예제 #1
0
bool CGUIControlGroup::SendControlMessage(CGUIMessage &message)
{
  // see if a child matches, and send to the child control if so
  for (iControls it = m_children.begin();it != m_children.end(); ++it)
  {
    CGUIControl* control = *it;
    if (control->HasVisibleID(message.GetControlId()))
    {
      if (control->OnMessage(message))
        return true;
    }
  }
  // Unhandled - send to all matching invisible controls as well
  bool handled(false);
  for (iControls it = m_children.begin(); it != m_children.end(); ++it)
  {
    CGUIControl* control = *it;
    if (control->HasID(message.GetControlId()))
    {
      if (control->OnMessage(message))
        handled = true;
    }
  }
  return handled;
}
예제 #2
0
bool CGUIWindowVisualisation::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_GET_VISUALISATION:
  case GUI_MSG_VISUALISATION_RELOAD:
  case GUI_MSG_PLAYBACK_STARTED:
    {
      CGUIControl *control = (CGUIControl *)GetControl(CONTROL_VIS);
      if (control)
        return control->OnMessage(message);
    }
    break;
  case GUI_MSG_VISUALISATION_ACTION:
  {
    CAction action(message.GetParam1());
    return OnAction(action);
  }
  case GUI_MSG_WINDOW_DEINIT:
    {
      if (IsActive()) // save any changed settings from the OSD
        g_settings.Save();
      // check and close any OSD windows
      CGUIDialogMusicOSD *pOSD = (CGUIDialogMusicOSD *)g_windowManager.GetWindow(WINDOW_DIALOG_MUSIC_OSD);
      if (pOSD && pOSD->IsDialogRunning()) pOSD->Close(true);
      CGUIDialogVisualisationPresetList *pList = (CGUIDialogVisualisationPresetList *)g_windowManager.GetWindow(WINDOW_DIALOG_VIS_PRESET_LIST);
      if (pList && pList->IsDialogRunning()) pList->Close(true);
    }
    break;
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing music
      if (message.GetParam1() == WINDOW_INVALID && !g_application.IsPlayingAudio())
      { // why are we here if nothing is playing???
        g_windowManager.PreviousWindow();
        return true;
      }

      // hide or show the preset button(s)
      g_infoManager.SetShowCodec(m_bShowPreset);
      g_infoManager.SetShowInfo(true);  // always show the info initially.
      CGUIWindow::OnMessage(message);
      if (g_infoManager.GetCurrentSongTag())
        m_tag = *g_infoManager.GetCurrentSongTag();

      if (g_settings.m_bMyMusicSongThumbInVis)
      { // always on
        m_initTimer.Stop();
      }
      else
      {
        // start display init timer (fade out after 3 secs...)
        m_initTimer.StartZero();
      }
      return true;
    }
  }
  return CGUIWindow::OnMessage(message);
}
예제 #3
0
bool CGUIWindowVisualisation::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_GET_VISUALISATION:
  case GUI_MSG_VISUALISATION_RELOAD:
  case GUI_MSG_PLAYBACK_STARTED:
    {
      CGUIControl *control = GetControl(CONTROL_VIS);
      if (control)
        return control->OnMessage(message);
    }
    break;
  case GUI_MSG_VISUALISATION_ACTION:
  {
    CAction action(message.GetParam1());
    return OnAction(action);
  }
  case GUI_MSG_WINDOW_DEINIT:
    {
      if (IsActive()) // save any changed settings from the OSD
        CServiceBroker::GetSettings().Save();

      // close all active modal dialogs
      CServiceBroker::GetGUI()->GetWindowManager().CloseInternalModalDialogs(true);
    }
    break;
  case GUI_MSG_WINDOW_INIT:
    {
      // check whether we've come back here from a window during which time we've actually
      // stopped playing music
      if (message.GetParam1() == WINDOW_INVALID && !g_application.GetAppPlayer().IsPlayingAudio())
      { // why are we here if nothing is playing???
        CServiceBroker::GetGUI()->GetWindowManager().PreviousWindow();
        return true;
      }

      // hide or show the preset button(s)
      CGUIInfoManager& infoMgr = CServiceBroker::GetGUI()->GetInfoManager();
      infoMgr.GetInfoProviders().GetPlayerInfoProvider().SetShowInfo(true);  // always show the info initially.
      CGUIWindow::OnMessage(message);
      if (infoMgr.GetCurrentSongTag())
        m_tag = *infoMgr.GetCurrentSongTag();

      if (CServiceBroker::GetSettings().GetBool(CSettings::SETTING_MYMUSIC_SONGTHUMBINVIS))
      { // always on
        m_initTimer.Stop();
      }
      else
      {
        // start display init timer (fade out after 3 secs...)
        m_initTimer.StartZero();
      }
      return true;
    }
  }
  return CGUIWindow::OnMessage(message);
}
예제 #4
0
void CGUIDialogKeyboardGeneric::Character(char ch)
{
  if (!ch) return;

  std::string character(1, ch);
  // send text to edit control
  CGUIControl *edit = GetControl(CTL_EDIT);
  if (edit)
  {
    CGUIMessage msg(GUI_MSG_INPUT_TEXT, GetID(), CTL_EDIT);
    msg.SetLabel(character);
    edit->OnMessage(msg);
  }
}
예제 #5
0
// returns true if the control group with id groupID has controlID as
// its focused control
bool CGUIWindow::ControlGroupHasFocus(int groupID, int controlID)
{
  // 1.  Run through and get control with groupID (assume unique)
  // 2.  Get it's selected item.
  CGUIControl *group = GetFirstFocusableControl(groupID);
  if (!group) group = (CGUIControl *)GetControl(groupID);

  if (group && group->IsGroup())
  {
    if (controlID == 0)
    { // just want to know if the group is focused
      return group->HasFocus();
    }
    else
    {
      CGUIMessage message(GUI_MSG_ITEM_SELECTED, GetID(), group->GetID());
      group->OnMessage(message);
      return (controlID == (int) message.GetParam1());
    }
  }
  return false;
}
예제 #6
0
bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources();
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_CLICKED:
    {
      // a specific control was clicked
      CLICK_EVENT clickEvent = m_mapClickEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (clickEvent.HasAHandler())
      {
        // fire the message to all handlers
        clickEvent.Fire(message);
      }
      break;
    }

  case GUI_MSG_SELCHANGED:
    {
      // a selection within a specific control has changed
      SELECTED_EVENT selectedEvent = m_mapSelectedEvents[ message.GetSenderId() ];

