예제 #1
0
wxArrayString DirectCommands::GetCompileFileCommand(ProjectBuildTarget* target, ProjectFile* pf)
{
    wxArrayString ret;
    wxArrayString retGenerated;

    // is it compilable?
    if (!pf->compile || pf->compilerVar.IsEmpty())
        return ret;

    const pfDetails& pfd = pf->GetFileDetails(target);
    Compiler* compiler = target ? CompilerFactory::GetCompiler(target->GetCompilerID()) : m_pCompiler;
   // wxString Object = (compiler->GetSwitches().UseFlatObjects)?pfd.object_file_flat:pfd.object_file;
    wxString Object = (target->GetUseFlatObjects())?pfd.object_file_flat:pfd.object_file;



    // lookup file's type
    FileType ft = FileTypeOf(pf->relativeFilename);

    // create output dir
    if (!pfd.object_dir_native.IsEmpty() && !CreateDirRecursively(pfd.object_dir_native, 0755))
    {
        cbMessageBox(_("Can't create object output directory ") + pfd.object_dir_native);
    }

    bool isResource = ft == ftResource;
    bool isHeader = ft == ftHeader;



    // allowed resources under all platforms: makes sense when cross-compiling for
    // windows under linux.
    // and anyway, if the user is dumb enough to try to compile resources without
    // having a resource compiler, (s)he deserves the upcoming build error ;)

//#ifndef __WXMSW__
//    // not supported under non-win32 platforms
//    if (isResource)
//        return ret;
//#endif

    wxString compilerCmd,source_file,tempCompilerCmd(wxEmptyString);
    if (!isHeader || compiler->GetSwitches().supportsPCH)
    {
        const CompilerTool& tool = compiler->GetCompilerTool(isResource ? ctCompileResourceCmd : ctCompileObjectCmd, pf->file.GetExt());

        // does it generate other files to compile?
        for (size_t i = 0; i < pf->generatedFiles.size(); ++i)
        {
            AppendArray(GetCompileFileCommand(target, pf->generatedFiles[i]), retGenerated); // recurse
        }

        pfCustomBuild& pcfb = pf->customBuild[compiler->GetID()];
        compilerCmd = pcfb.useCustomBuildCommand
                        ? pcfb.buildCommand
                        : tool.command;

        if (target->GetUseFullSourcePaths())
        {
            source_file = UnixFilename(pfd.source_file_absolute_native);
            // for resource files, use short from if path because if windres bug with spaces-in-paths
            if (isResource)
                source_file = pf->file.GetShortPath();
        }
        else
            source_file = pfd.source_file;
        QuoteStringIfNeeded(source_file);
        compiler->GenerateCommandLine(compilerCmd,
                                         target,
                                         pf,
                                         source_file,
                                         Object,
                                         pfd.object_file_flat,
                                         pfd.dep_file);
    }



    if (!compilerCmd.IsEmpty()) // my lcy 1
    {
        switch (compiler->GetSwitches().logging)
        {
            case clogFull:
                ret.Add(wxString(COMPILER_SIMPLE_LOG) + compilerCmd);
                break;

            case clogSimple:
                if (isHeader)
                    ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Precompiling header: ") + pfd.source_file_native);
                else
                    ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Compiling: ") + pfd.source_file_native);
                break;

            default:
                break;
        }

        AddCommandsToArray(compilerCmd, ret);
        if(m_pCurrTarget->GetGenerateEachLit())
        AddCommandsToArray(GenerateLitForEachObj(Object,compiler->GetPrograms().OBJDUMP),ret);
        if (isHeader)
            ret.Add(wxString(COMPILER_WAIT));
        if (retGenerated.GetCount())
        {
            // not only append commands for (any) generated files to be compiled
            // but also insert a "pause" to allow this file to generate its files first
            if (!isHeader) // if isHeader, the "pause" has already been added
                ret.Add(wxString(COMPILER_WAIT));
            AppendArray(retGenerated, ret);
        }

