//-------------------------------------------------------------------------------------- // Create any D3D9 resources that will live through a device reset (D3DPOOL_MANAGED) // and aren't tied to the back buffer size //-------------------------------------------------------------------------------------- HRESULT CALLBACK OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext ) { g_SettingsDlg.Init( &g_DialogResourceManager ); g_HUD.Init( &g_DialogResourceManager ); g_SampleUI.Init( &g_DialogResourceManager ); g_DialogResourceManager.OnD3D9CreateDevice( pd3dDevice ); g_SettingsDlg.OnD3D9CreateDevice( pd3dDevice ); g_HUD.SetCallback( OnGUIEvent ); int iY = 10; g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 ); g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22, VK_F3 ); g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 ); g_SampleUI.SetCallback( OnGUIEvent ); iY = 10; g_SampleUI.AddCheckBox( IDC_DISABLEALBEDO, L"Disable albedo", 35, iY += 24, 160, 22, g_DisableAlbedo ); g_SampleUI.AddCheckBox( IDC_PAUSEANIMATION, L"Pause animation", 35, iY += 24, 160, 22, g_PauseAnimation ); g_SampleUI.AddCheckBox( IDC_DISABLESKINING, L"Disable skining", 35, iY += 24, 160, 22, g_DisableSkining ); g_SampleUI.AddCheckBox( IDC_SHOWNORMALS, L"Show normals", 35, iY += 24, 160, 22, g_ShowNormals ); CDXUTComboBox* pCombo; g_SampleUI.AddComboBox( IDC_TECHNIQUECOMBO, 35, iY += 30, 160, 22, 0, false, &pCombo ); if( pCombo ) { pCombo->SetDropHeight( 100 ); pCombo->AddItem( L"Unpacked TBN", ( LPVOID )0x0 ); pCombo->AddItem( L"Packed TBN", ( LPVOID )0x1 ); pCombo->AddItem( L"Unpacked Quaternion", ( LPVOID )0x2 ); pCombo->AddItem( L"Packed Quaternion", ( LPVOID )0x3 ); pCombo->SetSelectedByIndex(g_TechniqueIndex); } iY = 10; D3DXCreateFont( pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &g_pFont9 ); d3dAnimation.Create(pd3dDevice); d3dMesh.Create(pd3dDevice); d3dFloor.Create(pd3dDevice); FBXImporter importer; const char* fbxFileName = ".\\data\\MilitaryMechanic.fbx"; importer.Import(fbxFileName, &d3dMesh, &d3dAnimation); return S_OK; }
void AMD::InitApp( ShaderCache& r_ShaderCache, HUD& r_HUD, int& iY, const bool i_bAdvancedShaderCacheGUI_VisibleByDefault ) { #if !AMD_SDK_PREBUILT_RELEASE_EXE g_bAdvancedShaderCacheGUI_IsVisible = i_bAdvancedShaderCacheGUI_VisibleByDefault; const int i_old_iY = iY; g_pHUD = &r_HUD; g_pShaderCache = &r_ShaderCache; { r_HUD.m_GUI.AddButton( GetEnum(AMD_IDC_BUTTON_SHOW_SHADERCACHE_UI), L"ShaderCache HUD (F9)", AMD::HUD::iElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, VK_F9 ); iY = 0; static const int iSCElementOffset = AMD::HUD::iElementOffset - 256; r_HUD.m_GUI.AddButton( GetEnum(AMD_IDC_BUTTON_RECOMPILESHADERS_CHANGED), L"Recompile shaders (F5)", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, VK_F5 ); #if AMD_SDK_INTERNAL_BUILD if( r_ShaderCache.GenerateISAGPRPressure() ) { r_HUD.m_GUI.AddButton( GetEnum(AMD_IDC_BUTTON_RECREATE_SHADERS), L"Gen |ISA| shaders (F6)", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, VK_F6 ); } #endif r_HUD.m_GUI.AddButton( GetEnum(AMD_IDC_BUTTON_RECOMPILESHADERS_GLOBAL), L"Build ALL shaders (F7)", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, VK_F7 ); r_HUD.m_GUI.AddCheckBox( GetEnum(AMD_IDC_CHECKBOX_AUTORECOMPILE_SHADERS), L"Auto Recompile Shaders", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, r_ShaderCache.RecompileTouchedShaders() ); if( r_ShaderCache.ShaderErrorDisplayType() == ShaderCache::ERROR_DISPLAY_ON_SCREEN ) { r_HUD.m_GUI.AddCheckBox( GetEnum(AMD_IDC_CHECKBOX_SHOW_SHADER_ERRORS), L"Show Compiler Errors", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, r_ShaderCache.ShowShaderErrors() ); } #if AMD_SDK_INTERNAL_BUILD if( r_ShaderCache.GenerateISAGPRPressure() ) { r_HUD.m_GUI.AddCheckBox( GetEnum(AMD_IDC_CHECKBOX_SHOW_ISA_GPR_PRESSURE), L"Show ISA GPR Pressure", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, r_ShaderCache.ShowISAGPRPressure() ); r_HUD.m_GUI.AddStatic( GetEnum(AMD_IDC_STATIC_TARGET_ISA), L"Target ISA:", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight ); CDXUTComboBox *pCombo; r_HUD.m_GUI.AddComboBox( GetEnum(AMD_IDC_COMBOBOX_TARGET_ISA), iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight, 0, true, &pCombo ); if( pCombo ) { pCombo->SetDropHeight( 300 ); for( int i = AMD::FIRST_ISA_TARGET; i < AMD::NUM_ISA_TARGETS; ++i ) { pCombo->AddItem( AMD::AmdTargetInfo[ i ].m_Name, NULL ); } pCombo->SetSelectedByIndex( AMD::DEFAULT_ISA_TARGET ); } r_HUD.m_GUI.AddStatic( GetEnum(AMD_IDC_STATIC_TARGET_ISA_INFO), L"Press (F6) to add New ISA", iSCElementOffset, iY += AMD::HUD::iElementDelta, AMD::HUD::iElementWidth, AMD::HUD::iElementHeight ); } #endif } SetHUDVisibility( r_HUD, i_bAdvancedShaderCacheGUI_VisibleByDefault ); iY = i_old_iY + AMD::HUD::iElementDelta; #endif }