bool CAImageView::isFrameDisplayed(CCSpriteFrame *pFrame) { CCRect r = pFrame->getRect(); return (r.equals(m_obRect) && pFrame->getImage()->getName() == m_pobTexture->getName() && pFrame->getOffset().equals(m_obUnflippedOffsetPositionFromCenter)); }
bool CCFollow::initWithTarget(CCNode *pFollowedNode, const CCRect& rect/* = CCRectZero*/) { CCAssert(pFollowedNode != NULL, ""); pFollowedNode->retain(); m_pobFollowedNode = pFollowedNode; if (rect.equals(CCRectZero)) { m_bBoundarySet = false; } else { m_bBoundarySet = true; } m_bBoundaryFullyCovered = false; CCSize winSize = CCDirector::sharedDirector()->getWinSize(); m_obFullScreenSize = CCPointMake(winSize.width, winSize.height); m_obHalfScreenSize = ccpMult(m_obFullScreenSize, 0.5f); if (m_bBoundarySet) { m_fLeftBoundary = -((rect.origin.x+rect.size.width) - m_obFullScreenSize.x); m_fRightBoundary = -rect.origin.x ; m_fTopBoundary = -rect.origin.y; m_fBottomBoundary = -((rect.origin.y+rect.size.height) - m_obFullScreenSize.y); if(m_fRightBoundary < m_fLeftBoundary) { // screen width is larger than world's boundary width //set both in the middle of the world m_fRightBoundary = m_fLeftBoundary = (m_fLeftBoundary + m_fRightBoundary) / 2; } if(m_fTopBoundary < m_fBottomBoundary) { // screen width is larger than world's boundary width //set both in the middle of the world m_fTopBoundary = m_fBottomBoundary = (m_fTopBoundary + m_fBottomBoundary) / 2; } if( (m_fTopBoundary == m_fBottomBoundary) && (m_fLeftBoundary == m_fRightBoundary) ) { m_bBoundaryFullyCovered = true; } } return true; }
/** * Return the bounding rectangle of the 2D node held in the CC3Billboard node. * If its not valid, return a zero rectangle. */ CCRect CC3BillboardBoundingBoxArea::getBillboardBoundingRect() { CCRect bRect = ((CC3Billboard*)m_pNode)->getBillboardBoundingRect(); //LogTrace(@"%@ bounding rect: %@", _node, NSStringFromCGRect(bRect)); return bRect.equals(CCRectZero) ? CCRectZero : bRect; }
bool CCScale9Sprite::updateWithBatchNode(CCSpriteBatchNode* batchnode, CCRect rect, bool rotated, CCRect capInsets) { GLubyte opacity = getOpacity(); ccColor3B color = getColor(); // Release old sprites this->removeAllChildrenWithCleanup(true); CC_SAFE_RELEASE(this->_centre); CC_SAFE_RELEASE(this->_top); CC_SAFE_RELEASE(this->_topLeft); CC_SAFE_RELEASE(this->_topRight); CC_SAFE_RELEASE(this->_left); CC_SAFE_RELEASE(this->_right); CC_SAFE_RELEASE(this->_bottomLeft); CC_SAFE_RELEASE(this->_bottom); CC_SAFE_RELEASE(this->_bottomRight); if(this->_scale9Image != batchnode) { CC_SAFE_RELEASE(this->_scale9Image); _scale9Image = batchnode; CC_SAFE_RETAIN(_scale9Image); } _scale9Image->removeAllChildrenWithCleanup(true); m_capInsets = capInsets; // If there is no given rect if ( rect.equals(CCRectZero) ) { // Get the texture size as original CCSize textureSize = _scale9Image->getTextureAtlas()->getTexture()->getContentSize(); rect = CCRectMake(0, 0, textureSize.width, textureSize.height); } // Set the given rect's size as original size m_spriteRect = rect; m_originalSize = rect.size; m_preferredSize = m_originalSize; m_capInsetsInternal = capInsets; float w = rect.size.width; float h = rect.size.height; // If there is no specified center region if ( m_capInsetsInternal.equals(CCRectZero) ) { // CCLog("... cap insets not specified : using default cap insets ..."); m_capInsetsInternal = CCRectMake(w/3, h/3, w/3, h/3); } float left_w = m_capInsetsInternal.origin.x; float center_w = m_capInsetsInternal.size.width; float right_w = rect.size.width - (left_w + center_w); float top_h = m_capInsetsInternal.origin.y; float center_h = m_capInsetsInternal.size.height; float bottom_h = rect.size.height - (top_h + center_h); // calculate rects // ... top row float x = 0.0; float y = 0.0; // top left CCRect lefttopbounds = CCRectMake(x, y, left_w, top_h); // top center TRANSLATE_X(x, y, left_w); CCRect centertopbounds = CCRectMake(x, y, center_w, top_h); // top