      // determine if there are any handlers for this event
      if (selectedEvent.HasAHandler())
      {
        // fire the message to all handlers
        selectedEvent.Fire(message);
      }
      break;
    }
  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = (CGUIControl *)GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
  case GUI_MSG_GESTURE_NOTIFY:
    {
      CAction action(ACTION_GESTURE_NOTIFY, 0, (float)message.GetParam1(), (float)message.GetParam2(), 0, 0);
      EVENT_RESULT result = OnMouseAction(action);
      message.SetParam1(result);
      return result != EVENT_RESULT_UNHANDLED;
    }
  case GUI_MSG_ADD_CONTROL:
    {
      if (message.GetPointer())
      {
        CGUIControl *control = (CGUIControl *)message.GetPointer();
        control->AllocResources();
        AddControl(control);
      }
      return true;
    }
  case GUI_MSG_REMOVE_CONTROL:
    {
      if (message.GetPointer())
      {
        CGUIControl *control = (CGUIControl *)message.GetPointer();
        RemoveControl(control);
        control->FreeResources(true);
        delete control;
      }
      return true;
    }
  case GUI_MSG_NOTIFY_ALL:
    {
      // only process those notifications that come from this window, or those intended for every window
      if (HasID(message.GetSenderId()) || !message.GetSenderId())
      {
        if (message.GetParam1() == GUI_MSG_PAGE_CHANGE ||
            message.GetParam1() == GUI_MSG_REFRESH_THUMBS ||
            message.GetParam1() == GUI_MSG_REFRESH_LIST ||
            message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
        { // alter the message accordingly, and send to all controls
          for (iControls it = m_children.begin(); it != m_children.end(); ++it)
          {
            CGUIControl *control = *it;
            CGUIMessage msg(message.GetParam1(), message.GetControlId(), control->GetID(), message.GetParam2());
            control->OnMessage(msg);
          }
        }
      }
    }
    break;
  }

  return SendControlMessage(message);
}
예제 #7
0
bool CGUIControlGroup::OnMessage(CGUIMessage& message)
{
  switch (message.GetMessage() )
  {
  case GUI_MSG_ITEM_SELECT:
    {
      if (message.GetControlId() == GetID())
      {
        m_focusedControl = message.GetParam1();
        return true;
      }
      break;
    }
  case GUI_MSG_ITEM_SELECTED:
    {
      if (message.GetControlId() == GetID())
      {
        message.SetParam1(m_focusedControl);
        return true;
      }
      break;
    }
  case GUI_MSG_FOCUSED:
    { // a control has been focused
      m_focusedControl = message.GetControlId();
      SetFocus(true);
      // tell our parent thatwe have focus
      if (m_parentControl)
        m_parentControl->OnMessage(message);
      return true;
    }
  case GUI_MSG_SETFOCUS:
    {
      // first try our last focused control...
      if (!m_defaultAlways && m_focusedControl)
      {
        CGUIControl *control = GetFirstFocusableControl(m_focusedControl);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
          return control->OnMessage(msg);
        }
      }
      // ok, no previously focused control, try the default control first
      if (m_defaultControl)
      {
        CGUIControl *control = GetFirstFocusableControl(m_defaultControl);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
          return control->OnMessage(msg);
        }
      }
      // no success with the default control, so just find one to focus
      CGUIControl *control = GetFirstFocusableControl(0);
      if (control)
      {
        CGUIMessage msg(GUI_MSG_SETFOCUS, GetParentID(), control->GetID());
        return control->OnMessage(msg);
      }
      // unsuccessful
      return false;
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // set all subcontrols unfocused
      for (iControls it = m_children.begin(); it != m_children.end(); ++it)
        (*it)->SetFocus(false);
      if (!HasID(message.GetParam1()))
      { // we don't have the new id, so unfocus
        SetFocus(false);
        if (m_parentControl)
          m_parentControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_PAGE_CHANGE:
  case GUI_MSG_REFRESH_THUMBS:
  case GUI_MSG_REFRESH_LIST:
  case GUI_MSG_WINDOW_RESIZE:
    { // send to all child controls (make sure the target is the control id)
      for (iControls it = m_children.begin(); it != m_children.end(); ++it)
      {
        CGUIMessage msg(message.GetMessage(), message.GetSenderId(), (*it)->GetID(), message.GetParam1());
        (*it)->OnMessage(msg);
      }
      return true;
    }
    break;
  }
  bool handled(false);
  //not intented for any specific control, send to all childs and our base handler.
  if (message.GetControlId() == 0)
  {
    for (iControls it = m_children.begin();it != m_children.end(); ++it)
    {
      CGUIControl* control = *it;
      handled |= control->OnMessage(message);
    }
    return CGUIControl::OnMessage(message) || handled;
  }
  // if it's intended for us, then so be it
  if (message.GetControlId() == GetID())
    return CGUIControl::OnMessage(message);

  return SendControlMessage(message);
}
bool CGUIDialogKeyboardGeneric::OnMessage(CGUIMessage& message)
{
    switch ( message.GetMessage() )
    {
    case GUI_MSG_CLICKED:
    {
        int iControl = message.GetSenderId();

