예제 #1
0
void CWndPartyQuick::OnDraw( C2DRender* p2DRender ) 
{ 
	// 파티 정보 출력
	//Static control
	int nMax = g_Party.m_nSizeofMember;
	int i;
	CRect rect;

	SetActiveMember(nMax);

	for(i=0; i<nMax; i++)
	{
		LPWNDCTRL lpWndCtrl = GetWndCtrl( StaticID[i] );
		rect = lpWndCtrl->rect;
		CMover* pObjMember = prj.GetUserByID( g_Party.m_aMember[i].m_uPlayerId );
		CString strMember;
		
		if(m_pFocusMember == pObjMember)
			p2DRender->RenderFillRect( rect, 0x60ffff00 );

		// 상태에 따라 색 변경
		DWORD dwColor = 0xff000000;
		u_long  nLeadMember = g_Party.m_aMember[i].m_uPlayerId;
		if( IsValidObj(pObjMember) )
		{
			if( pObjMember->GetHitPoint() == 0 ) 
				dwColor = 0xffff0000; // 죽은놈
			else if( ((FLOAT)pObjMember->GetHitPoint()) / ((FLOAT)pObjMember->GetMaxHitPoint()) <.1f ) 
				dwColor = 0xffffff00; // HP 10% 이하인놈
			if(g_Party.IsLeader(nLeadMember)) //Leader Color Set
			{
				dwColor = 0xff1fb72d; //굵게 해야함...
#if __VER >= 10 // __LEGEND
				if(pObjMember->IsMaster())
					strMember.Format( prj.GetText( TID_GAME_QUICK_MARK_MASTER ), pObjMember->GetLevel(), pObjMember->GetName() );
				else if(pObjMember->IsHero())
#if __VER >= 15 // __HERO129_VER15				// 15차 히어로 레벨확장
					strMember.Format( prj.GetText( TID_GAME_QUICK_MARK_HERO ), pObjMember->GetLevel(), pObjMember->GetName() );
	#else	// 15차 히어로 레벨확장
					strMember.Format( prj.GetText( TID_GAME_QUICK_MARK_HERO_BEFORE ), pObjMember->GetName() );
	#endif	// 15차 히어로 레벨확장
				else 
					strMember.Format( "%d. %s", pObjMember->GetLevel(), pObjMember->GetName() );
#else //__LEGEND
				strMember.Format( "%d. %s", pObjMember->GetLevel(), pObjMember->GetName() );
#endif //__LEGEND
			}
			else
			{
#if __VER >= 10 // __LEGEND
				if(pObjMember->IsMaster())
예제 #2
0
//
// 극단 듀얼 해제
// 
void CParty::DoDuelPartyCancel( CParty* pDuelParty )
{
#ifndef __CORESERVER
	int		i;
	
	CMover *pMember;
	for( i = 0; i < m_nSizeofMember; i ++ )		// 극단원 모두에게 듀얼 해제를 세팅하고 클라에도 알림.
	{
#ifdef __WORLDSERVER
		pMember	= (CMover *)g_UserMng.GetUserByPlayerID( m_aMember[i].m_uPlayerId );
#else
#ifdef __CLIENT
		pMember	= prj.GetUserByID( m_aMember[i].m_uPlayerId );
#endif
#endif // worldserver
		if( IsValidObj( pMember ) )
		{
#ifdef __WORLDSERVER
			if( pDuelParty )
				((CUser *)pMember)->AddDuelPartyCancel( pDuelParty );		// 각 멤버들에게 듀얼이 취소되었다고 알림.
			else
				((CUser *)pMember)->AddDuelPartyCancel( NULL );		// 각 멤버들에게 듀얼이 취소되었다고 알림.
			if( pMember->m_idDuelParty != m_idDuelParty )
				Error( "CParty::DoDuelPartyCancel : 파티멤버 %s의 정보이상. %d %d", pMember->GetName(), pMember->m_idDuelParty, m_idDuelParty );
			pMember->ClearDuelParty();
#endif // worldserver
		}
	}
	m_idDuelParty = 0;		// 파티 해제
#endif	// __CORESERVER
}	
예제 #3
0
void _update_console( )
{

    if( GetAsyncKeyState( VK_CONTROL ) & 0x80000 )
    {
        if( g_bKeyTable[ 'T' ] )
        {
            //test mail
            CMover* pObj = (CMover*)g_WorldMng.Get()->GetObjFocus( );
            if( pObj )
            {
                char* lpszTitle = "letter";
                CString title;
                char* lpszText = "난 알아요 이밤이 흐르고 흐르면 모든것이 떠나야만 한다는 이사실을 그 이유를 나는 알수가 알수가 있어욤 taeji boys ye";


                for( int i = 0; i < 90; ++i )
                {
                    title.Format( "%d 번째 편지", i );
                    g_DPlay.SendQueryPostMail( 1, 1, (char*)pObj->GetName(), 0,title.GetBuffer(0),lpszText );
                }
            }

