void Editor::LoadGame( cstr filename ) { SelectObj(nullptr); Instance->ui.widgetListObj->clear(); CGame::Load(filename); CGame::EDTick(); CGameObject* obj = CGame::GetObjByIndex(0); while(obj) { QListWidgetItem* item = new QListWidgetItem(obj->name); item->setFlags( item->flags() | Qt::ItemFlag::ItemIsEditable); Instance->ui.widgetListObj->addItem(item); obj = obj->getNext(); } CGame::EDTick(); }