// Control void CGameControllerRemote::Control(void* _data) { CGameObject *obj = static_cast<CGameObject*>(_data); float x, y; std::string message = CConnectionManager::getInstance()->GetData(obj->GetID()); if (message != "none") { x = atof(message.substr(0, message.find(';')).c_str()); message = message.substr(message.find(';') + 1, message.length()); y = atof(message.substr(0, message.length()).c_str()); obj->SetX(x); obj->SetY(y); } }