/*! * Determines initial territory size for this player based on the size of the screen and the location of the initial touch. * Sets player identifier based on initial territory. * * @param screenBox Size of the screen. */ void Player::initTerritory(CCRect screenBox) { this->territory = CCRectMake(screenBox.origin.x, screenBox.origin.y, screenBox.size.width, screenBox.size.height); territory.size.width /= 2; if (startingPoint.x < screenBox.getMidX()) { territory.origin.x = screenBox.origin.x / 2; if (GameManager::sharedManager()->tabletDevice()) { if (startingPoint.y > screenBox.getMidY()) { this->_identifier = GameManager::kPlayer1; } else { this->_identifier = GameManager::kPlayer3; } } else { this->_identifier = GameManager::kPlayer1; } } else { territory.origin.x = screenBox.origin.x / 2 + screenBox.size.width / 2; if (GameManager::sharedManager()->tabletDevice()) { if (startingPoint.y > screenBox.getMidY()) { this->_identifier = GameManager::kPlayer2; } else { this->_identifier = GameManager::kPlayer4; } } else { this->_identifier = GameManager::kPlayer2; } } }
bool CBoxBehaviorState::IsPutable(CCSprite* sprite, CCPoint touchPos, CCPoint& avaliablePos) { auto arr = CObjectManager::getInstance()->getBox2dSprite(); CCPoint setPos; bool bIsEnable = true; CCRect rect; for (int i = 0; i <= 20; i++) { for (int j = 0; j <= 20; j++) { CCRect r; r.setRect(i * 105 + CScrollManager::getInstance()->getDeltaPosition().x, j * 105 + CScrollManager::getInstance()->getDeltaPosition().y, 105, 105); if (r.containsPoint(touchPos)) { setPos = ccp(r.getMidX(), r.getMidY()); rect = r; } } } for (int i = 0; i < arr->getSize(); i++) { auto anothersprite = arr->getObjectAt(i)->getSpritePtr(); if (rect.intersectsRect(anothersprite->getBoundingBox())) bIsEnable = false; } avaliablePos = setPos; return bIsEnable; }
bool AllyUnit::onMovingToTarget( float dt ) { // let enemy stop running // note: the pos is not the center point of collision rect! // 1. get distance color(collision) rect of ally //CCRect targetCollisionRect = enemy->getCollisionRect(); if (!mPreTargetCollisionRect.equals(mTargetCollisionRect) ) { CCRect CollisionRect = this->getCollisionRect(); CCPoint destColorRectLeftTop; if(mTargetCollisionRect.getMidX() > CollisionRect.getMidX()) { // move to left of the target destColorRectLeftTop.x = mTargetCollisionRect.getMinX() - mDefualtColorRect.size.width; } else { // move to right of the target destColorRectLeftTop.x = mTargetCollisionRect.getMaxX(); } destColorRectLeftTop.y = mTargetCollisionRect.getMinY() + mDefualtColorRect.size.height; CCPoint destSpriteRectLeftTop = CCPoint( destColorRectLeftTop.x - mDefualtColorRect.origin.x, destColorRectLeftTop.y + mDefualtColorRect.origin.y ); CCSize size = this->getContentSize(); mDestinationPos = CCPoint( destSpriteRectLeftTop.x + size.width / 2, destSpriteRectLeftTop.y - size.height / 2 + rangedRand(0, 5) ); } return onMoving(dt, mDestinationPos); }
bool GameLayer::isCollisionTop(CCRect roleBox, CCRect collisionBox) { CCPoint targetPoint = ccp(roleBox.getMidX(), roleBox.getMaxY()); return collisionBox.containsPoint(targetPoint); }