) { MCString msParams; msParams["target"] = m_pNetwork->GetIRCNick().GetNick(); const vector<CClient*> & vClients = m_pNetwork->GetClients(); for (size_t uClient = 0; uClient < vClients.size(); ++uClient) { CClient * pUseClient = (pClient ? pClient : vClients[uClient]); size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams); bool bContinue = false; NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue); if (bContinue) continue; m_pNetwork->PutUser(sLine, pUseClient); } if (pClient) break; } } } }
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // Based on CChan::SendBuffer() if (!Buffer.IsEmpty()) { const vector<CClient*> & vClients = m_pNetwork->GetClients(); for (CClient* pEachClient : vClients) { CClient * pUseClient = (pClient ? pClient : pEachClient); MCString msParams; msParams["target"] = pUseClient->GetNick(); bool bWasPlaybackActive = pUseClient->IsPlaybackActive(); pUseClient->SetPlaybackActive(true); bool bBatch = pUseClient->HasBatch(); CString sBatchName = m_sName.MD5(); if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient); } size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { const CBufLine& BufLine = Buffer.GetBufLine(uIdx); if (!pUseClient->HasEchoMessage() && !pUseClient->HasSelfMessage()) { CNick Sender(BufLine.GetFormat().Token(0)); if (Sender.NickEquals(pUseClient->GetNick())) { continue; } } CString sLine = BufLine.GetLine(*pUseClient, msParams); if (bBatch) { MCString msBatchTags = CUtils::GetMessageTags(sLine); msBatchTags["batch"] = sBatchName; CUtils::SetMessageTags(sLine, msBatchTags); } bool bContinue = false; NETWORKMODULECALL(OnPrivBufferPlayLine2(*pUseClient, sLine, BufLine.GetTime()), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bContinue); if (bContinue) continue; m_pNetwork->PutUser(sLine, pUseClient); } if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient); } pUseClient->SetPlaybackActive(bWasPlaybackActive); if (pClient) break; } } } }
// Check resource file data matches server checksum void CResourceManager::ValidateResourceFile( const SString& strInFilename, const CBuffer& fileData ) { SString strFilename = PathConform( strInFilename ).ToLower(); CDownloadableResource* pResourceFile = MapFindRef( m_ResourceFileMap, strFilename ); if ( pResourceFile ) { if ( pResourceFile->IsAutoDownload() && !pResourceFile->IsDownloaded() ) { // Scripting error g_pClientGame->GetScriptDebugging()->LogError( NULL, "Attempt to load '%s' before onClientFileDownloadComplete event", *ConformResourcePath( strInFilename ) ); } else { CChecksum checksum; if ( !fileData.IsEmpty() ) checksum = CChecksum::GenerateChecksumFromBuffer( fileData.GetData(), fileData.GetSize() ); else checksum = CChecksum::GenerateChecksumFromFile( strInFilename ); if ( checksum != pResourceFile->GetServerChecksum() ) { if ( pResourceFile->IsDownloaded() ) { char szMd5[33]; CMD5Hasher::ConvertToHex( checksum.md5, szMd5 ); char szMd5Wanted[33]; CMD5Hasher::ConvertToHex( pResourceFile->GetServerChecksum().md5, szMd5Wanted ); SString strMessage( "Resource file checksum failed: %s [Size:%d MD5:%s][Wanted:%s][datasize:%d] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5, szMd5Wanted, fileData.GetSize() ); g_pClientGame->TellServerSomethingImportant( 1007, strMessage, false ); g_pCore->GetConsole ()->Print( strMessage ); AddReportLog( 7057, strMessage + g_pNet->GetConnectedServer( true ), 10 ); } else if ( !pResourceFile->IsAutoDownload() ) { char szMd5[33]; CMD5Hasher::ConvertToHex( checksum.md5, szMd5 ); SString strMessage( "Attempt to load resource file before it is ready: %s [Size:%d MD5:%s] ", *ConformResourcePath( strInFilename ), (int)FileSize( strInFilename ), szMd5 ); g_pClientGame->TellServerSomethingImportant( 1008, strMessage, false ); g_pCore->GetConsole ()->Print( strMessage ); AddReportLog( 7058, strMessage + g_pNet->GetConnectedServer( true ), 10 ); } } } } }
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // Based on CChan::SendBuffer() if (!Buffer.IsEmpty()) { MCString msParams; msParams["target"] = m_pNetwork->GetIRCNick().GetNick(); const vector<CClient*> & vClients = m_pNetwork->GetClients(); for (size_t uClient = 0; uClient < vClients.size(); ++uClient) { CClient * pUseClient = (pClient ? pClient : vClients[uClient]); bool bBatch = pUseClient->HasBatch(); CString sBatchName = m_sName.MD5(); if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient); } size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { CString sLine = Buffer.GetLine(uIdx, *pUseClient, msParams); if (bBatch) { MCString msBatchTags = CUtils::GetMessageTags(sLine); msBatchTags["batch"] = sBatchName; CUtils::SetMessageTags(sLine, msBatchTags); } bool bContinue = false; NETWORKMODULECALL(OnPrivBufferPlayLine(*pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bContinue); if (bContinue) continue; m_pNetwork->PutUser(sLine, pUseClient); } if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient); } if (pClient) break; } } } }
