BOOL CWndBlessingCancel::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) { CItemElem* pTempElem; pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); if( g_xRandomOptionProperty->GetRandomOptionKind( pTempElem ) == CRandomOptionProperty::eBlessing && g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() )) { // 하락 상태가 된 아이템만 올릴 수 있다. if(pTempElem != NULL) { if(m_pItemElem) m_pItemElem->SetExtra(0); m_pItemElem = pTempElem; m_pEItemProp = m_pItemElem->GetProp(); m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START); pButton->EnableWindow(TRUE); LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_CHANGE ); if(m_pEItemProp != NULL) { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff ); } } } else { g_WndMng.PutString( prj.GetText(TID_GAME_BLESSEDNESS_CANCEL), NULL, 0xffff0000 ); return FALSE; } return TRUE; }
BOOL CWndLvReqDown::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) { CItemElem* pTempElem; pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); // 하락 상태가 된 아이템만 올릴 수 있다. if( pTempElem != NULL) { if(pTempElem->GetLevelDown() < 0) { if(m_pItemElem) m_pItemElem->SetExtra(0); m_pItemElem = pTempElem; m_pEItemProp = m_pItemElem->GetProp(); if(m_pEItemProp != NULL) { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff ); } m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1); pButton->EnableWindow(TRUE); } } return TRUE; }
//----------------------------------------------------------------------------- BOOL CWndMailRequestingBox::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { switch( nID ) { case WIDC_BUTTON_REQUEST: { ++m_nDestroyCounter; CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST ); if( pWndButton == NULL ) { break; } if( pWndButton->IsWindowEnabled() == FALSE ) { break; } g_DPlay.SendQueryMailBox(); m_timeWaitingRequest = g_tmCurrent + SEC( REQUEST_BUTTON_WAITING_TIME ); pWndButton->EnableWindow( FALSE ); break; } } return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
//----------------------------------------------------------------------------- void CWndMailRequestingBox::OnInitialUpdate( void ) { CWndNeuz::OnInitialUpdate(); DelWndStyle( WBS_MOVE ); CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST ); if( pWndButton ) { pWndButton->EnableWindow( FALSE ); } MoveParentCenter(); }
void CWndAwakening::OnLButtonDblClk( UINT nFlags, CPoint point ) { if(!m_pItemElem) return; CRect rect; LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_STATIC1 ); rect = wndCtrl->rect; if( rect.PtInRect( point ) ) { m_pItemElem->SetExtra(0); CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1); pButton->EnableWindow(FALSE); m_pItemElem = NULL; m_pEItemProp = NULL; m_pTexture = NULL; } }
//----------------------------------------------------------------------------- BOOL CWndMailRequestingBox::Process( void ) { if( m_timeWaitingRequest < g_tmCurrent ) { if( m_nDestroyCounter >= DESTRUCTION_TIME ) { Destroy(); } CWndButton* pWndButton = ( CWndButton* )GetDlgItem( WIDC_BUTTON_REQUEST ); if( pWndButton ) { pWndButton->EnableWindow( TRUE ); } m_timeWaitingRequest = 0xffffffff; } return TRUE; }