        switch (iControl)
        {
        case CTL_BUTTON_DONE:
            OnOK();
            break;
        case CTL_BUTTON_CANCEL:
            Close();
            break;
        case CTL_BUTTON_SHIFT:
            OnShift();
            break;
        case CTL_BUTTON_CAPS:
            if (m_keyType == LOWER)
                m_keyType = CAPS;
            else if (m_keyType == CAPS)
                m_keyType = LOWER;
            UpdateButtons();
            break;
        case CTL_BUTTON_LAYOUT:
            OnLayout();
            break;
        case CTL_BUTTON_SYMBOLS:
            OnSymbols();
            break;
        case CTL_BUTTON_LEFT:
            MoveCursor( -1);
            break;
        case CTL_BUTTON_RIGHT:
            MoveCursor(1);
            break;
        case CTL_BUTTON_IP_ADDRESS:
            OnIPAddress();
            break;
        case CTL_BUTTON_CLEAR:
            SetEditText("");
            break;
        case CTL_EDIT:
        {
            CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CTL_EDIT);
            OnMessage(msg);
            // update callback I guess?
            if (m_pCharCallback)
            {   // we did _something_, so make sure our search message filter is reset
                m_pCharCallback(this, msg.GetLabel());
            }
            m_text = msg.GetLabel();
            return true;
        }
        default:
            OnClickButton(iControl);
            break;
        }
    }
    break;

    case GUI_MSG_SET_TEXT:
    case GUI_MSG_INPUT_TEXT_EDIT:
    {
        // the edit control only handles these messages if it is either focues
        // or its specific control ID is set in the message. As neither is the
        // case here (focus is on one of the keyboard buttons) we have to force
        // the control ID of the message to the control ID of the edit control
        // (unfortunately we have to create a whole copy of the message object for that)
        CGUIMessage messageCopy(message.GetMessage(), message.GetSenderId(), CTL_EDIT, message.GetParam1(), message.GetParam2(), message.GetItem());
        messageCopy.SetLabel(message.GetLabel());

        // ensure this goes to the edit control
        CGUIControl *edit = GetControl(CTL_EDIT);
        if (edit)
            edit->OnMessage(messageCopy);

        // close the dialog if requested
        if (message.GetMessage() == GUI_MSG_SET_TEXT && message.GetParam1() > 0)
            OnOK();
        return true;
    }
    }

    return CGUIDialog::OnMessage(message);
}
예제 #9
0
void CGUIViewControl::SetCurrentView(int viewMode, bool bRefresh /* = false */)
{
    // grab the previous control
    CGUIControl *previousView = NULL;
    if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size())
        previousView = m_visibleViews[m_currentView];

    UpdateViewVisibility();

    // viewMode is of the form TYPE << 16 | ID
    VIEW_TYPE type = (VIEW_TYPE)(viewMode >> 16);
    int id = viewMode & 0xffff;

    // first find a view that matches this view, if possible...
    int newView = GetView(type, id);
    if (newView < 0) // no suitable view that matches both id and type, so try just type
        newView = GetView(type, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_ICON) // try icon view if they want big icon
        newView = GetView(VIEW_TYPE_ICON, 0);
    if (newView < 0 && type == VIEW_TYPE_BIG_INFO)
        newView = GetView(VIEW_TYPE_INFO, 0);
    if (newView < 0) // try a list view
        newView = GetView(VIEW_TYPE_LIST, 0);
    if (newView < 0) // try anything!
        newView = GetView(VIEW_TYPE_NONE, 0);

    if (newView < 0)
        return;

    m_currentView = newView;
    CGUIControl *pNewView = m_visibleViews[m_currentView];

    // make only current control visible...
    for (ciViews view = m_allViews.begin(); view != m_allViews.end(); ++view)
        (*view)->SetVisible(false);
    pNewView->SetVisible(true);

    if (!bRefresh && pNewView == previousView)
        return; // no need to actually update anything (other than visibility above)

//  CLog::Log(LOGDEBUG,"SetCurrentView: Oldview: %i, Newview :%i", m_currentView, viewMode);

    bool hasFocus(false);
    int item = -1;
    if (previousView)
    {   // have an old view - let's clear it out and hide it.
        hasFocus = previousView->HasFocus();
        item = GetSelectedItem(previousView);
        CGUIMessage msg(GUI_MSG_LABEL_RESET, m_parentWindow, previousView->GetID());
        previousView->OnMessage(msg);
    }

    // Update it with the contents
    UpdateContents(pNewView, item);

    // and focus if necessary
    if (hasFocus)
    {
        CGUIMessage msg(GUI_MSG_SETFOCUS, m_parentWindow, pNewView->GetID(), 0);
        g_windowManager.SendMessage(msg, m_parentWindow);
    }

    UpdateViewAsControl(((IGUIContainer *)pNewView)->GetLabel());
}
예제 #10
0
bool CGUIWindow::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_LOAD:
    {
      Initialize();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_INIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Init (%s) ------", GetProperty("xmlfile").c_str());
      if (m_dynamicResourceAlloc || !m_bAllocated) AllocResources(false);
      OnInitWindow();
      return true;
    }
    break;

  case GUI_MSG_WINDOW_DEINIT:
    {
      CLog::Log(LOGDEBUG, "------ Window Deinit (%s) ------", GetProperty("xmlfile").c_str());
      OnDeinitWindow(message.GetParam1());
      // now free the window
      if (m_dynamicResourceAlloc) FreeResources();
      return true;
    }
    break;

  case GUI_MSG_UNFOCUS_ALL:
    {
      //unfocus the current focused control in this window
      CGUIControl *control = GetFocusedControl();
      if(control)
      {
        //tell focused control that it has lost the focus
        CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), control->GetID());
        control->OnMessage(msgLostFocus);
        CLog::Log(LOGDEBUG, "Unfocus WindowID: %i, ControlID: %i",GetID(), control->GetID());
      }
      return true;
    }

  case GUI_MSG_FOCUSED:
    { // a control has been focused
      if (HasID(message.GetSenderId()))
      {
        m_focusedControl = message.GetControlId();
        return true;
      }
      break;
    }
  case GUI_MSG_LOSTFOCUS:
    {
      // nothing to do at the window level when we lose focus
      return true;
    }
  case GUI_MSG_MOVE:
    {
      if (HasID(message.GetSenderId()))
        return OnMove(message.GetControlId(), message.GetParam1());
      break;
    }
  case GUI_MSG_SETFOCUS:
    {
//      CLog::Log(LOGDEBUG,"set focus to control:%i window:%i (%i)\n", message.GetControlId(),message.GetSenderId(), GetID());
      if ( message.GetControlId() )
      {
        // first unfocus the current control
        CGUIControl *control = GetFocusedControl();
        if (control)
        {
          CGUIMessage msgLostFocus(GUI_MSG_LOSTFOCUS, GetID(), control->GetID(), message.GetControlId());
          control->OnMessage(msgLostFocus);
        }