void CQuery::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // Based on CChan::SendBuffer() if (!Buffer.IsEmpty()) { const vector<CClient*>& vClients = m_pNetwork->GetClients(); for (CClient* pEachClient : vClients) { CClient* pUseClient = (pClient ? pClient : pEachClient); MCString msParams; msParams["target"] = pUseClient->GetNick(); bool bWasPlaybackActive = pUseClient->IsPlaybackActive(); pUseClient->SetPlaybackActive(true); NETWORKMODULECALL(OnPrivBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, nullptr, NOTHING); bool bBatch = pUseClient->HasBatch(); CString sBatchName = m_sName.MD5(); if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + m_sName, pUseClient); } size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { const CBufLine& BufLine = Buffer.GetBufLine(uIdx); CMessage Message = BufLine.ToMessage(*pUseClient, msParams); if (!pUseClient->HasEchoMessage() && !pUseClient->HasSelfMessage()) { if (Message.GetNick().NickEquals( pUseClient->GetNick())) { continue; } } Message.SetNetwork(m_pNetwork); Message.SetClient(pUseClient); if (bBatch) { Message.SetTag("batch", sBatchName); } bool bContinue = false; NETWORKMODULECALL(OnPrivBufferPlayMessage(Message), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bContinue); if (bContinue) continue; m_pNetwork->PutUser(Message, pUseClient); } if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient); } NETWORKMODULECALL(OnPrivBufferEnding(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, nullptr, NOTHING); pUseClient->SetPlaybackActive(bWasPlaybackActive); if (pClient) break; } } } }
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // in the event that pClient is nullptr, need to send this to all // clients for the user I'm presuming here that pClient is listed // inside vClients thus vClients at this point can't be empty. // // This loop has to be cycled twice to maintain the existing behavior // which is // 1. OnChanBufferStarting // 2. OnChanBufferPlayLine // 3. ClearBuffer() if not keeping the buffer // 4. OnChanBufferEnding // // With the exception of ClearBuffer(), this needs to happen per // client, and if pClient is not nullptr, the loops break after the // first iteration. // // Rework this if you like ... if (!Buffer.IsEmpty()) { const vector<CClient*>& vClients = m_pNetwork->GetClients(); for (CClient* pEachClient : vClients) { CClient* pUseClient = (pClient ? pClient : pEachClient); bool bWasPlaybackActive = pUseClient->IsPlaybackActive(); pUseClient->SetPlaybackActive(true); bool bSkipStatusMsg = pUseClient->HasServerTime(); NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bSkipStatusMsg); if (!bSkipStatusMsg) { m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Buffer Playback...", pUseClient); } bool bBatch = pUseClient->HasBatch(); CString sBatchName = GetName().MD5(); if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + GetName(), pUseClient); } size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { const CBufLine& BufLine = Buffer.GetBufLine(uIdx); CMessage Message = BufLine.ToMessage(*pUseClient, MCString::EmptyMap); Message.SetChan(this); Message.SetNetwork(m_pNetwork); Message.SetClient(pUseClient); if (bBatch) { Message.SetTag("batch", sBatchName); } bool bNotShowThisLine = false; NETWORKMODULECALL(OnChanBufferPlayMessage(Message), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bNotShowThisLine); if (bNotShowThisLine) continue; m_pNetwork->PutUser(Message, pUseClient); } bSkipStatusMsg = pUseClient->HasServerTime(); NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, nullptr, &bSkipStatusMsg); if (!bSkipStatusMsg) { m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Playback Complete.", pUseClient); } if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient); } pUseClient->SetPlaybackActive(bWasPlaybackActive); if (pClient) break; } } } }
void CChan::SendBuffer(CClient* pClient, const CBuffer& Buffer) { if (m_pNetwork && m_pNetwork->IsUserAttached()) { // in the event that pClient is NULL, need to send this to all clients for the user // I'm presuming here that pClient is listed inside vClients thus vClients at this // point can't be empty. // // This loop has to be cycled twice to maintain the existing behavior which is // 1. OnChanBufferStarting // 2. OnChanBufferPlayLine // 3. ClearBuffer() if not keeping the buffer // 4. OnChanBufferEnding // // With the exception of ClearBuffer(), this needs to happen per client, and // if pClient is not NULL, the loops break after the first iteration. // // Rework this if you like ... if (!Buffer.IsEmpty()) { const vector<CClient*> & vClients = m_pNetwork->GetClients(); for (size_t uClient = 0; uClient < vClients.size(); ++uClient) { CClient * pUseClient = (pClient ? pClient : vClients[uClient]); bool bSkipStatusMsg = pUseClient->HasServerTime(); NETWORKMODULECALL(OnChanBufferStarting(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg); if (!bSkipStatusMsg) { m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Buffer Playback...", pUseClient); } bool bBatch = pUseClient->HasBatch(); CString sBatchName = GetName().MD5(); if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH +" + sBatchName + " znc.in/playback " + GetName(), pUseClient); } size_t uSize = Buffer.Size(); for (size_t uIdx = 0; uIdx < uSize; uIdx++) { CString sLine = Buffer.GetLine(uIdx, *pUseClient); if (bBatch) { MCString msBatchTags = CUtils::GetMessageTags(sLine); msBatchTags["batch"] = sBatchName; CUtils::SetMessageTags(sLine, msBatchTags); } bool bNotShowThisLine = false; NETWORKMODULECALL(OnChanBufferPlayLine(*this, *pUseClient, sLine), m_pNetwork->GetUser(), m_pNetwork, NULL, &bNotShowThisLine); if (bNotShowThisLine) continue; m_pNetwork->PutUser(sLine, pUseClient); } bSkipStatusMsg = pUseClient->HasServerTime(); NETWORKMODULECALL(OnChanBufferEnding(*this, *pUseClient), m_pNetwork->GetUser(), m_pNetwork, NULL, &bSkipStatusMsg); if (!bSkipStatusMsg) { m_pNetwork->PutUser(":***[email protected] PRIVMSG " + GetName() + " :Playback Complete.", pUseClient); } if (bBatch) { m_pNetwork->PutUser(":znc.in BATCH -" + sBatchName, pUseClient); } if (pClient) break; } } } }