            //g_Console._bTestToggle = !g_Console._bTestToggle;
            //g_Console.Log( "Toggle func - testing is %d", g_Console._bTestToggle );

            //if( !g_WndMng.m_pWndGHBid )
            //{
            //	g_WndMng.m_pWndGHBid = new CWndGuildHouseBid;
            //	g_WndMng.m_pWndGHBid->Initialize( );

            //}else
            //	SAFE_DELETE( g_WndMng.m_pWndGHBid );
        }
        else if( g_bKeyTable[ 'Y' ] )
        {
            CMailBox* pMailBox	= CMailBox::GetInstance();
            int nMax = pMailBox->size();

            CMailBox& mailbox = *pMailBox;

            for( int i = 0; i < nMax; ++i )
            {
                CMail* pMail = mailbox[i];
                if( pMail )
                {
                    g_DPlay.SendQueryRemoveMail( pMail->m_nMail );
                }
            }
        }
    }

    static DWORD sDelta = 0;
    static DWORD sOld = timeGetTime( );
//
    DWORD dwCur = timeGetTime( );
    DWORD dwDt = dwCur - sOld;
    sDelta +=  dwDt;
    sOld = dwCur;

#ifdef __CON_AUTO_LOGIN
    _update_auto_login( sDelta );
#endif

    if( g_Console._bRandomMoving )
        RandomMoving( dwDt );

//	if( sDelta > 5000 )
//	{
// 		++debugIndex;
//
// 		while( 1 )
// 		{
// 			BOOL bOK = PlayMusic( debugIndex, 1 );
// 			if( bOK )
// 			{
// 				g_Console.Log( " Started music : %d ", debugIndex );
// 				break;
// 			}
//
// 			++debugIndex;
// 			if( debugIndex > 270 )
// 			{
// 				debugIndex = 0;
// 				break;
// 			}
// 		}

// 		CWndChat* pWndChat = (CWndChat*) g_WndMng.GetApplet( APP_COMMUNICATION_CHAT );
// 		if( sDelta < 5100 && pWndChat )
// 		{
// 			int x = rand() % 10000;
// 			int z = rand() % 10000;
// 			CString str;
// 			str.Format( "%s %d %d %d", "/텔레 ", 1, x, z );
// 			pWndChat->m_wndEdit.AddString( str );
// 			pWndChat->OnChildNotify( EN_RETURN, WIDC_EDIT, 0 );
//
// 			g_Console.Log( "TELEPORTED to %d, %d", x, z );
//
// 			sDelta = 5100;
//
// // 			for( int i = 0; i < 26; ++i )
// // 			{
// // 				g_bKeyTable[ 0x41 + i ] = rand() %2;
// // 			}
// //
// // 			g_bKeyTable[ 0x4d ] = FALSE;	//m
// // 			g_bKeyTable[ 0x4c ] = FALSE;
// 		}
//
// 		if( sDelta > 6000 )
// 		{
// //  			CString str;
// //  			str.Format( "%s %s %d %d", "/엔생", "라울프", 500, 0 );
// //  			pWndChat->m_wndEdit.AddString( str );
// //  			pWndChat->OnChildNotify( EN_RETURN, WIDC_EDIT, 0 );
// //
// //  			g_Console.Log( "Created monster" );
//  			sDelta = 0;
// //
//  			if( rand() %2 )
//  				g_WndMng.ClearAllWnd();
// 		}
//
// 	}
//

//
//  	if( sDelta > 6000 )
//  	{
// 		++gnReq;
// 		gConsole()->Log( "===START ACTION===( FAIL %d : %d )", gnFail, gnReq );
// 		CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD );
// 		if( pWndWorld )
// 			pWndWorld->OnKeyUp( 'C', 0, 0 );
// 	//	CWndWorld::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags)
//  		sDelta = 0;
//  	}

