int CLuaTaskDefs::getTaskParameter ( lua_State* luaVM ) { // string getTaskParameter ( taskinstance task, string key ) // returns a string or false on failure // Verify types if ( argtype ( 1, LUA_TTABLE ) && argtype ( 2, LUA_TSTRING ) ) { // Read out the task data CClientTask Task ( m_pManager ); if ( Task.Read ( luaVM, 1, true ) ) { // Read out the key string const char* szKey = lua_tostring ( luaVM, 2 ); // Grab the parameter CLuaArgument* pValue = Task.GetParameter ( szKey ); if ( pValue ) { // Return it pValue->Push ( luaVM ); return 1; } } } // Failed lua_pushboolean ( luaVM, false ); return 1; }
int CLuaFunctionDefs::Call ( lua_State* luaVM ) { CResource * pResource = NULL; SString strFunctionName = ""; CScriptArgReader argStream ( luaVM ); argStream.ReadUserData ( pResource ); argStream.ReadString ( strFunctionName ); if ( !argStream.HasErrors ( ) ) { // Grab our VM CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM ); if ( pLuaMain ) { // Grab this resource CResource* pThisResource = pLuaMain->GetResource (); if ( pThisResource ) { if ( pResource ) { //Get the target Lua VM lua_State* targetLuaVM = pResource->GetVM()->GetVM(); // Read out the vargs CLuaArguments args; args.ReadArguments ( luaVM, 3 ); CLuaArguments returns; LUA_CHECKSTACK ( targetLuaVM, 1 ); // Ensure some room //Lets grab the original hidden variables so we can restore them later lua_getglobal ( targetLuaVM, "sourceResource" ); CLuaArgument OldResource ( luaVM, -1 ); lua_pop( targetLuaVM, 1 ); lua_getglobal ( targetLuaVM, "sourceResourceRoot" ); CLuaArgument OldResourceRoot ( luaVM, -1 ); lua_pop( targetLuaVM, 1 ); //Set the new values for the current sourceResource, and sourceResourceRoot lua_pushresource ( targetLuaVM, pThisResource ); lua_setglobal ( targetLuaVM, "sourceResource" ); lua_pushelement ( targetLuaVM, pThisResource->GetResourceEntity() ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); // Call the exported function with the given name and the args if ( pResource->CallExportedFunction ( strFunctionName, args, returns, *pThisResource ) ) { // Push return arguments returns.PushArguments ( luaVM ); //Restore the old variables OldResource.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResource" ); OldResourceRoot.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); return returns.Count (); } else { //Restore the old variables OldResource.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResource" ); OldResourceRoot.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); m_pScriptDebugging->LogError ( luaVM, "call: failed to call '%s:%s'", pResource->GetName (), *strFunctionName ); } } else { m_pScriptDebugging->LogBadType ( luaVM ); } } } } else m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage() ); // Failed lua_pushboolean ( luaVM, false ); return 1; }
bool CMapEventManager::Call ( const char* szName, const CLuaArguments& Arguments, class CClientEntity* pSource, class CClientEntity* pThis ) { // Check if no events if ( !m_bHasEvents ) return false; // Check if no events with a name match EventsIterPair itPair = m_EventsMap.equal_range ( szName ); if ( itPair.first == itPair.second ) return false; TIMEUS startTimeCall = GetTimeUs (); SString strStatus; // Check for multi-threading slipups assert ( IsMainThread () ); // Call all the events with matching names bool bCalled = false; bool bIsAlreadyIterating = m_bIteratingList; m_bIteratingList = true; // Copy the results into a array in case m_EventsMap is modified during the call std::vector< CMapEvent* > matchingEvents; for ( EventsIter iter = itPair.first ; iter != itPair.second ; ++iter ) matchingEvents.push_back(iter->second); for ( std::vector< CMapEvent* >::iterator iter = matchingEvents.begin() ; iter != matchingEvents.end() ; ++iter ) { CMapEvent* pMapEvent = *iter; // If it's not being destroyed if ( !pMapEvent->IsBeingDestroyed () ) { // Compare the names dassert ( strcmp ( pMapEvent->GetName (), szName ) == 0 ); { // Call if propagated? if ( pSource == pThis || pMapEvent->IsPropagated () ) { // Grab the current VM lua_State* pState = pMapEvent->GetVM ()->GetVM (); LUA_CHECKSTACK ( pState, 1 ); // Ensure some room #if MTA_DEBUG int luaStackPointer = lua_gettop ( pState ); #endif TIMEUS startTime = GetTimeUs(); // Aspect ratio adjustment bodges if ( pMapEvent->ShouldAllowAspectRatioAdjustment() ) { g_bAllowAspectRatioAdjustment = true; if ( pMapEvent->ShouldForceAspectRatioAdjustment() ) g_pCore->GetGraphics()->SetAspectRatioAdjustmentEnabled( true ); } // Record event for the crash dump writer static bool bEnabled = ( g_pCore->GetDiagnosticDebug () == EDiagnosticDebug::LUA_TRACE_0000 ); if ( bEnabled ) g_pCore->LogEvent ( 0, "Lua Event", pMapEvent->GetVM ()->GetScriptName (), szName ); // Store the current values of the globals lua_getglobal ( pState, "source" ); CLuaArgument OldSource ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "this" ); CLuaArgument OldThis ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "sourceResource" ); CLuaArgument OldResource ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "sourceResourceRoot" ); CLuaArgument OldResourceRoot ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "eventName" ); CLuaArgument OldEventName ( pState, -1 ); lua_pop( pState, 1 ); // Set the "source", "this", "sourceResource" and the "sourceResourceRoot" globals on that VM lua_pushelement ( pState, pSource ); lua_setglobal ( pState, "source" ); lua_pushelement ( pState, pThis ); lua_setglobal ( pState, "this" ); CLuaMain* pLuaMain = g_pClientGame->GetScriptDebugging()->GetTopLuaMain(); CResource* pSourceResource = pLuaMain ? pLuaMain->GetResource() : NULL; if ( pSourceResource ) { lua_pushresource ( pState, pSourceResource ); lua_setglobal ( pState, "sourceResource" ); lua_pushelement ( pState, pSourceResource->GetResourceDynamicEntity() ); lua_setglobal ( pState, "sourceResourceRoot" ); } else { lua_pushnil ( pState ); lua_setglobal ( pState, "sourceResource" ); lua_pushnil ( pState ); lua_setglobal ( pState, "sourceResourceRoot" ); } lua_pushstring ( pState, szName ); lua_setglobal ( pState, "eventName" ); // Call it pMapEvent->Call ( Arguments ); bCalled = true; // Reset the globals on that VM OldSource.Push ( pState ); lua_setglobal ( pState, "source" ); OldThis.Push ( pState ); lua_setglobal ( pState, "this" ); OldResource.Push ( pState ); lua_setglobal ( pState, "sourceResource" ); OldResourceRoot.Push ( pState ); lua_setglobal ( pState, "sourceResourceRoot" ); OldEventName.Push ( pState ); lua_setglobal ( pState, "eventName" ); #if MTA_DEBUG assert ( lua_gettop ( pState ) == luaStackPointer ); #endif // Aspect ratio adjustment bodges if ( pMapEvent->ShouldAllowAspectRatioAdjustment() ) { g_pCore->GetGraphics()->SetAspectRatioAdjustmentEnabled( false ); g_bAllowAspectRatioAdjustment = false; } TIMEUS deltaTimeUs = GetTimeUs() - startTime; if ( deltaTimeUs > 3000 ) if ( IS_TIMING_CHECKPOINTS() ) strStatus += SString ( " (%s %d ms)", pMapEvent->GetVM ()->GetScriptName (), deltaTimeUs / 1000 ); CClientPerfStatLuaTiming::GetSingleton ()->UpdateLuaTiming ( pMapEvent->GetVM (), szName, deltaTimeUs ); } } } } // Clean out the trash if we're no longer calling events. if ( !bIsAlreadyIterating ) { TakeOutTheTrash (); // We're no longer iterating the list m_bIteratingList = false; } if ( IS_TIMING_CHECKPOINTS() ) { TIMEUS deltaTimeUs = GetTimeUs() - startTimeCall; if ( deltaTimeUs > 5000 ) TIMING_DETAIL( SString ( "CMapEventManager::Call ( %s, ... ) took %d ms ( %s )", szName, deltaTimeUs / 1000, *strStatus ) ); } // Return whether we called atleast one func or not return bCalled; }
bool CMapEventManager::Call ( const char* szName, const CLuaArguments& Arguments, class CClientEntity* pSource, class CClientEntity* pThis ) { // Call all the events with matching names bool bCalled = false; CMapEvent* pMapEvent; bool bIsAlreadyIterating = m_bIteratingList; m_bIteratingList = true; list < CMapEvent* > ::const_iterator iter = m_Events.begin (); for ( ; iter != m_Events.end (); iter++ ) { pMapEvent = *iter; // If it's not being destroyed if ( !pMapEvent->IsBeingDestroyed () ) { // Compare the names if ( strcmp ( pMapEvent->GetName (), szName ) == 0 ) { // Call if propagated? if ( pSource == pThis || pMapEvent->IsPropagated () ) { // Grab the current VM