Пример #1
0
//
// JumpBy
//
CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position, cocos2d::ccTime height, int jumps)
{
	CCJumpBy *pJumpBy = new CCJumpBy();
	pJumpBy->initWithDuration(duration, position, height, jumps);
	pJumpBy->autorelease();

	return pJumpBy;
}
//
// JumpBy
//
CCJumpBy* CCJumpBy::actionWithDuration(ccTime duration, const CCPoint& position, ccTime height, unsigned int jumps)
{
	CCJumpBy *pJumpBy = new CCJumpBy();
	pJumpBy->initWithDuration(duration, position, height, jumps);
	pJumpBy->autorelease();

	return pJumpBy;
}
Пример #3
0
//
// JumpBy
//
CCJumpBy* CCJumpBy::create(float duration, const CCPoint& position, float height, unsigned int jumps)
{
	CCJumpBy *pJumpBy = new CCJumpBy();
	pJumpBy->initWithDuration(duration, position, height, jumps);
	pJumpBy->autorelease();

	return pJumpBy;
}
CCObject* CCJumpBy::copyWithZone(CCZone *pZone)
{
	CCZone* pNewZone = NULL;
	CCJumpBy* pCopy = NULL;
	if(pZone && pZone->m_pCopyObject) 
	{
		//in case of being called at sub class
		pCopy = (CCJumpBy*)(pZone->m_pCopyObject);
	}
	else
	{
		pCopy = new CCJumpBy();
		pZone = pNewZone = new CCZone(pCopy);
	}

	CCActionInterval::copyWithZone(pZone);

	pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
	
	CC_SAFE_DELETE(pNewZone);
	return pCopy;
}