BOOL CWndVendor::Process() { #if __VER >= 11 // __MOD_VENDOR // 장사를 시작하면 리셋버튼은 보이지 않게 함 CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_RESET ); if(g_pPlayer->m_vtInfo.IsVendorOpen()) pButton->SetVisible( FALSE ); else pButton->SetVisible( TRUE ); #endif return TRUE; }
BOOL CWndVendorConfirm::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { switch( nID ) { case IDOK: { CWndVendor* pWndVendor = (CWndVendor*)g_WndMng.GetWndBase( APP_VENDOR_REVISION ); if( pWndVendor ) { if( g_pPlayer->m_vtInfo.IsVendorOpen() ) pWndVendor->Destroy(); else g_DPlay.SendPVendorOpen( (const char*)m_strVendorName ); } Destroy(); } break; case IDCANCEL: CWndVendor* pWndVendor = (CWndVendor*)g_WndMng.GetWndBase( APP_VENDOR_REVISION ); if( pWndVendor && g_pPlayer->m_vtInfo.IsVendorOpen() == FALSE ) { CWndButton* pWndButton = (CWndButton*)pWndVendor->GetDlgItem( WIDC_OK ); pWndButton->SetVisible( TRUE ); } Destroy(); break; } return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
void CWndGuideTextMgr::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); DelWndStyle(WBS_MOVE); AddWndStyle(WBS_TOPMOST); m_wndTitleBar.SetVisible( FALSE ); m_bVisible = FALSE; CWndText* pWndText; CWndButton* pWndButton; pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 ); m_Rect[0] = pWndText->GetWndRect(); pWndButton = (CWndButton*)GetDlgItem( WIDC_BACK ); m_Rect[1] = pWndButton->GetWndRect(); #if __VER >= 12 // __MOD_TUTORIAL pWndButton->SetVisible(FALSE); #endif pWndButton = (CWndButton*)GetDlgItem( WIDC_NEXT ); m_Rect[2] = pWndButton->GetWndRect(); m_Rect[3] = GetWndRect(); m_nCurrentVector = 0; m_VecGuideText.clear(); m_pTextureBG = m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, "GuideBG.tga" ), 0, TRUE ); }
void CWndVendor::SetVendor( CMover* pVendor ) { m_pVendor = pVendor; m_wndctrlVendor.InitVendor( m_pVendor ); if( !m_pVendor->IsActiveMover() ) { CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_EDIT1 ); pWndEdit->SetString( pVendor->m_vtInfo.GetTitle() ); pWndEdit->EnableWindow( FALSE ); CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_OK ); pButton->SetVisible( FALSE ); pButton = (CWndButton*)GetDlgItem( WIDC_CANCEL ); pButton->SetVisible( FALSE ); } CWndWorld* pWndWorld = (CWndWorld*)g_WndMng.GetWndBase( APP_WORLD ); if( pWndWorld ) pWndWorld->m_objidTracking = NULL_ID; if( g_WndMng.m_pWndDialog ) Destroy(); }
void CWndGuildBank::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); // 여기에 코딩하세요 #if __VER >= 11 // __SYS_POCKET if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy(); #endif if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.GetWndVendorBase() ) { Destroy(); return; } CWndStatic* pCost = (CWndStatic*) GetDlgItem( WIDC_GUILDBANK_NUM ); pCost->AddWndStyle(WSS_MONEY); CWndTabCtrl* pTabCtrl = reinterpret_cast<CWndTabCtrl*>(GetDlgItem(WIDC_TABCTRL1)); m_wndItemCtrl.Create( WLVS_ICON, CRect( 0, 0, 250, 250 ), pTabCtrl, 11 ); m_wndItemCtrl.InitItem( &g_pPlayer->GetGuild()->m_GuildBank, APP_GUILD_BANK ); WTCITEM tabTabItem; tabTabItem.mask = WTCIF_TEXT | WTCIF_PARAM; tabTabItem.pszText = prj.GetText(TID_GAME_ITEM);//"아이템"; tabTabItem.pWndBase = &m_wndItemCtrl; pTabCtrl->InsertItem( 0, &tabTabItem ); LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_CUSTOM1 ); m_wndGold.