        // get the control to focus
        CGUIControl* pFocusedControl = GetFirstFocusableControl(message.GetControlId());
        if (!pFocusedControl) pFocusedControl = GetControl(message.GetControlId());

        // and focus it
        if (pFocusedControl)
          return pFocusedControl->OnMessage(message);
      }
      return true;
    }
    break;
  case GUI_MSG_EXCLUSIVE_MOUSE:
    {
      m_exclusiveMouseControl = message.GetSenderId();
      return true;
    }
    break;
  case GUI_MSG_GESTURE_NOTIFY:
    {
      CAction action(ACTION_GESTURE_NOTIFY, 0, static_cast<float>(message.GetParam1()), static_cast<float>(message.GetParam2()), 0, 0);
      EVENT_RESULT result = OnMouseAction(action);
      auto res = new int(result);
      message.SetPointer(static_cast<void*>(res));
      return result != EVENT_RESULT_UNHANDLED;
    }
  case GUI_MSG_ADD_CONTROL:
    {
      if (message.GetPointer())
      {
        CGUIControl *control = static_cast<CGUIControl*>(message.GetPointer());
        control->AllocResources();
        AddControl(control);
      }
      return true;
    }
  case GUI_MSG_REMOVE_CONTROL:
    {
      if (message.GetPointer())
      {
        CGUIControl *control = static_cast<CGUIControl*>(message.GetPointer());
        RemoveControl(control);
        control->FreeResources(true);
        delete control;
      }
      return true;
    }
  case GUI_MSG_NOTIFY_ALL:
    {
      // only process those notifications that come from this window, or those intended for every window
      if (HasID(message.GetSenderId()) || !message.GetSenderId())
      {
        if (message.GetParam1() == GUI_MSG_PAGE_CHANGE ||
          message.GetParam1() == GUI_MSG_REFRESH_THUMBS ||
          message.GetParam1() == GUI_MSG_REFRESH_LIST ||
          message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
        { // alter the message accordingly, and send to all controls
          for (iControls it = m_children.begin(); it != m_children.end(); ++it)
          {
            CGUIControl *control = *it;
            CGUIMessage msg(message.GetParam1(), message.GetControlId(), control->GetID(), message.GetParam2());
            control->OnMessage(msg);
          }
        }
        else if (message.GetParam1() == GUI_MSG_STATE_CHANGED)
          MarkDirtyRegion(DIRTY_STATE_CHILD); //Don't force an dirtyRect, we don't know if / what has changed.
      }
    }
    break;
  }

  return CGUIControlGroup::OnMessage(message);
}
예제 #11
0
bool CGUIDialogKeyboardGeneric::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_CLICKED:
    {
      int iControl = message.GetSenderId();

      switch (iControl)
      {
      case CTL_BUTTON_DONE:
        OnOK();
        break;
      case CTL_BUTTON_CANCEL:
        Close();
        break;
      case CTL_BUTTON_SHIFT:
        OnShift();
        break;
      case CTL_BUTTON_CAPS:
        if (m_keyType == LOWER)
          m_keyType = CAPS;
        else if (m_keyType == CAPS)
          m_keyType = LOWER;
        UpdateButtons();
        break;
      case CTL_BUTTON_SYMBOLS:
        OnSymbols();
        break;
      case CTL_BUTTON_LEFT:
        MoveCursor( -1);
        break;
      case CTL_BUTTON_RIGHT:
        MoveCursor(1);
        break;
      case CTL_BUTTON_IP_ADDRESS:
        OnIPAddress();
        break;
      case CTL_BUTTON_CLEAR:
        SetEditText("");
        break;
      case CTL_EDIT:
      {
        CGUIMessage msg(GUI_MSG_ITEM_SELECTED, GetID(), CTL_EDIT);
        OnMessage(msg);
        // update callback I guess?
        if (m_pCharCallback)
        { // we did _something_, so make sure our search message filter is reset
          m_pCharCallback(this, msg.GetLabel());
        }
        m_text = msg.GetLabel();
        return true;
      }
      default:
        OnClickButton(iControl);
        break;
      }
    }
    break;

  case GUI_MSG_SET_TEXT:
  case GUI_MSG_INPUT_TEXT:
  case GUI_MSG_INPUT_TEXT_EDIT:
    {
      // ensure this goes to the edit control
      CGUIControl *edit = GetControl(CTL_EDIT);
      if (edit)
        edit->OnMessage(message);

