// // JumpBy // CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position, cocos2d::ccTime height, int jumps) { CCJumpBy *pJumpBy = new CCJumpBy(); pJumpBy->initWithDuration(duration, position, height, jumps); pJumpBy->autorelease(); return pJumpBy; }
// // JumpBy // CCJumpBy* CCJumpBy::actionWithDuration(ccTime duration, const CCPoint& position, ccTime height, unsigned int jumps) { CCJumpBy *pJumpBy = new CCJumpBy(); pJumpBy->initWithDuration(duration, position, height, jumps); pJumpBy->autorelease(); return pJumpBy; }
// // JumpBy // CCJumpBy* CCJumpBy::create(float duration, const CCPoint& position, float height, unsigned int jumps) { CCJumpBy *pJumpBy = new CCJumpBy(); pJumpBy->initWithDuration(duration, position, height, jumps); pJumpBy->autorelease(); return pJumpBy; }
CCObject* CCJumpBy::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; CCJumpBy* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (CCJumpBy*)(pZone->m_pCopyObject); } else { pCopy = new CCJumpBy(); pZone = pNewZone = new CCZone(pCopy); } CCActionInterval::copyWithZone(pZone); pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps); CC_SAFE_DELETE(pNewZone); return pCopy; }