right TRANSLATE_X(x, y, center_w); CCRect righttopbounds = CCRectMake(x, y, right_w, top_h); // ... center row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); // center left CCRect leftcenterbounds = CCRectMake(x, y, left_w, center_h); // center center TRANSLATE_X(x, y, left_w); CCRect centerbounds = CCRectMake(x, y, center_w, center_h); // center right TRANSLATE_X(x, y, center_w); CCRect rightcenterbounds = CCRectMake(x, y, right_w, center_h); // ... bottom row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, top_h); TRANSLATE_Y(x, y, center_h); // bottom left CCRect leftbottombounds = CCRectMake(x, y, left_w, bottom_h); // bottom center TRANSLATE_X(x, y, left_w); CCRect centerbottombounds = CCRectMake(x, y, center_w, bottom_h); // bottom right TRANSLATE_X(x, y, center_w); CCRect rightbottombounds = CCRectMake(x, y, right_w, bottom_h); if (!rotated) { // CCLog("!rotated"); CCAffineTransform t = CCAffineTransformMakeIdentity(); t = CCAffineTransformTranslate(t, rect.origin.x, rect.origin.y); centerbounds = CCRectApplyAffineTransform(centerbounds, t); rightbottombounds = CCRectApplyAffineTransform(rightbottombounds, t); leftbottombounds = CCRectApplyAffineTransform(leftbottombounds, t); righttopbounds = CCRectApplyAffineTransform(righttopbounds, t); lefttopbounds = CCRectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = CCRectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = CCRectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = CCRectApplyAffineTransform(centerbottombounds, t); centertopbounds = CCRectApplyAffineTransform(centertopbounds, t); // Centre _centre = new CCSprite(); _centre->initWithTexture(_scale9Image->getTexture(), centerbounds); _scale9Image->addChild(_centre, 0, pCentre); // Top _top = new CCSprite(); _top->initWithTexture(_scale9Image->getTexture(), centertopbounds); _scale9Image->addChild(_top, 1, pTop); // Bottom _bottom = new CCSprite(); _bottom->initWithTexture(_scale9Image->getTexture(), centerbottombounds); _scale9Image->addChild(_bottom, 1, pBottom); // Left _left = new CCSprite(); _left->initWithTexture(_scale9Image->getTexture(), leftcenterbounds); _scale9Image->addChild(_left, 1, pLeft); // Right _right = new CCSprite(); _right->initWithTexture(_scale9Image->getTexture(), rightcenterbounds); _scale9Image->addChild(_right, 1, pRight); // Top left _topLeft = new CCSprite(); _topLeft->initWithTexture(_scale9Image->getTexture(), lefttopbounds); _scale9Image->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = new CCSprite(); _topRight->initWithTexture(_scale9Image->getTexture(), righttopbounds); _scale9Image->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft->initWithTexture(_scale9Image->getTexture(), leftbottombounds); _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight->initWithTexture(_scale9Image->getTexture(), rightbottombounds); _scale9Image->addChild(_bottomRight, 2, pBottomRight); } else { // set up transformation of coordinates // to handle the case where the sprite is stored rotated // in the spritesheet // CCLog("rotated"); CCAffineTransform t = CCAffineTransformMakeIdentity(); CCRect rotatedcenterbounds = centerbounds; CCRect rotatedrightbottombounds = rightbottombounds; CCRect rotatedleftbottombounds = leftbottombounds; CCRect rotatedrighttopbounds = righttopbounds; CCRect rotatedlefttopbounds = lefttopbounds; CCRect rotatedrightcenterbounds = rightcenterbounds; CCRect rotatedleftcenterbounds = leftcenterbounds; CCRect rotatedcenterbottombounds = centerbottombounds; CCRect rotatedcentertopbounds = centertopbounds; t = CCAffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y); t = CCAffineTransformRotate(t, 1.57079633f); centerbounds = CCRectApplyAffineTransform(centerbounds, t); rightbottombounds = CCRectApplyAffineTransform(rightbottombounds, t); leftbottombounds = CCRectApplyAffineTransform(leftbottombounds, t); righttopbounds = CCRectApplyAffineTransform(righttopbounds, t); lefttopbounds = CCRectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = CCRectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = CCRectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = CCRectApplyAffineTransform(centerbottombounds, t); centertopbounds = CCRectApplyAffineTransform(centertopbounds, t); rotatedcenterbounds.origin = centerbounds.origin; rotatedrightbottombounds.origin = rightbottombounds.origin; rotatedleftbottombounds.origin = leftbottombounds.origin; rotatedrighttopbounds.origin = righttopbounds.origin; rotatedlefttopbounds.origin = lefttopbounds.origin; rotatedrightcenterbounds.origin = rightcenterbounds.origin; rotatedleftcenterbounds.origin = leftcenterbounds.origin; rotatedcenterbottombounds.origin = centerbottombounds.origin; rotatedcentertopbounds.origin = centertopbounds.origin; // Centre _centre = new CCSprite(); _centre->initWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true); _scale9Image->addChild(_centre, 0, pCentre); // Top _top = new CCSprite(); _top->initWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true); _scale9Image->addChild(_top, 1, pTop); // Bottom _bottom = new CCSprite(); _bottom->initWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true); _scale9Image->addChild(_bottom, 1, pBottom); // Left _left = new CCSprite(); _left->initWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true); _scale9Image->addChild(_left, 1, pLeft); // Right _right = new CCSprite(); _right->initWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true); _scale9Image->addChild(_right, 1, pRight); // Top left _topLeft = new CCSprite(); _topLeft->initWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true); _scale9Image->addChild(_topLeft, 2, pTopLeft); // Top right _topRight = new CCSprite(); _topRight->initWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true); _scale9Image->addChild(_topRight, 2, pTopRight); // Bottom left _bottomLeft = new CCSprite(); _bottomLeft->initWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true); _scale9Image->addChild(_bottomLeft, 2, pBottomLeft); // Bottom right _bottomRight = new CCSprite(); _bottomRight->initWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true); _scale9Image->addChild(_bottomRight, 2, pBottomRight); } this->setContentSize(rect.size); this->addChild(_scale9Image); if (m_bSpritesGenerated) { // Restore color and opacity this->setOpacity(opacity); this->setColor(color); } m_bSpritesGenerated = true; return true; }
bool CCScale9Sprite::updateWithImage(CAImage* image, CCRect rect, CCRect capInsets) { GLubyte opacity = getOpacity(); ccColor3B color = getColor(); // Release old sprites this->removeAllSubviews(); CC_SAFE_RELEASE(this->_centre); CC_SAFE_RELEASE(this->_top); CC_SAFE_RELEASE(this->_topLeft); CC_SAFE_RELEASE(this->_topRight); CC_SAFE_RELEASE(this->_left); CC_SAFE_RELEASE(this->_right); CC_SAFE_RELEASE(this->_bottomLeft); CC_SAFE_RELEASE(this->_bottom); CC_SAFE_RELEASE(this->_bottomRight); this->setImage(image); this->removeAllSubviews(); m_capInsets = capInsets; // If there is no given rect if ( rect.equals(CCRectZero) ) { // Get the Image size as original CCSize textureSize = image->getContentSize(); rect = CCRectMake(0, 0, textureSize.width, textureSize.height); } this->setContentSize(rect.size); // Set the given rect's size as original size m_spriteRect = rect; m_originalSize = rect.size; m_preferredSize = m_originalSize; m_capInsetsInternal = capInsets; float w = rect.size.width; float h = rect.size.height; // If there is no specified center region if ( m_capInsetsInternal.equals(CCRectZero) ) { // CCLog("... cap insets not specified : using default cap insets ..."); m_capInsetsInternal = CCRectMake(w/3, h/3, w/3, h/3); } float left_w = m_capInsetsInternal.origin.x; float center_w = m_capInsetsInternal.size.width; float right_w = rect.size.width - (left_w + center_w); float top_h = m_capInsetsInternal.origin.y; float center_h = m_capInsetsInternal.size.height; float bottom_h = rect.size.height - (top_h + center_h); // calculate rects // ... top row float x = 0.0; float y = 0.0; // top left CCRect leftbottombounds = CCRectMake(x, y, left_w, top_h); // top center TRANSLATE_X(x, y, left_w); CCRect centerbottombounds = CCRectMake(x, y, center_w, top_h); // top right TRANSLATE_X(x, y, center_w); CCRect rightbottombounds = CCRectMake(x, y, right_w, top_h); // ... center row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, bottom_h); // center left CCRect leftcenterbounds = CCRectMake(x, y, left_w, center_h); // center center TRANSLATE_X(x, y, left_w); CCRect centerbounds = CCRectMake(x, y, center_w, center_h); // center right TRANSLATE_X(x, y, center_w); CCRect rightcenterbounds = CCRectMake(x, y, right_w, center_h); // ... bottom row x = 0.0; y = 0.0; TRANSLATE_Y(x, y, bottom_h); TRANSLATE_Y(x, y, center_h); // bottom left CCRect lefttopbounds = CCRectMake(x, y, left_w, bottom_h); // bottom center TRANSLATE_X(x, y, left_w); CCRect centertopbounds = CCRectMake(x, y, center_w, bottom_h); // bottom right TRANSLATE_X(x, y, center_w); CCRect righttopbounds = CCRectMake(x, y, right_w, bottom_h); CCAffineTransform t = CCAffineTransformMakeIdentity(); t = CCAffineTransformTranslate(t, rect.origin.x, rect.origin.y); centerbounds = CCRectApplyAffineTransform(centerbounds, t); rightbottombounds = CCRectApplyAffineTransform(rightbottombounds, t); leftbottombounds = CCRectApplyAffineTransform(leftbottombounds, t); righttopbounds = CCRectApplyAffineTransform(righttopbounds, t); lefttopbounds = CCRectApplyAffineTransform(lefttopbounds, t); rightcenterbounds = CCRectApplyAffineTransform(rightcenterbounds, t); leftcenterbounds = CCRectApplyAffineTransform(leftcenterbounds, t); centerbottombounds = CCRectApplyAffineTransform(centerbottombounds, t); centertopbounds = CCRectApplyAffineTransform(centertopbounds, t); // Centre _centre = new CAImageView(); _centre->initWithImage(m_pImage, centerbounds); _centre->setTag(pCentre); this->insertSubview(_centre, 0); // Top _top = new CAImageView(); _top->initWithImage(m_pImage, centertopbounds); _top->setTag(pTop); this->insertSubview(_top, 1); // Bottom _bottom = new CAImageView(); _bottom->initWithImage(m_pImage, centerbottombounds); _bottom->setTag(pBottom); this->insertSubview(_bottom, 1); // Left _left = new CAImageView(); _left->initWithImage(m_pImage, leftcenterbounds); _left->setTag(pLeft); this->insertSubview(_left, 1); // Right _right = new CAImageView(); _right->initWithImage(m_pImage, rightcenterbounds); _right->setTag(pRight); this->insertSubview(_right, 1); // Top left _topLeft = new CAImageView(); _topLeft->initWithImage(m_pImage, lefttopbounds); _topLeft->setTag(pTopLeft); this->insertSubview(_topLeft, 2); // Top right _topRight = new CAImageView(); _topRight->initWithImage(m_pImage, righttopbounds); _topLeft->setTag(pTopRight); this->insertSubview(_topRight, 2); // Bottom left _bottomLeft = new CAImageView(); _bottomLeft->initWithImage(m_pImage, leftbottombounds); _bottom->setTag(pBottomLeft); this->insertSubview(_bottomLeft, 2); // Bottom right _bottomRight = new CAImageView(); _bottomRight->initWithImage(m_pImage, rightbottombounds); _bottomRight->setTag(pBottomRight); this->insertSubview(_bottomRight, 2); this->setContentSize(rect.size); _bottomLeft->setAnchorPoint(CCPoint(0,0)); _bottomRight->setAnchorPoint(CCPoint(0,0)); _topLeft->setAnchorPoint(CCPoint(0,0)); _topRight->setAnchorPoint(CCPoint(0,0)); _left->setAnchorPoint(CCPoint(0,0)); _right->setAnchorPoint(CCPoint(0,0)); _top->setAnchorPoint(CCPoint(0,0)); _bottom->setAnchorPoint(CCPoint(0,0)); _centre->setAnchorPoint(CCPoint(0,0)); if (m_bSpritesGenerated) { // Restore color and opacity this->setOpacity(opacity); this->setColor(color); } m_bSpritesGenerated = true; return true; }