//	if( pSfx->m_pSfxObj->Process( ) )
//	{
//		pSfx->m_pSfxObj->
//	}
}
예제 #4
0
void CWndPartyCtrl::OnDraw( C2DRender* p2DRender ) 
{
	if( NULL == g_pPlayer )
		return;

	CPoint pt( 3, 3 );

//	pt.y -= ( m_nFontHeight + 3 ) * m_wndScrollBar.GetScrollPos();

#if __VER < 11 // __CSC_VER11_4
	CWndMessenger* pWndMessenger = (CWndMessenger*)GetWndBase( APP_MESSENGER_ );
#endif //__CSC_VER11_4
	CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD );
	
	int nMax = g_Party.m_nSizeofMember;
	// 눈에 보이는 갯수가 페이지라인수 보다 크면 보이는 갯수를 페이지라인수로 조정 
	if( nMax - m_wndScrollBar.GetScrollPos() > m_wndScrollBar.GetScrollPage() )
		nMax = m_wndScrollBar.GetScrollPage() + m_wndScrollBar.GetScrollPos();
	if( nMax < m_wndScrollBar.GetScrollPos() )
		nMax = 0;
	
	TEXTUREVERTEX2* pVertex = new TEXTUREVERTEX2[ 6 * 2 * nMax ];
	TEXTUREVERTEX2* pVertices = pVertex;
	
	for( int i = m_wndScrollBar.GetScrollPos(); i < nMax; i++ ) 
	{
		CMover* pObjMember = prj.GetUserByID( g_Party.m_aMember[i].m_uPlayerId );
		CString strMember;
#if __VER >= 11 // __SYS_PLAYER_DATA
		PlayerData* pPlayerData	= CPlayerDataCenter::GetInstance()->GetPlayerData( g_Party.m_aMember[i].m_uPlayerId );
		int nJob	= pPlayerData->data.nJob;
		int nSex	= pPlayerData->data.nSex;
#else	// __SYS_PLAYER_DATA
		int nJob	= g_Party.m_aMember[ i ].m_nJob;
		int nSex	= g_Party.m_aMember[ i ].m_nSex;
#endif	// __SYS_PLAYER_DATA
		
		// 상태에 따라 색 변경
		DWORD dwColor = 0xff000000;
		if( IsValidObj(pObjMember) )
		{
			if( pObjMember->GetHitPoint() == 0 ) 
				dwColor = 0xffff0000; // 죽은놈
			else 
				if( ((FLOAT)pObjMember->GetHitPoint()) / ((FLOAT)pObjMember->GetMaxHitPoint()) < 0.1f ) 
					dwColor = 0xffffff00; // HP 10% 이하인 놈
			strMember.Format( "%d %s", pObjMember->GetLevel(), pObjMember->GetName() );
		}
		else
		{
			dwColor = 0xff878787; // 디폴트는 주위에 없는 놈
			if( g_Party.m_aMember[ i ].m_bRemove ) 
				dwColor = 0xff000000; // 서버에 없는 놈
#if __VER >= 11 // __SYS_PLAYER_DATA
			strMember.Format( "?? %s", pPlayerData->szPlayer );
#else	// __SYS_PLAYER_DATA
			strMember.Format( "?? %s", g_Party.m_aMember[ i ].m_szName );
#endif	// __SYS_PLAYER_DATA
		}
		if( i == m_nCurSelect )
			dwColor = 0xff6060ff; 

		int x = 0, nWidth = m_rectClient.Width() - 10;// - 1;

		CRect rect( x, pt.y, x + nWidth, pt.y + m_nFontHeight );

		rect.SetRect( x + 20, pt.y + 18, x + nWidth - 10, pt.y + 30 ); 
		nWidth	= pObjMember ? pObjMember->GetHitPointPercent( rect.Width() ) : 0;
		CRect rectTemp = rect; 
		rectTemp.right = rectTemp.left + nWidth;
		if( rect.right < rectTemp.right )
			rectTemp.right = rect.right;

		m_pTheme->RenderGauge( p2DRender, &rect, 0xffffffff, m_pVBGauge, &m_texGauEmptyNormal );
		m_pTheme->RenderGauge( p2DRender, &rectTemp, 0x64ff0000, m_pVBGauge, &m_texGauFillNormal );