      // close the dialog if requested
      if (message.GetMessage() == GUI_MSG_SET_TEXT && message.GetParam1() > 0)
        OnOK();
      return true;
    }
  }

  return CGUIDialog::OnMessage(message);
}
예제 #12
0
void CApplicationMessenger::ProcessMessage(ThreadMessage *pMsg)
{
  switch (pMsg->dwMessage)
  {
    case TMSG_SHUTDOWN:
      {
        switch (g_guiSettings.GetInt("system.shutdownstate"))
        {
          case POWERSTATE_SHUTDOWN:
            Powerdown();
            break;

          case POWERSTATE_SUSPEND:
            Suspend();
            break;

          case POWERSTATE_HIBERNATE:
            Hibernate();
            break;

          case POWERSTATE_QUIT:
            Quit();
            break;

          case POWERSTATE_MINIMIZE:
            Minimize();
            break;
          }
        }
      break;

case TMSG_POWERDOWN:
      {
        g_application.Stop();
        Sleep(200);
        g_Windowing.DestroyWindow();
        g_powerManager.Powerdown();
#ifdef HAS_EMBEDDED
        CHalServicesFactory::GetInstance().Shutdown();
#endif
        exit(64);
        }
      break;

    case TMSG_QUIT:
      {
		g_application.Stop();
		Sleep(200);
        g_Windowing.DestroyWindow();
        exit(0);
      }
      break;

    case TMSG_HIBERNATE:
      {
        g_powerManager.Hibernate();
      }
      break;

    case TMSG_SUSPEND:
      {
        g_powerManager.Suspend();
        MediaStop();
      }
      break;
    case TMSG_LOGOUT:
      {
        CLog::Log(LOGDEBUG,"CApplicationMessenger::ProcessMessage - Enter TMSG_LOGOUT case. Going to call BoxeeLoginManager::Logout() (logout)");
        g_application.GetBoxeeLoginManager().Logout();
      }
      break;
    case TMSG_RESTART:
      {
        g_application.Stop();
        Sleep(200);
        g_Windowing.DestroyWindow();
        g_powerManager.Reboot();
        exit(66);
      }
      break;

    case TMSG_RESET:
      {
        g_application.Stop();
        Sleep(200);
        g_Windowing.DestroyWindow();
        g_powerManager.Reboot();
        exit(66);
      }
      break;

    case TMSG_RESTARTAPP:
      {
#ifdef _WIN32
        g_application.Stop();
        Sleep(200);
#endif
        exit(65);
        // TODO
        //char szXBEFileName[1024];

        //CIoSupport::GetXbePath(szXBEFileName);
        //CUtil::RunXBE(szXBEFileName);
      }
      break;

    case TMSG_MEDIA_PLAY:
      {
        // first check if we were called from the PlayFile() function
        if (pMsg->lpVoid && pMsg->dwParam2 == 0)
        {
          CFileItem *item = (CFileItem *)pMsg->lpVoid;
          g_application.PlayFile(*item, pMsg->dwParam1 != 0);
          delete item;
          return;
        }

        // restore to previous window if needed
        if (g_windowManager.GetActiveWindow() == WINDOW_SLIDESHOW ||
            g_windowManager.GetActiveWindow() == WINDOW_FULLSCREEN_VIDEO ||
            g_windowManager.GetActiveWindow() == WINDOW_VISUALISATION)
          g_windowManager.PreviousWindow();

        g_application.ResetScreenSaver();
        g_application.WakeUpScreenSaverAndDPMS();

        //g_application.StopPlaying();
        // play file
        CFileItem *item;
        if (pMsg->lpVoid && pMsg->dwParam2 == 1)
        {
          item = (CFileItem *)pMsg->lpVoid;
        }
        else
        {
          item = new CFileItem(pMsg->strParam, false);
        }
        
        if (item->IsAudio())
          item->SetMusicThumb();
        else
          item->SetVideoThumb();
        item->FillInDefaultIcon();
        g_application.PlayMedia(*item, item->IsAudio() ? PLAYLIST_MUSIC : PLAYLIST_VIDEO); //Note: this will play playlists always in the temp music playlist (default 2nd parameter), maybe needs some tweaking.
        delete item;
      }
      break;

    case TMSG_MEDIA_RESTART:
      g_application.Restart(true);
      break;

    case TMSG_MEDIA_QUEUE_NEXT_ITEM:

    {
      CFileItem *item = (CFileItem *)pMsg->lpVoid;
      //g_application.QueueNextMedia(*item);
      delete item;
      return;
    }

    case TMSG_MEDIA_UPDATE_ITEM:

    {

      CGUIMessage msg(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_UPDATE_ITEM, 0);
      msg.SetItem(CFileItemPtr((CFileItem*)pMsg->lpVoid));
      g_windowManager.SendMessage(msg);
      return;
    }

    case TMSG_PICTURE_SHOW:
      {
        CGUIWindowSlideShow *pSlideShow = (CGUIWindowSlideShow *)g_windowManager.GetWindow(WINDOW_SLIDESHOW);
        if (!pSlideShow) return ;

        // stop playing file
        if (g_application.IsPlayingVideo()) g_application.StopPlaying();

        if (g_windowManager.GetActiveWindow() == WINDOW_FULLSCREEN_VIDEO)
          g_windowManager.PreviousWindow();

        g_application.ResetScreenSaver();
        g_application.WakeUpScreenSaverAndDPMS();

        g_graphicsContext.Lock();
        pSlideShow->Reset();
        if (g_windowManager.GetActiveWindow() != WINDOW_SLIDESHOW)
          g_windowManager.ActivateWindow(WINDOW_SLIDESHOW);
        if (CUtil::IsZIP(pMsg->strParam) || CUtil::IsRAR(pMsg->strParam)) // actually a cbz/cbr
        {
          CFileItemList items;
          CStdString strPath;
          if (CUtil::IsZIP(pMsg->strParam))
            CUtil::CreateArchivePath(strPath, "zip", pMsg->strParam.c_str(), "");
          else
            CUtil::CreateArchivePath(strPath, "rar", pMsg->strParam.c_str(), "");

          CUtil::GetRecursiveListing(strPath, items, g_stSettings.m_pictureExtensions);
          if (items.Size() > 0)
          {
            for (int i=0;i<items.Size();++i)
            {
              pSlideShow->Add(items[i].get());
            }
            pSlideShow->Select(items[0]->m_strPath);
          }
        }
        else
        {
          CFileItem item(pMsg->strParam, false);
          pSlideShow->Add(&item);
          pSlideShow->Select(pMsg->strParam);
        }
        g_graphicsContext.Unlock();
      }
      break;

    case TMSG_SLIDESHOW_SCREENSAVER:
    case TMSG_PICTURE_SLIDESHOW:
      {
        CGUIWindowSlideShow *pSlideShow = (CGUIWindowSlideShow *)g_windowManager.GetWindow(WINDOW_SLIDESHOW);
        if (!pSlideShow) return ;

        g_graphicsContext.Lock();
        pSlideShow->Reset();