BOOL CWndLvReqDown::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { if( nID == WIDC_BUTTON1 ) { //서버로 시작을 알린다. if(m_pItemElem != NULL) { CWndButton* pButton; pButton = (CWndButton*)GetDlgItem( WIDC_BUTTON1 ); pButton->EnableWindow(FALSE); // 서버에 처리 요청하는 함수 호출해야함 if(m_pItemElem) { g_DPlay.SendRemoveItemLevelDown(m_pItemElem->m_dwObjId); Destroy(); } } } /* if(message == WIN_ITEMDROP) { CItemElem* pTempElem; LPSHORTCUT pShortCut = (LPSHORTCUT)pLResult; pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortCut->m_dwId ); // 하락 상태가 된 아이템만 올릴 수 있다. if(m_pItemElem == NULL && pTempElem != NULL) { if(pTempElem->GetLevelDown() < 0) { m_pItemElem = (CItemElem*)g_pPlayer->GetItemId( pShortCut->m_dwId ); m_pEItemProp = m_pItemElem->GetProp(); m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START); pButton->EnableWindow(TRUE); } } } */ return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
void CWndBlessingCancel::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); // 여기에 코딩하세요 CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_START); if(::GetLanguage() == LANG_FRE) pButton->SetTexture(g_Neuz.m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButOk2.bmp" ) ), TRUE); pButton->EnableWindow(FALSE); m_pText = (CWndText*)GetDlgItem( WIDC_DESC ); SetDescription(); // 윈도를 중앙으로 옮기는 부분. CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rectWindow = GetWindowRect(); CPoint point( rectRoot.right - rectWindow.Width(), 110 ); Move( point ); MoveParentCenter(); }
void CWndLvReqDown::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); // 여기에 코딩하세요 CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1); if(::GetLanguage() == LANG_FRE) pButton->SetTexture(g_Neuz.m_pd3dDevice, MakePath( "Theme\\", ::GetLanguage(), _T( "ButtNormal00.tga" ) ), TRUE); pButton->EnableWindow(FALSE); m_pText = (CWndText*)GetDlgItem( WIDC_TEXT1 ); SetDescription(); /* // 윈도를 중앙으로 옮기는 부분. CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rectWindow = GetWindowRect(); CPoint point( rectRoot.right - rectWindow.Width(), 110 ); Move( point );*/ MoveParentCenter(); }
BOOL CWndAwakening::OnDropIcon( LPSHORTCUT pShortcut, CPoint point ) { CItemElem* pTempElem; pTempElem = (CItemElem*)g_pPlayer->GetItemId( pShortcut->m_dwId ); int nRandomOptionKind = g_xRandomOptionProperty->GetRandomOptionKind( pTempElem ); if( nRandomOptionKind != CRandomOptionProperty::eAwakening ) { // 적절한 대상이 아닙니다. //g_WndMng.PutString( prj.GetText( TID_GAME_INVALID_TARGET_ITEM ), NULL, prj.GetTextColor( TID_GAME_INVALID_TARGET_ITEM ) ); g_WndMng.OpenMessageBox( prj.GetText( TID_GAME_INVALID_TARGET_ITEM ) ); return FALSE; } if( g_xRandomOptionProperty->GetRandomOptionSize( pTempElem->GetRandomOptItemId() ) > 0 ) { // 이미 각성된 아이템입니다. //g_WndMng.PutString( prj.GetText( TID_GAME_AWAKE_OR_BLESSEDNESS01 ), NULL, prj.GetTextColor( TID_GAME_AWAKE_OR_BLESSEDNESS01 ) ); g_WndMng.OpenMessageBox( prj.GetText( TID_GAME_AWAKE_OR_BLESSEDNESS01 ) ); return FALSE; } if(pTempElem != NULL) { if(m_pItemElem) m_pItemElem->SetExtra(0); m_pItemElem = pTempElem; m_pEItemProp = m_pItemElem->GetProp(); m_pItemElem->SetExtra(m_pItemElem->GetExtra()+1); CWndButton* pButton = (CWndButton*)GetDlgItem(WIDC_BUTTON1); pButton->EnableWindow(TRUE); LPWNDCTRL wndCtrl = GetWndCtrl( WIDC_STATIC1 ); if(m_pEItemProp != NULL) { m_pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_ITEM, m_pEItemProp->szIcon), 0xffff00ff ); } } return TRUE; }