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_CUSTOM1 ); m_wndGold.AddWndStyle( WBS_NODRAWFRAME ); CGuild *pGuild = g_pPlayer->GetGuild(); if( pGuild ) { if( pGuild->IsMaster( g_pPlayer->m_idPlayer ) == FALSE ) // 길마가 아니면 { CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON2); // 망토제작 버튼을 disable 시킨다. pWndButt->EnableWindow( FALSE ); } } #ifdef __GLDISABLE CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON1); pWndButt->EnableWindow( FALSE ); #endif CWndInventory* pWndInventory = (CWndInventory*)GetWndBase( APP_INVENTORY ); CRect rectInventory = pWndInventory->GetWindowRect( TRUE ); CPoint ptInventory = rectInventory.TopLeft(); CPoint ptMove; CRect rect = GetWindowRect( TRUE ); if( ptInventory.x > rect.Width() / 2 ) ptMove = ptInventory - CPoint( rect.Width(), 0 ); else ptMove = ptInventory + CPoint( rectInventory.Width(), 0 ); Move( ptMove ); if( pGuild ) { CWndButton* pWndButt = (CWndButton*)GetDlgItem(WIDC_BUTTON3); #if __VER >= 8 // __GUILDCOMBAT_85 pWndButt->EnableWindow(FALSE); pWndButt->SetVisible(FALSE); #else // __VER >= 8 if( g_GuildCombatMng.m_uWinGuildId == pGuild->GetGuildId() ) pWndButt->EnableWindow(TRUE); else pWndButt->EnableWindow(FALSE); #endif // __VER >= 8 } #if __VER >= 11 // __GUILD_BANK_LOG CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG); pWndButtLog->EnableWindow(TRUE); pWndButtLog->SetVisible(TRUE); #else //__GUILD_BANK_LOG //CWndButton* pWndButtLog = (CWndButton*)GetDlgItem(WIDC_LOG); //pWndButtLog->EnableWindow(FALSE); //pWndButtLog->SetVisible(FALSE); #endif //__GUILD_BANK_LOG }
void CWndChat::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); #ifdef __CHAT_V19 CWndButton* pWndLock = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); CWndButton* pWndLog = (CWndButton*)GetDlgItem( WIDC_CHECK3 ); CWndButton* pWndMoveLock = (CWndButton*)GetDlgItem( WIDC_MOVELOCK ); CWndButton* pWndHelp = (CWndButton*)GetDlgItem( WIDC_HELP ); CWndButton* pWndCheck = (CWndButton*)GetDlgItem( WIDC_RADIO6 ); pWndLock->SetVisible( false ); pWndLog->SetVisible( true ); pWndMoveLock->SetVisible( false ); pWndHelp->SetVisible( false ); pWndCheck->SetVisible(false); #endif //__CHAT_V19 //AddWndStyle( WBS_THICKFRAME ); m_timerDobe.Set( SEC( 5 ) ); LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_MACRO_CHAT ); LPWNDCTRL lpWndText = GetWndCtrl( WIDC_CUSTOM1 ); m_wndMacroChat.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_MACRO_CHAT ); m_wndMacroChat.AddWndStyle( WBS_NODRAWFRAME ); lpWndCtrl = GetWndCtrl( WIDC_EDIT ); m_wndEdit.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_EDIT ); m_wndText.Create( WBS_NOFRAME | WBS_NODRAWFRAME | WBS_VSCROLL, lpWndText->rect, this, WIDC_TEXT ); CWndText* pWndText = (CWndText*)GetDlgItem( WIDC_TEXT ); CWndEdit* pWndHead = (CWndEdit*)GetDlgItem( WIDC_HEAD ); CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_EDIT ); if( g_pPlayer->IsAuthHigher( AUTH_GAMEMASTER ) ) { pWndText->m_bEnableClipboard = TRUE; pWndHead->m_bEnableClipboard = TRUE; pWndEdit->m_bEnableClipboard = TRUE; } pWndEdit->SetNativeMode(); #if __VER >= 11 // __CSC_VER11_1 CRect rectEdit = m_wndEdit.GetWndRect(); rectEdit.left = rectEdit.left - 90; m_wndEdit.SetWndRect( rectEdit ); CRect customRect = lpWndCtrl->rect; CWndCustom* pCustom = (CWndCustom*)GetDlgItem(WIDC_MACRO_CHAT); if(pCustom) #ifdef __CHAT_V19 pCustom->Move(customRect.TopLeft().x - 112, customRect.TopLeft().y - 2); #else pCustom->Move(customRect.TopLeft().x - 119, customRect.TopLeft().y); pWndEdit->Move(customRect.TopLeft().x + 105, customRect.bottom + 30); #endif //__CHAT_V19 if(pWndHead) { pWndHead->EnableWindow(FALSE); pWndHead->SetVisible(FALSE); } #endif //__CSC_VER11_1 if( g_Option.m_nInstantHelp ) { CScript s; s.Load( MakePath( DIR_CLIENT, "InstantHelp.inc" ) ); s.GetToken(); while( s.tok != FINISHED ) { m_strArray.Add( s.Token ); s.GetToken(); } } //m_strArray. /* CRect rect = GetClientRect(); rect.top = rect.bottom - 20; rect.right = 70; rect.left += 5; rect.DeflateRect( 1, 1 ); m_wndBeginning.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, rect, this, 1000); rect = GetClientRect(); rect.top = rect.bottom - 20; rect.left = 75; rect.right -= 134; rect.DeflateRect( 1, 1 ); //rect.left = rect.Width() * 20 / 100; //m_wndEdit.AddWndStyle( WBS_NODRAWFRAME ); m_wndEdit.Create( g_Neuz.GetSafeHwnd(), WBS_NODRAWFRAME, rect, this, 1001 ); */ // m_texEdit.LoadTexture( m_pApp->m_pd3dDevice, MakePath( DIR_THEME, "WndChat2.bmp" ), 0xffff00ff, TRUE ); /* rect = GetClientRect(); rect.top = rect.bottom - 20; rect.left = rect.right - 134; rect.right = r mnnnnft + 15; rect.DeflateRect( 1, 1 ); m_wndShout.Create( " ", 0, rect, this, 1010 ); rect = GetClientRect(); rect.top = rect.bottom - 20; rect.left = rect.right - 117; rect.right = rect.left + 15; rect.DeflateRect( 1, 1 ); m_wndParty.Create( " ", 0, rect, this, 1011 ); */ /* m_wndText.AddWndStyle( WBS_VSCROLL ); m_wndText.AddWndStyle( WBS_NOFRAME ); m_wndText.AddWndStyle( WBS_NODRAWFRAME ); m_wndText.Create( 0, rect, this, 1003 ); m_wndText.SetFont( g_Neuz.m_Theme.m_pFontChat ); m_wndText.m_string.Reset( m_pFont, &rect); */ /* rect = GetClientRect(); rect.left = rect.right - 100; //rect.bottom -= 80; rect.DeflateRect( 1, 1 ); m_wndReceiver.AddWndStyle( WBS_VSCROLL ); m_wndReceiver.AddWndStyle( WBS_NOFRAME ); m_wndReceiver.Create( EBS_AUTOVSCROLL, rect, this, 1002 ); m_wndReceiver.AddString( "Vampyre\n" ); m_wndReceiver.AddString( "Xuzhu\n" ); m_wndReceiver.AddString( "Zodiacus\n" ); m_wndReceiver.AddString( "Jeff\n" ); m_wndReceiver.m_string.Reset( m_pFont, &rect); */ //CWndText* pWndText = (CWndText*)GetDlgItem( WIDC_TEXT ); SetChannel(); CWndButton* pWndRadio1 = (CWndButton*)GetDlgItem( WIDC_RADIO1 ); CWndButton* pWndRadio2 = (CWndButton*)GetDlgItem( WIDC_RADIO2 ); CWndButton* pWndRadio3 = (CWndButton*)GetDlgItem( WIDC_RADIO3 ); CWndButton* pWndRadio4 = (CWndButton*)GetDlgItem( WIDC_RADIO4 ); CWndButton* pWndRadio5 = (CWndButton*)GetDlgItem( WIDC_RADIO5 ); if( m_nChatChannel == CHATSTY_GENERAL ) pWndRadio1->SetCheck( TRUE ); else if( m_nChatChannel == CHATSTY_WHISPER ) pWndRadio2->SetCheck( TRUE ); else if( m_nChatChannel == CHATSTY_SHOUT ) pWndRadio3->SetCheck( TRUE ); else if( m_nChatChannel == CHATSTY_PARTY ) pWndRadio4->SetCheck( TRUE ); else if( m_nChatChannel == CHATSTY_GUILD ) pWndRadio5->SetCheck( TRUE ); //pWndText->m_string.Init( //pWndText->m_string = g_WndMng.m_ChatString; pWndText->m_nLineSpace = 2; //pWndText->m_string.Reset( m_pFont, &pWndText->GetClientRect() ); //pWndText-> /* CRect rect = GetClientRect(); rect.bottom -= 20; rect.right -= 0;//100; rect.DeflateRect( 1, 1); m_wndText.SetWndRect( rect ); */ //LPBYTE m_wndChatEdit[3]; //CSize sizeWndChatEdit[3]; #if __VER >= 11 // __CSC_VER11_1 LoadTGA( MakePath( DIR_THEME, "WndChatEdit00_1.tga" ), &m_wndChatEdit[0] ); #else //__CSC_VER11_1 LoadTGA( MakePath( DIR_THEME, "WndChatEdit00.tga" ), &m_wndChatEdit[0] ); #endif //__CSC_VER11_1 LoadTGA( MakePath( DIR_THEME, "WndChatEdit01.tga" ), &m_wndChatEdit[1] ); #ifdef __LANG_IME_0327 LoadTGA( MakePath( DIR_THEME, ::GetLanguage(), "WndChatEdit02.tga" ), &m_wndChatEdit[2] ); #else // __LANG_IME_0327 LoadTGA( MakePath( DIR_THEME, "WndChatEdit02.tga" ), &m_wndChatEdit[2] ); #endif // __LANG_IME_0327 if( m_wndChatEdit[2].lpData == NULL ) { Error( "CWndChat::OnInitialUpdate() m_wndChatEdit[2].lpData = NULL" ); return; } /* CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rectWindow = GetWindowRect(); CPoint point( 154, rectRoot.bottom - rectWindow.Height() ); Move( point ); */ #ifndef __CHAT_V19 CWndButton* pWndLock = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); pWndLock->SetCheck( m_bChatLock ); CWndButton* pWndMoveLock = (CWndButton*)GetDlgItem( WIDC_MOVELOCK ); pWndMoveLock->SetCheck( m_bMoveLock ); #endif //__CHAT_V19 CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rect = GetWindowRect(); int nWidth = rect.Width(); int nHeight = rect.Height(); int x = 0;//rectRoot.left + (rectRoot.Width() / 2) - (nWidth / 2); int y = rectRoot.bottom - nHeight; CPoint point( x, y ); Move( point ); m_timerInputTimeOut.Set( SEC( 300 ) ); #if __VER >= 8 //__Y_CHAT_SYSTEM_8 if( g_WndMng.m_pWndChatLog == NULL ) { g_WndMng.m_pWndChatLog = new CWndChatLog; if( g_WndMng.m_pWndChatLog ) { g_WndMng.m_pWndChatLog->Initialize( NULL, APP_CHAT_LOG ); CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rect = GetWindowRect(TRUE); CRect rect2 = g_WndMng.m_pWndChatLog->GetClientRect(TRUE); int x = 0; int y = rect.top; if( (rect.right+rect2.Width()) < rectRoot.right ) x = rect.right; else x = (rect.left - rect2.Width() ); CPoint point( x, y ); g_WndMng.m_pWndChatLog->Move( point ); g_WndMng.m_pWndChatLog->SetVisible(FALSE); } } if( g_WndMng.m_pWndChatLog ) { CWndButton* pWndCheck3 = (CWndButton*)GetDlgItem( WIDC_CHECK3 ); if( pWndCheck3 ) pWndCheck3->SetCheck(g_WndMng.m_pWndChatLog->m_bVisible); } #endif //__Y_CHAT_SYSTEM_8 }
void CWndVendor::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); #if __VER >= 8 // __S8_VENDOR_REVISION SetTitle( prj.GetText( TID_GAME_VENDOR_TITLE ) ); m_wndctrlVendor.Create( WLVS_ICON | WBS_NODRAWFRAME, CRect( 5, 60, 440, 460 ), this, 100 ); #else // __VER >= 8 // __S8_VENDOR_REVISION m_wndctrlVendor.Create( WLVS_ICON | WBS_NODRAWFRAME, CRect( 18, 80, 220, 250 ), this, 100 ); #endif // __VER >= 8 // __S8_VENDOR_REVISION SetVendor( g_pPlayer ); if( g_pPlayer ) { if( g_pPlayer->IsMode( COMMUNITY_MODE ) ) { Destroy(); } } #if __VER >= 11 // __SYS_POCKET if(GetWndBase( APP_BAG_EX )) GetWndBase( APP_BAG_EX )->Destroy(); #endif if( g_WndMng.m_pWndTrade || g_WndMng.m_pWndShop || g_WndMng.m_pWndBank || g_WndMng.m_pWndGuildBank) { Destroy(); return; } #ifdef __S_SERVER_UNIFY if( g_WndMng.m_bAllAction == FALSE ) { Destroy(); return; } #endif // __S_SERVER_UNIFY #if __VER >= 8 // __S8_PK if( g_pPlayer->IsChaotic() ) { CHAO_PROPENSITY Propensity = prj.GetPropensityPenalty( g_pPlayer->GetPKPropensity() ); if( !Propensity.nVendor ) { g_WndMng.PutString( prj.GetText( TID_GAME_CHAOTIC_NOT_VENDOR ) ); Destroy(); return; } } #endif // __VER >= 8 // __S8_PK if( !m_pVendor->IsActiveMover() ) { CWndButton* pButton = (CWndButton*)GetDlgItem( WIDC_OK ); pButton->SetVisible( FALSE ); pButton = (CWndButton*)GetDlgItem( WIDC_CANCEL ); pButton->SetVisible( FALSE ); } ReloadItemList(); CWndInventory* pWndInventory = (CWndInventory*)g_WndMng.CreateApplet( APP_INVENTORY ); CRect rcInventory = pWndInventory->GetWindowRect( TRUE ); CRect rcVendor = GetWindowRect( TRUE ); CPoint ptInventory = rcInventory.TopLeft(); CPoint point; if( ptInventory.x > m_pWndRoot->GetWndRect().Width() / 2 ) point = ptInventory - CPoint( rcVendor.Width(), 0 ); else point = ptInventory + CPoint( rcInventory.Width(), 0 ); Move( point ); }