		rect.SetRect( x + 3, pt.y, x + 3 + 32, pt.y + 6 + 32 ); 

		p2DRender->TextOut( x + 20, pt.y + 3, strMember, dwColor ); 

		if( MAX_EXPERT <= nJob )
		{
#if __VER >= 10 // __LEGEND
			if( MAX_PROFESSIONAL <= nJob && nJob < MAX_MASTER )
				pWndWorld->m_texMsgIcon.MakeVertex( p2DRender, CPoint( 2, pt.y ),  ( 70 + nJob - 16 ) + ( 8 * nSex ), &pVertices, 0xffffffff );
			else if( MAX_MASTER <= nJob )
				pWndWorld->m_texMsgIcon.MakeVertex( p2DRender, CPoint( 2, pt.y ),  ( 70 + nJob - 24 ) + ( 8 * nSex ), &pVertices, 0xffffffff );
			else
#endif //__LEGEND
			pWndWorld->m_texMsgIcon.MakeVertex( p2DRender, CPoint( 2, pt.y ),  ( 70 + nJob - 6 ) + ( 8 * nSex ), &pVertices, 0xffffffff );
		}
		else
		{
			pWndWorld->m_texMsgIcon.MakeVertex( p2DRender, CPoint( 2, pt.y ),  12 + nJob + ( 6 * nSex ), &pVertices, 0xffffffff );
		}

		pt.y += m_nFontHeight + 3;
	}
	pWndWorld->m_texMsgIcon.Render( m_pApp->m_pd3dDevice, pVertex, ( (int) pVertices - (int) pVertex ) / sizeof( TEXTUREVERTEX2 ) );
	safe_delete_array( pVertex );
}
예제 #5
0
BOOL CAIMonster2::BeginAttack()
{
	CMover	*pMover = GetMover();

	OBJMSG		dwMsg = OBJMSG_NONE;
	DWORD		dwItemID = 0;
	MoverProp	*pProp = pMover->GetProp();

	// 추격하여 도착하면 선택되었던 공격방식을 적용시킨다.
	switch( m_nAttackType )
	{
	case CAT_NORMAL:		dwMsg = OBJMSG_ATK1;	dwItemID = pProp->dwAtk1;	break;
	case CAT_NORMAL2:		dwMsg = OBJMSG_ATK2;	dwItemID = pProp->dwAtk1;	break;
	case CAT_QUAKEDOUBLE:	dwMsg = OBJMSG_ATK3;	dwItemID = pProp->dwAtk3;	break;
	case CAT_QUAKE_ONE:		dwMsg = OBJMSG_ATK4;	dwItemID = pProp->dwAtk2;	break;
	default:
		ASSERT(0);
	}

	if( dwMsg == OBJMSG_NONE )
		return FALSE;

	if( m_idTarget == NULL_ID )
		return FALSE;

//	LPMODELELEM lpModelElem = prj.m_modelMng.GetModelElem( OT_MOVER, pMover->GetIndex() );
//	if( lpModelElem == NULL )
//		return FALSE;
//	if( lpModelElem->m_nMax 
	dwMsg = OBJMSG_ATK1;

	int nResult = pMover->DoAttackMelee( m_idTarget, dwMsg, dwItemID );
	if( nResult )
	{
		CMover *pTarget = prj.GetMover( m_idTarget );			
		// 이벤트 메세지
		// 보스몬스터가 유저에게 말을 한다.
		switch( m_nAttackType )
		{
		case CAT_QUAKEDOUBLE:
			{
				if( pTarget )
				{
					g_UserMng.AddWorldShout( pMover->GetName(), prj.GetText(TID_GAME_BOSS_BIGMUSCLE_MSG_04),
						pTarget->GetPos(), pTarget->GetWorld() );
				}
			}
			break;
		case CAT_QUAKE_ONE:
			{
				if( pTarget )
				{
					TCHAR szChar[128] = { 0 };
					sprintf( szChar, prj.GetText(TID_GAME_BOSS_BIGMUSCLE_MSG_05), pTarget->GetName() );
					g_UserMng.AddWorldShout( pMover->GetName(), szChar,
						pTarget->GetPos(), pTarget->GetWorld() );
				}
			}
			break;
		}					

		return TRUE;
	} 

	return FALSE;
}