BOOL CWndAwakening::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { if( nID == WIDC_BUTTON1 ) { //서버로 시작을 알린다. if(m_pItemElem != NULL) { CWndButton* pButton; pButton = (CWndButton*)GetDlgItem( WIDC_BUTTON1 ); pButton->EnableWindow(FALSE); // 서버에 처리 요청하는 함수 호출해야함 if(m_pItemElem) { g_DPlay.SendAwakening(m_pItemElem->m_dwObjId); Destroy(); } } } return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
BOOL CWndBlessingCancel::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { if( nID == WIDC_START ) { //서버로 시작을 알린다. if(m_pItemElem != NULL) { CWndButton* pButton; pButton = (CWndButton*)GetDlgItem( WIDC_START ); pButton->EnableWindow(FALSE); // 서버에 처리 요청하는 함수 호출해야함 if(m_pItemElem) { g_DPlay.SendBlessednessCancel(m_pItemElem->m_dwObjId); Destroy(); g_WndMng.PutString( prj.GetText(TID_GAME_BLESSEDNESS_CANCEL_INFO), NULL, 0xff0000ff ); } } } return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
void CWndGuildBank::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); // 여기에 코딩하세요 #if __VER >= 11 // __SYS_POCKET if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy(); #endif if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.GetWndVendorBase() ) { Destroy(); return; } CWndStatic* pCost = (CWndStatic*) GetDlgItem( WIDC_GUILDBANK_NUM ); pCost->AddWndStyle(WSS_MONEY); CWndTabCtrl* pTabCtrl = reinterpret_cast<CWndTabCtrl*>(GetDlgItem(WIDC_TABCTRL1)); m_wndItemCtrl.Create( WLVS_ICON, CRect( 0, 0, 250, 250 ), pTabCtrl, 11 ); m_wndItemCtrl.InitItem( &g_pPlayer->GetGuild()->m_GuildBank, APP_GUILD_BANK ); WTCITEM tabTabItem; tabTabItem.mask = WTCIF_TEXT | WTCIF_PARAM; tabTabItem.pszText = prj.GetText(TID_GAME_ITEM);//"아이템"; tabTabItem.pWndBase = &m_wndItemCtrl; pTabCtrl->InsertItem( 0, &tabTabItem ); LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_CUSTOM1 ); m_wndGold.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_CUSTOM1 ); m_wndGold.AddWndStyle( WBS_NODRAWFRAME ); CGuild *pGuild = g_pPlayer->GetGuild(); if( pGuild ) { if( pGuild->IsMaster( g_pPlayer->m_idPlayer ) == FALSE ) // 길마가 아니면 { CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON2); // 망토제작 버튼을 disable 시킨다. pWndButt->EnableWindow( FALSE ); } } #ifdef __GLDISABLE CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON1); pWndButt->EnableWindow( FALSE ); #endif CWndInventory* pWndInventory = (CWndInventory*)GetWndBase( APP_INVENTORY ); CRect rectInventory = pWndInventory->GetWindowRect( TRUE ); CPoint ptInventory = rectInventory.TopLeft(); CPoint ptMove; CRect rect = GetWindowRect( TRUE ); if( ptInventory.x > rect.Width() / 2 ) ptMove = ptInventory - CPoint( rect.Width(), 0 ); else ptMove = ptInventory + CPoint( rectInventory.Width(), 0 ); Move( ptMove ); if( pGuild ) { CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON3); #if __VER >= 8 // __GUILDCOMBAT_85 pWndButt->EnableWindow(FALSE); pWndButt->SetVisible(FALSE); #else // __VER >= 8 if( g_GuildCombatMng.m_uWinGuildId == pGuild->GetGuildId() ) pWndButt->EnableWindow(TRUE); else pWndButt->EnableWindow(FALSE); #endif // __VER >= 8 } #if __VER >= 11 // __GUILD_BANK_LOG CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG); pWndButtLog->EnableWindow(TRUE); pWndButtLog->SetVisible(TRUE); #else //__GUILD_BANK_LOG //CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG); //pWndButtLog->EnableWindow(FALSE); //pWndButtLog->SetVisible(FALSE); #endif //__GUILD_BANK_LOG }