BOOL CWndVendor::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult ) { if( message == 100 && nID == 100 ) { LPSHORTCUT pShortcut = (LPSHORTCUT)pLResult; if( pShortcut ) { CWndBase* pWndFrame = pShortcut->m_pFromWnd->GetFrameWnd(); if( pWndFrame->GetWndId() == APP_INVENTORY ) { CItemBase* pItemBase = m_pVendor->GetItemId( pShortcut->m_dwId ); if( pItemBase ) { if( pItemBase->IsQuest() ) return FALSE; if( pItemBase->GetProp()->dwItemKind3 == IK3_CLOAK && ( (CItemElem*)pItemBase )->m_idGuild != 0 ) return FALSE; //#if __VER >= 11 // __MA_VER11_05 // 케릭터 봉인 거래 기능 world,database,neuz // if( pItemBase->m_dwItemId == II_SYS_SYS_SCR_SEALCHARACTER ) // return FALSE; // 개인상점판매허용 //#endif // __MA_VER11_05 // 케릭터 봉인 거래 기능 world,database,neuz #if __VER >= 9 // __CSC_VER9_1 // ItemProp* pItemProp = pItemBase->GetProp(); CItemElem* pItemElem = (CItemElem*)pItemBase; if( pItemElem->IsFlag( CItemElem::expired ) ) return TRUE; /* if(pItemProp->dwItemKind3 == IK3_EGG && pItemElem->m_pPet) //사망한 펫은 거래 불가 { if(pItemElem->m_pPet->GetLife() <= 0) return FALSE; } */ #endif //__CSC_VER9_1 /* if( ((CItemElem*)pItemBase)->m_bCharged == 1 ) { g_WndMng.PutString( prj.GetText( TID_GAME_NOTTRADE ), NULL, prj.GetTextColor( TID_GAME_NOTTRADE ) ); return FALSE; } */ int iIndex = pShortcut->m_dwData - 100; if( 0 <= iIndex && iIndex < MAX_VENDITEM ) { if( m_pVendor->m_vtInfo.GetItem( iIndex ) != NULL ) return FALSE; if( IsUsingItem( pItemBase ) == FALSE && m_pVendor->IsActiveMover() && !m_pVendor->m_vtInfo.IsVendorOpen() ) { SAFE_DELETE( m_pWndRegVend ); m_pWndRegVend = new CWndRegVend; m_pWndRegVend->Initialize( this ); m_pWndRegVend->SetItem( iIndex, pItemBase ); } } } } // APP_INVENTORY } } else { if( nID == WIDC_OK ) { if( g_pPlayer->m_pActMover->IsFly() ) return TRUE; if( g_pPlayer->m_vtInfo.VendorIsVendor() == FALSE ) return TRUE; CWndEdit* pWndEdit = (CWndEdit*)GetDlgItem( WIDC_EDIT1 ); CString strVendor = pWndEdit->GetString(); strVendor.TrimLeft(); strVendor.TrimRight(); /*#if __VER >= 11 // __MOD_VENDOR // 매물 액수 총합 + 현재 소지금이 2억1천이 넘으면 경고띄우고 리턴시킴. int nGold = (int)g_pPlayer->GetTotalGold(); for( int iv = 0 ; iv < MAX_VENDITEM ; ++iv ) { CItemBase *pItemBase = g_pPlayer->m_vtInfo.GetItem( iv ); if( pItemBase == NULL ) continue; nGold += ((CItemElem*)pItemBase)->m_nCost * pItemBase->GetExtra(); } if( nGold <= 0 || 2100000000 <= nGold ) { g_WndMng.OpenMessageBox( _T(prj.GetText(TID_GAME_VENDOR_MAX_ALL_GOLD)), MB_OK, this ); return TRUE; } #endif*/ if( prj.IsInvalidName( strVendor ) #ifdef __RULE_0615 || prj.IsAllowedLetter( strVendor, TRUE ) == FALSE #endif // __RULE_0615 ) { g_WndMng.OpenMessageBox( _T( prj.GetText(TID_DIAG_0020) ) ); return TRUE; } g_WndMng.WordChange( strVendor ); // name #ifdef __RULE_0615 if( strVendor.GetLength() < 6 || strVendor.GetLength() > 32 ) #else // __RULE_0615 if( strVendor.GetLength() < 6 || strVendor.GetLength() >= 38 ) #endif // __RULE_0615 { g_WndMng.OpenMessageBox( _T( prj.GetText(TID_DIAG_0011) ) ); return TRUE; } CString strFormat = strVendor; if( !strVendor.IsEmpty() ) { pWndEdit->m_string = strFormat; pWndEdit->m_string.GetTextFormat(strFormat); } #if __VER >= 8 // __S8_VENDOR_REVISION CWndVendorConfirm* pBox = new CWndVendorConfirm; g_WndMng.OpenCustomBox( "", pBox ); pBox->SetVendorName( strFormat ); pBox->SetValue( prj.GetText( TID_GAME_VENDOR_START ) ); #else // __VER >= 8 // __S8_VENDOR_REVISION g_DPlay.SendPVendorOpen( (const char*)strFormat ); #endif // __VER >= 8 // __S8_VENDOR_REVISION CWndButton* pWndButton = (CWndButton*)GetDlgItem( WIDC_OK ); pWndButton->SetVisible( FALSE ); } else if( nID == WIDC_CANCEL || nID == WTBID_CLOSE ) { #if __VER >= 8 // __S8_VENDOR_REVISION if( g_pPlayer->m_vtInfo.IsVendorOpen() ) { CWndVendorConfirm* pBox = new CWndVendorConfirm; g_WndMng.OpenCustomBox( "", pBox ); pBox->SetValue( prj.GetText( TID_GAME_VENDOR_STOP ) ); return FALSE; } #endif // __VER >= 8 // __S8_VENDOR_REVISION Destroy( FALSE ); } else if( nID == WIDC_CHAT ) { BOOL bChattingRoom = FALSE; if( g_pPlayer->m_vtInfo.IsVendorOpen() ) { g_DPlay.SendOpenChattingRoom(); bChattingRoom = TRUE; } else if( g_pPlayer->m_vtInfo.GetOther() && g_Chatting.m_bState ) { bChattingRoom = TRUE; } if( bChattingRoom ) { #if __VER >= 11 // __MOD_VENDOR if(!m_pwndVenderMessage) { m_pwndVenderMessage = new CWndVendorMessage; if(m_pVendor->IsActiveMover()) m_pwndVenderMessage->m_nIsOwner = TRUE; #ifdef __FIX_WND_1109 m_pwndVenderMessage->Initialize( this ); #else // __FIX_WND_1109 m_pwndVenderMessage->Initialize( ); #endif // __FIX_WND_1109 } else { if(m_pwndVenderMessage->IsVisible()) m_pwndVenderMessage->SetVisible(FALSE); else m_pwndVenderMessage->SetVisible(TRUE); } #else SAFE_DELETE( m_pwndVenderMessage ); m_pwndVenderMessage = new CWndVendorMessage; #ifdef __FIX_WND_1109 m_pwndVenderMessage->Initialize( this ); #else // __FIX_WND_1109 m_pwndVenderMessage->Initialize( ); #endif // __FIX_WND_1109 #endif } } #if __VER >= 11 // __MOD_VENDOR else if(nID == WIDC_RESET) { CItemBase apItem_VT[MAX_VENDITEM]; /// vendor and trader share pointer array ZeroMemory( apItem_VT, sizeof( apItem_VT ) ); //if( g_pPlayer->m_vtInfo.IsVendorOpen() ) //{ for( int i = 0; i < MAX_VENDITEM; i++ ) { // 리스트를 클리어 한다. CItemBase* pItemBase = g_pPlayer->m_vtInfo.GetItem(i); if( pItemBase != NULL ) { if( pItemBase->m_dwObjId != 0 ) g_DPlay.SendUnregisterPVendorItem( i ); } } // 저장버퍼도 클리어 memset(g_Neuz.m_aSavedInven, 0, sizeof(g_Neuz.m_aSavedInven)); //} } #endif } return CWndNeuz::OnChildNotify( message, nID, pLResult ); }
void CWndGuideTextMgr::_SetGuideText(GUIDE_STRUCT guide) #endif { CWndText* pWndText; CWndButton* pWndButton; pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 ); pWndText->SetWndRect( m_Rect[0] ); pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK ); pWndButton->SetWndRect( m_Rect[1] ); pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT ); pWndButton->SetWndRect( m_Rect[2] ); SetWndRect( m_Rect[3] ); #if __VER >= 12 // __MOD_TUTORIAL if(bIsNext) pWndButton->SetVisible(TRUE); else pWndButton->SetVisible(FALSE); #endif m_bVisible = TRUE; m_strHelpKey = guide.m_str; pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 ); #if __VER >= 12 // __MOD_TUTORIAL pWndText->SetString(""); pWndText->m_string.AddParsingString(LPCTSTR(guide.m_str)); pWndText->ResetString(); #else