        CFileItemList items;
        CStdString strPath = pMsg->strParam;
        if (pMsg->dwMessage == TMSG_SLIDESHOW_SCREENSAVER &&
            g_guiSettings.GetString("screensaver.mode").Equals("Fanart Slideshow"))
        {
          CUtil::GetRecursiveListing(g_settings.GetVideoFanartFolder(), items, ".tbn");
          CUtil::GetRecursiveListing(g_settings.GetMusicFanartFolder(), items, ".tbn");
        }
        else
        CUtil::GetRecursiveListing(strPath, items, g_stSettings.m_pictureExtensions);

        if (items.Size() > 0)
        {
          for (int i=0;i<items.Size();++i)
            pSlideShow->Add(items[i].get());
          pSlideShow->StartSlideShow(pMsg->dwMessage == TMSG_SLIDESHOW_SCREENSAVER); //Start the slideshow!
        }
        if (pMsg->dwMessage == TMSG_SLIDESHOW_SCREENSAVER)
          pSlideShow->Shuffle();

        if (g_windowManager.GetActiveWindow() != WINDOW_SLIDESHOW)
          g_windowManager.ActivateWindow(WINDOW_SLIDESHOW);

        g_graphicsContext.Unlock();
      }
      break;

    case TMSG_MEDIA_STOP:
      {
        // This check ensures we actually need to switch to the previous window, set by FlashVideoPlayer
        if (pMsg->dwParam1 != 1)
        {
        // restore to previous window if needed
        if (g_windowManager.GetActiveWindow() == WINDOW_SLIDESHOW ||
            g_windowManager.GetActiveWindow() == WINDOW_FULLSCREEN_VIDEO ||
            g_windowManager.GetActiveWindow() == WINDOW_VISUALISATION)
          g_windowManager.PreviousWindow();
        }

        g_application.ResetScreenSaver();
        g_application.WakeUpScreenSaverAndDPMS();

        // stop playing file
        if (g_application.IsPlaying()) g_application.StopPlaying();
      }
      break;

    case TMSG_MEDIA_PAUSE:
      if (g_application.m_pPlayer)
      {
        g_application.ResetScreenSaver();
        g_application.WakeUpScreenSaverAndDPMS();
        g_application.m_pPlayer->Pause();
      }
      break;

    case TMSG_SWITCHTOFULLSCREEN:
      if( g_windowManager.GetActiveWindow() != WINDOW_FULLSCREEN_VIDEO && g_windowManager.GetActiveWindow() != WINDOW_KARAOKELYRICS)
        g_application.SwitchToFullScreen();
      break;

    case TMSG_MINIMIZE:
      g_application.Minimize();
      break;

    case TMSG_EXECUTE_OS:
#if defined( _LINUX) && !defined(__APPLE__)
      CUtil::RunCommandLine(pMsg->strParam.c_str(), (pMsg->dwParam1 == 1));
#elif defined(_WIN32)
      CWIN32Util::XBMCShellExecute(pMsg->strParam.c_str(), (pMsg->dwParam1 == 1));
#endif
      break;

    case TMSG_HTTPAPI:
    {
#ifdef HAS_WEB_SERVER
      if (!m_pXbmcHttp)
      {
        CSectionLoader::Load("LIBHTTP");
        m_pXbmcHttp = new CXbmcHttp();
      }
      switch (m_pXbmcHttp->xbmcCommand(pMsg->strParam))
      {
      case 1:
        g_application.getApplicationMessenger().Restart();
        break;

      case 2:
        g_application.getApplicationMessenger().Shutdown();
        break;

      case 3:
        g_application.getApplicationMessenger().RebootToDashBoard();
        break;

      case 4:
        g_application.getApplicationMessenger().Reset();
        break;

      case 5:
        g_application.getApplicationMessenger().RestartApp();
        break;
      }
#endif
    }
     break;

    case TMSG_EXECUTE_SCRIPT:
#ifdef HAS_PYTHON
      g_pythonParser.evalFile(pMsg->strParam.c_str());
#endif
      break;

    case TMSG_EXECUTE_BUILT_IN:
      CBuiltins::Execute(pMsg->strParam.c_str());
      break;

    case TMSG_PLAYLISTPLAYER_PLAY:
      if (pMsg->dwParam1 != (DWORD) -1)
        g_playlistPlayer.Play(pMsg->dwParam1);
      else
        g_playlistPlayer.Play();

      break;

    case TMSG_PLAYLISTPLAYER_NEXT:
      g_playlistPlayer.PlayNext();
      break;

    case TMSG_PLAYLISTPLAYER_PREV:
      g_playlistPlayer.PlayPrevious();
      break;

    // Window messages below here...
    case TMSG_DIALOG_DOMODAL:  //doModel of window
      {
        CGUIDialog* pDialog = (CGUIDialog*)g_windowManager.GetWindow(pMsg->dwParam1);
        if (!pDialog) return ;
        pDialog->DoModal();
      }
      break;

    case TMSG_DIALOG_PROGRESS_SHOWMODAL:
      {
        CGUIDialogProgress* pDialog = (CGUIDialogProgress*)g_windowManager.GetWindow(WINDOW_DIALOG_PROGRESS);
        if (!pDialog) return ;
        pDialog->StartModal();
      }
      break;
      
    case TMSG_WRITE_SCRIPT_OUTPUT:
      {
        //send message to window 2004 (CGUIWindowScriptsInfo)
        CGUIMessage msg(GUI_MSG_USER, 0, 0);
        msg.SetLabel(pMsg->strParam);
        CGUIWindow* pWindowScripts = g_windowManager.GetWindow(WINDOW_SCRIPTS_INFO);
        if (pWindowScripts) pWindowScripts->OnMessage(msg);
      }
      break;

