IntervalLayer::IntervalLayer() { m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f; CCSize s = CCDirector::sharedDirector()->getWinSize(); // sun CCParticleSystem* sun = CCParticleSun::node(); sun->setTexture(CCTextureCache::sharedTextureCache()->addImage("Images/fire.png")); sun->setPosition( CCPointMake(s.width-32,s.height-32) ); sun->setTotalParticles(130); sun->setLife(0.6f); this->addChild(sun); // timers m_label0 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label1 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label2 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label3 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); m_label4 = CCLabelBMFont::labelWithString("0", "fonts/bitmapFontTest4.fnt"); scheduleUpdate(); schedule(schedule_selector(IntervalLayer::step1)); schedule(schedule_selector(IntervalLayer::step2), 0); schedule(schedule_selector(IntervalLayer::step3), 1.0f); schedule(schedule_selector(IntervalLayer::step4), 2.0f); m_label0->setPosition(CCPointMake(s.width*1/6, s.height/2)); m_label1->setPosition(CCPointMake(s.width*2/6, s.height/2)); m_label2->setPosition(CCPointMake(s.width*3/6, s.height/2)); m_label3->setPosition(CCPointMake(s.width*4/6, s.height/2)); m_label4->setPosition(CCPointMake(s.width*5/6, s.height/2)); addChild(m_label0); addChild(m_label1); addChild(m_label2); addChild(m_label3); addChild(m_label4); // Sprite CCSprite* sprite = CCSprite::spriteWithFile(s_pPathGrossini); sprite->setPosition( CCPointMake(40,50) ); CCJumpBy* jump = CCJumpBy::actionWithDuration(3, CCPointMake(s.width-80,0), 50, 4); addChild(sprite); sprite->runAction( CCRepeatForever::actionWithAction( (CCActionInterval*)(CCSequence::actions(jump, jump->reverse(), NULL )) ) ); // pause button CCMenuItem* item1 = CCMenuItemFont::itemFromString("Pause", this, menu_selector(IntervalLayer::onPause) ); CCMenu* menu = CCMenu::menuWithItems(item1, NULL); menu->setPosition( CCPointMake(s.width/2, s.height-50) ); addChild( menu ); }
//------------------------------------------------------------------ // // MenuLayer3 // //------------------------------------------------------------------ MenuLayer3::MenuLayer3() { CCMenuItemFont::setFontName("Marker Felt"); CCMenuItemFont::setFontSize(28); CCLabelBMFont* label = CCLabelBMFont::create("Enable AtlasItem", "fonts/bitmapFontTest3.fnt"); CCMenuItemLabel* item1 = CCMenuItemLabel::create(label, this, menu_selector(MenuLayer3::menuCallback2) ); CCMenuItemFont* item2 = CCMenuItemFont::create("--- Go Back ---", this, menu_selector(MenuLayer3::menuCallback) ); CCSprite *spriteNormal = CCSprite::create(s_MenuItem, CCRectMake(0,23*2,115,23)); CCSprite *spriteSelected = CCSprite::create(s_MenuItem, CCRectMake(0,23*1,115,23)); CCSprite *spriteDisabled = CCSprite::create(s_MenuItem, CCRectMake(0,23*0,115,23)); CCMenuItemSprite* item3 = CCMenuItemSprite::create(spriteNormal, spriteSelected, spriteDisabled, this, menu_selector(MenuLayer3::menuCallback3)); m_disabledItem = item3; item3->retain(); m_disabledItem->setEnabled( false ); CCMenu *menu = CCMenu::create( item1, item2, item3, NULL); menu->setPosition( CCPointMake(0,0) ); CCSize s = CCDirector::sharedDirector()->getWinSize(); item1->setPosition( CCPointMake(s.width/2 - 150, s.height/2) ); item2->setPosition( CCPointMake(s.width/2 - 200, s.height/2) ); item3->setPosition( CCPointMake(s.width/2, s.height/2 - 100) ); CCJumpBy* jump = CCJumpBy::create(3, CCPointMake(400,0), 50, 4); item2->runAction( CCRepeatForever::create( (CCActionInterval*)(CCSequence::create( jump, jump->reverse(), NULL)) ) ); CCActionInterval* spin1 = CCRotateBy::create(3, 360); CCActionInterval* spin2 = (CCActionInterval*)(spin1->copy()->autorelease()); CCActionInterval* spin3 = (CCActionInterval*)(spin1->copy()->autorelease()); item1->runAction( CCRepeatForever::create(spin1) ); item2->runAction( CCRepeatForever::create(spin2) ); item3->runAction( CCRepeatForever::create(spin3) ); addChild( menu ); menu->setPosition(ccp(0,0)); }