pWndText->SetString( (guide.m_nkey == CWndGuideSystem::KEY) ? prj.GetHelp( m_strHelpKey ) : guide.m_str ); #endif CRect rect = pWndText->GetWndRect(); pWndText->m_string.Align( m_pFont ); int nLine = pWndText->m_string.GetLineCount(); if( nLine < 10 ) { if( nLine < 8 ) nLine = 8; CRect clientrect = GetWndRect(); int ngap = rect.Height() - (nLine * 22); clientrect.top += ngap; SetWndRect(clientrect); rect.bottom -= ngap; pWndText->SetWndRect( rect ); CRect ptRect; #ifndef __MOD_TOTURIAL pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK ); ptRect = pWndButton->GetWndRect(); ptRect.OffsetRect( 0, -ngap ); pWndButton->SetWndRect(ptRect); #endif pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT ); ptRect = pWndButton->GetWndRect(); ptRect.OffsetRect( 0, -ngap ); pWndButton->SetWndRect(ptRect); pWndText->m_wndScrollBar.m_bVisible = FALSE; } else { /* pWndText = (CWndText*)GetDlgItem( WIDC_TEXT1 ); pWndText->SetWndRect( m_Rect[0] ); pWndButton= (CWndButton*)GetDlgItem( WIDC_BACK ); pWndButton->SetWndRect( m_Rect[1] ); pWndButton= (CWndButton*)GetDlgItem( WIDC_NEXT ); pWndButton->SetWndRect( m_Rect[2] ); SetWndRect( m_Rect[3] ); */ pWndText->m_wndScrollBar.m_bVisible = TRUE; pWndText->SetWndRect( rect ); } CWndGuideSystem* pWndGuide = (CWndGuideSystem*)GetWndBase( APP_GUIDE ); CRect rectGuide = pWndGuide->GetWindowRect( TRUE ); CPoint ptGuide = rectGuide.TopLeft(); CPoint ptMove; pWndGuide->m_bVisible = TRUE; CRect windowrect = GetWindowRect( TRUE ); if( ptGuide.x > windowrect.Width() ) ptMove = ptGuide - CPoint( windowrect.Width(), 0 ); else ptMove = ptGuide + CPoint( rectGuide.Width(), 0 ); ptMove.y = rectGuide.bottom; ptMove.y -= windowrect.Height(); if( ptMove.y < 0 ) ptMove.y = rectGuide.top; Move( ptMove ); }
void CWndOptionGame::OnInitialUpdate() { CWndNeuz::OnInitialUpdate(); // 여기에 코딩하세요 CWndButton* pWndButton[ 2 ]; pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO1 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO2 ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bTrade) ]->SetCheck( TRUE ); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO3 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO4 ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bSay) ]->SetCheck( TRUE ); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO5 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO6 ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bParty) ]->SetCheck( TRUE ); #if __VER >= 12 // __UPDATE_OPT m_Texture.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "WndVolumeBar.tga" ), 0xffff00ff, TRUE ); m_TexturePt.LoadTexture( g_Neuz.GetDevice(), MakePath( DIR_THEME, "ButtSpin.tga" ), 0xffffffff, TRUE ); m_nStep[0] = (int)( g_Option.m_fEffectVolume * 10 ); m_nStep[1] = (int)( g_Option.m_fBGMVolume * 10 ); CWndButton* pWndHelp = (CWndButton*)GetDlgItem( WIDC_CHECK1 ); pWndHelp->SetCheck( g_Option.m_nInstantHelp ); CWndButton* pWndCheck = (CWndButton*)GetDlgItem( WIDC_CHECK2 ); if(*g_Option.m_pGuide > 0) pWndCheck->SetCheck( FALSE ); else pWndCheck->SetCheck( TRUE ); CWndButton* pWndAlpha = (CWndButton*)GetDlgItem( WIDC_CHECK3 ); pWndAlpha->SetCheck( g_Option.m_nWindowAlpha == 255 ? FALSE : TRUE); #if __VER >= 15 // __IMPROVE_SYSTEM_VER15 CWndButton* pWndCheckBattleBGM = (CWndButton*)GetDlgItem( WIDC_CHECK_BATTLE_BGM ); pWndCheckBattleBGM->SetCheck( g_Option.m_bBattleBGM ? TRUE : FALSE ); #endif // __IMPROVE_SYSTEM_VER15 #ifdef __GAME_GRADE_SYSTEM CWndButton* pWndCheckGameGrade = (CWndButton*)GetDlgItem( WIDC_CHECK_GAME_GRADE ); if( pWndCheckGameGrade ) { if( ::GetLanguage() == LANG_KOR ) { pWndCheckGameGrade->SetCheck( g_Option.m_bGameGradeRendering ? TRUE : FALSE ); } else { pWndCheckGameGrade->SetVisible( FALSE ); } } #endif // __GAME_GRADE_SYSTEM pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO7 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO8 ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE ); #else pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_SHOUT_OFF ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bShout) ]->SetCheck( TRUE ); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGERJOIN_OFF ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bMessengerJoin) ]->SetCheck( TRUE ); #endif pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_MESSENGER_OFF ); pWndButton[ 0 ]->SetGroup( TRUE ); pWndButton[ !(g_Option.m_bMessenger) ]->SetCheck( TRUE ); #if __VER >= 9 // __CSC_VER9_REMOVE_PKSETTING CRect rect; LPWNDCTRL lpWndCtrl; // 자동 PK 모드 옵션 제거 pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_OFF ); pWndButton[ 0 ]->EnableWindow(FALSE); pWndButton[ 0 ]->SetVisible(FALSE); pWndButton[ 1 ]->EnableWindow(FALSE); pWndButton[ 1 ]->SetVisible(FALSE); CWndStatic* pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC8 ); pStatic->EnableWindow(FALSE); pStatic->SetVisible(FALSE); // 옵션 위치 제조정 lpWndCtrl = GetWndCtrl( WIDC_STATIC8 ); rect = lpWndCtrl->rect; pStatic = (CWndStatic*)GetDlgItem( WIDC_STATIC9 ); pStatic->Move(rect.TopLeft().x, rect.TopLeft().y); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_ON ); lpWndCtrl = GetWndCtrl( WIDC_AUTOPK_ON ); rect = lpWndCtrl->rect; pWndButton[ 0 ]->Move(rect.TopLeft().x, rect.TopLeft().y); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_OFF ); lpWndCtrl = GetWndCtrl( WIDC_AUTOPK_OFF ); rect = lpWndCtrl->rect; pWndButton[ 1 ]->Move(rect.TopLeft().x, rect.TopLeft().y); #else //__CSC_VER9_REMOVE_PKSETTING pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_AUTOPK_OFF ); pWndButton[ 0 ]->SetGroup( TRUE ); if( g_pPlayer ) pWndButton[ !(g_pPlayer->IsMode( FREEPK_MODE ) ) ]->SetCheck( TRUE ); else pWndButton[ 1 ]->SetCheck( TRUE ); #endif //__CSC_VER9_REMOVE_PKSETTING pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_ON ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_ACCEPTPVP_OFF ); pWndButton[ 0 ]->SetGroup( TRUE ); if( g_pPlayer ) pWndButton[ g_pPlayer->IsMode( PVPCONFIRM_MODE ) ]->SetCheck( TRUE ); else pWndButton[ 0 ]->SetCheck( TRUE ); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO12 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO13 ); pWndButton[ 0 ]->SetGroup( TRUE ); if( g_pPlayer->IsMode( EQUIP_DENIAL_MODE ) ) pWndButton[ 1 ]->SetCheck( TRUE ); else pWndButton[ 0 ]->SetCheck( TRUE ); pWndButton[ 0 ] = (CWndButton*)GetDlgItem( WIDC_RADIO14 ); pWndButton[ 1 ] = (CWndButton*)GetDlgItem( WIDC_RADIO15 ); pWndButton[ 0 ]->SetGroup( TRUE ); if( g_Option.m_bAutoAttack ) pWndButton[ 0 ]->SetCheck( TRUE ); else pWndButton[ 1 ]->SetCheck( TRUE ); // 윈도를 중앙으로 옮기는 부분. CRect rectRoot = m_pWndRoot->GetLayoutRect(); CRect rectWindow = GetWindowRect(); CPoint point( rectRoot.right - rectWindow.Width(), 110 ); Move( point ); MoveParentCenter(); }