    case TMSG_NETWORKMESSAGE:
      {
        g_application.getNetwork().NetworkMessage((CNetwork::EMESSAGE)pMsg->dwParam1, (int)pMsg->dwParam2);
      }
      break;

    case TMSG_GUI_DO_MODAL:
      {
        CGUIDialog *pDialog = (CGUIDialog *)pMsg->lpVoid;
        if (pDialog)
          pDialog->DoModal_Internal((int)pMsg->dwParam1, pMsg->strParam);
      }
      break;

    case TMSG_GUI_SHOW:
      {
        CGUIDialog *pDialog = (CGUIDialog *)pMsg->lpVoid;
        if (pDialog)
          pDialog->Show_Internal();
      }
      break;

    case TMSG_GUI_ACTION:
      {
        if (pMsg->lpVoid)
        {
          if (pMsg->dwParam1 == WINDOW_INVALID)
            g_application.OnAction(*(CAction *)pMsg->lpVoid);
          else
          {
            CGUIWindow *pWindow = g_windowManager.GetWindow(pMsg->dwParam1);
            if (pWindow)
              pWindow->OnAction(*(CAction *)pMsg->lpVoid);
            else
              CLog::Log(LOGWARNING, "Failed to get window with ID %i to send an action to", pMsg->dwParam1);
          }
        }
      }
      break;

    case TMSG_GUI_INFOLABEL:
      {
        if (pMsg->lpVoid)
        {
          vector<CStdString> *infoLabels = (vector<CStdString> *)pMsg->lpVoid;
          for (unsigned int i = 0; i < pMsg->params.size(); i++)
            infoLabels->push_back(g_infoManager.GetLabel(g_infoManager.TranslateString(pMsg->params[i])));
        }
      }
      break;

    case TMSG_GUI_INFOBOOL:
      {
        if (pMsg->lpVoid)
        {
          vector<bool> *infoLabels = (vector<bool> *)pMsg->lpVoid;
          for (unsigned int i = 0; i < pMsg->params.size(); i++)
            infoLabels->push_back(g_infoManager.GetBool(g_infoManager.TranslateString(pMsg->params[i])));
        }
      }
      break;

    case TMSG_LOAD_STRINGS:
	  g_localizeStrings.Load(pMsg->strParam, pMsg->strParam2);
          break;
    case TMSG_GUI_ACTIVATE_WINDOW:
      {
        g_windowManager.ActivateWindow(pMsg->dwParam1, pMsg->params, pMsg->dwParam2 > 0);
      }
      break;

    case TMSG_GUI_WIN_MANAGER_PROCESS:
      g_windowManager.Process_Internal(0 != pMsg->dwParam1);
      break;

    case TMSG_GUI_WIN_MANAGER_RENDER:
      g_windowManager.Render_Internal();
      break;

#ifdef HAS_DVD_DRIVE
    case TMSG_OPTICAL_MOUNT:
      {
/*        CMediaSource share;
        share.strStatus = g_mediaManager.GetDiskLabel(share.strPath);
        share.strPath = pMsg->strParam;
        if(g_mediaManager.IsAudio(share.strPath))
          share.strStatus = "Audio-CD";
        else if(share.strStatus == "")
          share.strStatus = g_localizeStrings.Get(446);
        share.strName = share.strPath;
        share.m_ignore = true;
        share.m_iDriveType = CMediaSource::SOURCE_TYPE_DVD;
        g_mediaManager.AddAutoSource(share, pMsg->dwParam1 != 0); */
		if (pMsg->dwParam1 != 0)
		{
		  MEDIA_DETECT::CAutorun::ExecuteAutorun();
      }
      }
      break;

    case TMSG_OPTICAL_UNMOUNT:
      {
     /*   CMediaSource share;
        share.strPath = pMsg->strParam;
        share.strName = share.strPath;
        g_mediaManager.RemoveAutoSource(share); */
		g_mediaManager.RemoveCdInfo(g_mediaManager.TranslateDevicePath(pMsg->strParam, true));
      }
      break;
#endif
      //Boxee
    case TMSG_INIT_WINDOW:
    {
      CGUIWindow *pWindow = (CGUIWindow *)pMsg->lpVoid;
      if (pWindow)
        pMsg->dwParam1 = pWindow->Initialize();
    }
      break;
    case TMSG_LOAD_LANG_INFO:
    {
      pMsg->dwParam1 = g_langInfo.Load(pMsg->strParam);
      break; 

    }
      break;
    case TMSG_DELETE_BG_LOADER:
    {
      CBackgroundInfoLoader *pLoader = (CBackgroundInfoLoader *)pMsg->lpVoid;
      if (pLoader)
        delete pLoader;
    }
      break;
    case TMSG_GENERAL_MESSAGE:
    {
      CGUIMessage *msg = (CGUIMessage *)pMsg->lpVoid;
      if (msg)
      {
        CGUIWindow* pWindow = g_windowManager.GetWindow(pMsg->dwParam1);
        if (pWindow) 
          pWindow->OnMessage(*msg);
        
        if (!pMsg->hWaitEvent) // no one waits for this message to return.
          delete msg;
      }
    }
      break;
    case TMSG_SET_CONTROL_LABEL:
    {
      CGUIWindow* pWindow = g_windowManager.GetWindow(pMsg->dwParam1);
      if (pWindow) 
      {
        CGUIControl *control = (CGUIControl *)pWindow->GetControl(pMsg->dwParam2);
        if (control)
        {
          CGUIMessage msg(GUI_MSG_LABEL_SET, pMsg->dwParam1, pMsg->dwParam2);
          msg.SetLabel(pMsg->strParam);
          control->OnMessage(msg);
        }
      }
    }
    break;
            
    case TMSG_CLOSE_DIALOG:
    {
      CGUIDialog *dlg = (CGUIDialog *)pMsg->lpVoid;
      bool bForce = (bool)pMsg->dwParam1;
      if (dlg)
        dlg->Close(bForce);
    }
    break;
    
    case TMSG_PREVIOUS_WINDOW:
    {
      g_windowManager.PreviousWindow();
    }
    break;
    
    case TMSG_TOGGLEFULLSCREEN:
    {
      CAction action;
      action.id = ACTION_TOGGLE_FULLSCREEN;
      g_application.OnAction(action);