lua_State* pState = pMapEvent->GetVM ()->GetVM (); #if MTA_DEBUG int luaStackPointer = lua_gettop ( pState ); #endif // Store the current values of the globals lua_getglobal ( pState, "source" ); CLuaArgument OldSource ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "this" ); CLuaArgument OldThis ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "sourceResource" ); CLuaArgument OldResource ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "sourceResourceRoot" ); CLuaArgument OldResourceRoot ( pState, -1 ); lua_pop( pState, 1 ); lua_getglobal ( pState, "eventName" ); CLuaArgument OldEventName ( pState, -1 ); lua_pop( pState, 1 ); // Set the "source", "this", "sourceResource" and the "sourceResourceRoot" globals on that VM lua_pushelement ( pState, pSource ); lua_setglobal ( pState, "source" ); lua_pushelement ( pState, pThis ); lua_setglobal ( pState, "this" ); lua_pushresource ( pState, pMapEvent->GetVM()->GetResource() ); lua_setglobal ( pState, "sourceResource" ); lua_pushelement ( pState, pMapEvent->GetVM()->GetResource()->GetResourceDynamicEntity() ); lua_setglobal ( pState, "sourceResourceRoot" ); lua_pushstring ( pState, szName ); lua_setglobal ( pState, "eventName" ); // Call it pMapEvent->Call ( Arguments ); bCalled = true; // Reset the globals on that VM OldSource.Push ( pState ); lua_setglobal ( pState, "source" ); OldThis.Push ( pState ); lua_setglobal ( pState, "this" ); OldResource.Push ( pState ); lua_setglobal ( pState, "sourceResource" ); OldResourceRoot.Push ( pState ); lua_setglobal ( pState, "sourceResourceRoot" ); OldEventName.Push ( pState ); lua_setglobal ( pState, "eventName" ); #if MTA_DEBUG assert ( lua_gettop ( pState ) == luaStackPointer ); #endif } } } } // Clean out the trash if we're no longer calling events. if ( !bIsAlreadyIterating )\ { TakeOutTheTrash (); // We're no longer iterating the list m_bIteratingList = false; } // Return whether we called atleast one func or not return bCalled; }
int CLuaFunctionDefs::Call ( lua_State* luaVM ) { // Grab our VM CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM ); if ( pLuaMain ) { // Grab this resource CResource* pThisResource = pLuaMain->GetResource (); if ( pThisResource ) { // Typechecking if ( lua_istype ( luaVM, 1, LUA_TLIGHTUSERDATA ) && lua_istype ( luaVM, 2, LUA_TSTRING ) ) { // Grab the resource CResource* pResource = lua_toresource ( luaVM, 1 ); if ( pResource ) { //Get the target Lua VM lua_State* targetLuaVM = pResource->GetVM()->GetVM(); // The function name const char* szFunctionName = lua_tostring ( luaVM, 2 ); // Read out the vargs CLuaArguments args; args.ReadArguments ( luaVM, 3 ); CLuaArguments returns; //Lets grab the original hidden variables so we can restore them later lua_getglobal ( targetLuaVM, "sourceResource" ); CLuaArgument OldResource ( luaVM, -1 ); lua_getglobal ( targetLuaVM, "sourceResourceRoot" ); CLuaArgument OldResourceRoot ( luaVM, -1 ); //Set the new values for the current sourceResource, and sourceResourceRoot lua_pushresource ( targetLuaVM, pThisResource ); lua_setglobal ( targetLuaVM, "sourceResource" ); lua_pushelement ( targetLuaVM, pThisResource->GetResourceEntity() ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); // Call the exported function with the given name and the args if ( pResource->CallExportedFunction ( szFunctionName, args, returns, *pThisResource ) ) { // Push return arguments returns.PushArguments ( luaVM ); //Restore the old variables OldResource.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResource" ); OldResourceRoot.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); return returns.Count (); } else { //Restore the old variables OldResource.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResource" ); OldResourceRoot.Push ( targetLuaVM ); lua_setglobal ( targetLuaVM, "sourceResourceRoot" ); m_pScriptDebugging->LogError ( luaVM, "call: failed to call '%s:%s'", pResource->GetName (), szFunctionName ); } } else { m_pScriptDebugging->LogBadPointer ( luaVM, "call", "resource", 1 ); } } else { m_pScriptDebugging->LogBadType ( luaVM, "call" ); } } } // Failed lua_pushboolean ( luaVM, false ); return 1; }