    }
    break; 

    case TMSG_FREE_WINDOW_RESOURCES:
    {
      CGUIWindow *win = (CGUIWindow *)pMsg->lpVoid;
      if (win)
        win->FreeResources();
    }
    break; 

    case TMSG_FREE_TEXTURE:
    {
      CGUITextureBase *t = (CGUITextureBase *)pMsg->lpVoid;
      if (t)
        t->FreeResources(!!pMsg->dwParam1);
    }
    break; 
      
    case TMSG_VIDEO_RENDERER_PREINIT:
    {
      pMsg->dwParam1 = g_renderManager.PreInit();
      break; 
    }
    
    case TMSG_VIDEO_RENDERER_UNINIT:
    {
      g_renderManager.UnInit();
      break; 
    }

    case TMSG_CLOSE_SLIDESHOWPIC:
    {
      CSlideShowPic *t = (CSlideShowPic *)pMsg->lpVoid;
      if (t)
        t->Close();
      break; 
    }
      
    case TMSG_SHOW_POST_PLAY_DIALOG:
    {
      CFileItem *item = (CFileItem *)pMsg->lpVoid;
      CGUIDialogBoxeePostPlay *dlg = (CGUIDialogBoxeePostPlay *)g_windowManager.GetWindow(WINDOW_DIALOG_BOXEE_POST_PLAY);
      dlg->SetItem(item);
      dlg->DoModal();
      dlg->Reset(); 
      delete item;
      break; 
    }

    case TMSG_SHOW_BOXEE_DEVICE_PAIR_DIALOG:
    {
      CBoxeeDeviceItem* deviceItem = (CBoxeeDeviceItem*)pMsg->lpVoid;
      CGUIDialogBoxeePair* dlg = (CGUIDialogBoxeePair*)g_windowManager.GetWindow(WINDOW_DIALOG_BOXEE_PAIR);
      dlg->SetDeviceItem(deviceItem);
      dlg->DoModal();
      dlg->Reset();
      delete deviceItem;
    }
    break;

    case TMSG_SEND_KEY:
    {
      CKey key(pMsg->dwParam1);
      g_application.OnKey(key);
    }
    break;

    case TMSG_SEND_MOVE:
    {
      CPoint p = g_Mouse.GetLocation();
      XBMC_Event newEvent;
      newEvent.type = XBMC_MOUSEMOTION;

      RESOLUTION iRes = g_graphicsContext.GetVideoResolution();
      int m_screenX1 = g_settings.m_ResInfo[iRes].Overscan.left;
      int m_screenY1 = g_settings.m_ResInfo[iRes].Overscan.top;
      int m_screenX2 = g_settings.m_ResInfo[iRes].Overscan.right;
      int m_screenY2 = g_settings.m_ResInfo[iRes].Overscan.bottom;

      newEvent.motion.x = std::max(m_screenX1, std::min(m_screenX2 - 10, (int)(p.x + (int)pMsg->dwParam1)));
      newEvent.motion.y = std::max(m_screenY1, std::min(m_screenY2 - 10, (int)(p.y + (int)pMsg->dwParam2)));

      g_Mouse.HandleEvent(newEvent);
    }
    break;

	case TMSG_SHOW_PLAY_ERROR:
    {
	    CGUIDialogOK2::ShowAndGetInput(g_localizeStrings.Get(257), pMsg->strParam);
	    break;
    }

    case TMSG_EXECUTE_ON_MAIN_THREAD:
    {
      IGUIThreadTask *t = (IGUIThreadTask *)(pMsg->lpVoid);
      if (t)
      {
        t->DoWork();
        if (pMsg->dwParam1 == 1)
          delete t;
      }
      break; 
    }

    case TMSG_DELETE_PLAYER:
    {
      IPlayer *player = (IPlayer *)pMsg->lpVoid;
      printf("deleting player %p\n", player);
      if (player)
        delete player;
    }
      break;
    case TMSG_APP_HANDLE:
    {
      std::vector<CStdString> vecParams = pMsg->params;
      CStdString strContext = vecParams[0];
      CStdString strHandler = vecParams[1];
      CStdString strParam = vecParams[2];

      if(g_application.OnAppMessage(strHandler, strParam) == true)
      {
        break;
      }

      CLog::Log(LOGDEBUG, "TMSG_APP_HANDLE received for application %s, handler = %s, param = %s (apphandle)", strContext.c_str(), strHandler.c_str(), strParam.c_str());
      CStdString targetPath = _P("special://home/apps/");
      targetPath += strContext;

      CStdString partnerId = CAppManager::GetInstance().GetDescriptor(strContext).GetPartnerId();
      CStdString globalHandler = CAppManager::GetInstance().GetDescriptor(strContext).GetGlobalHandler();

      char* argv[2];

      argv[0] = new char[strHandler.size() + 1];
      strncpy(argv[0], strHandler.c_str(), strHandler.size());

      argv[1] = new char[strParam.size() + 1];
      strncpy(argv[1], strParam.c_str(), strParam.size());

      std::vector<CStdString> params;
      params.push_back(strHandler);
      params.push_back(strParam);

#ifdef HAS_PYTHON
      g_pythonParser.evalStringInContext(globalHandler, targetPath, strContext, partnerId, params);
#endif

      delete argv[0];
      delete argv[1];
    }
    break;
    case TMSG_GUI_INVOKE_FROM_BROWSER:
    {
      IPlayer* player = static_cast<IPlayer*> (pMsg->lpVoid);
      player->ProcessExternalMessage(pMsg);
    }
    break;
      
      //end Boxee
  }
}