        // if it's a PCH, delete the previously generated PCH to avoid problems
        // (it 'll be recreated anyway)
        if (FileTypeOf(pf->relativeFilename) == ftHeader && pf->compile)
        {
            wxString ObjectAbs = (m_pCurrTarget->GetUseFlatObjects())?pfd.object_file_flat_absolute_native:pfd.object_file_absolute_native;
            wxRemoveFile(ObjectAbs);
        }
    }
    else // lcy skip
    {

         ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Skipping file (no compiler program set): ") + pfd.source_file_native);
    }

    return ret;
}
예제 #2
0
wxArrayString DirectCommands::GetCompileFileCommand(ProjectBuildTarget* target, ProjectFile* pf) const
{
    wxArrayString ret;
    wxArrayString ret_generated;

    // is it compilable?
    if (!pf || !pf->compile)
        return ret;

    if (pf->compilerVar.IsEmpty())
    {
        Manager::Get()->GetLogManager()->DebugLog(_("Cannot resolve compiler var for project file."));
        return ret;
    }

    Compiler* compiler = target
                       ? CompilerFactory::GetCompiler(target->GetCompilerID())
                       : m_pCompiler;
    if (!compiler)
    {
        Manager::Get()->GetLogManager()->DebugLog(_("Can't access compiler for file."));
        return ret;
    }

    const pfDetails& pfd = pf->GetFileDetails(target);
    wxString object      = (compiler->GetSwitches().UseFlatObjects)
                         ? pfd.object_file_flat : pfd.object_file;
    wxString object_dir  = (compiler->GetSwitches().UseFlatObjects)
                         ? pfd.object_dir_flat_native : pfd.object_dir_native;
    // create output dir
    if (!object_dir.IsEmpty() && !CreateDirRecursively(object_dir, 0755))
        Manager::Get()->GetLogManager()->DebugLog(_("Can't create object output directory:\n") + object_dir);

    // lookup file's type
    const FileType ft = FileTypeOf(pf->relativeFilename);

    bool is_resource = ft == ftResource;
    bool is_header   = ft == ftHeader;

    // allowed resources under all platforms: makes sense when cross-compiling for
    // windows under linux.
    // and anyway, if the user is dumb enough to try to compile resources without
    // having a resource compiler, (s)he deserves the upcoming build error ;)

    wxString compiler_cmd;
    if (!is_header || compiler->GetSwitches().supportsPCH)
    {
        const CompilerTool* tool = compiler->GetCompilerTool(is_resource ? ctCompileResourceCmd : ctCompileObjectCmd, pf->file.GetExt());

        // does it generate other files to compile?
        for (size_t i = 0; i < pf->generatedFiles.size(); ++i)
            AppendArray(GetCompileFileCommand(target, pf->generatedFiles[i]), ret_generated); // recurse

        pfCustomBuild& pcfb = pf->customBuild[compiler->GetID()];
        if (pcfb.useCustomBuildCommand)
            compiler_cmd = pcfb.buildCommand;
        else if (tool)
            compiler_cmd = tool->command;
        else
            compiler_cmd = wxEmptyString;

        wxString source_file;
        if (compiler->GetSwitches().UseFullSourcePaths)
            source_file = UnixFilename(pfd.source_file_absolute_native);
        else
            source_file = pfd.source_file;

#ifdef command_line_generation
        Manager::Get()->GetLogManager()->DebugLog(F(_T("GetCompileFileCommand[1]: compiler_cmd='%s', source_file='%s', object='%s', object_dir='%s'."),
                                                    compiler_cmd.wx_str(), source_file.wx_str(), object.wx_str(), object_dir.wx_str()));
#endif

        // for resource files, use short from if path because if windres bug with spaces-in-paths
        if (is_resource && compiler->GetSwitches().UseFullSourcePaths)
            source_file = pf->file.GetShortPath();

        QuoteStringIfNeeded(source_file);

#ifdef command_line_generation
        Manager::Get()->GetLogManager()->DebugLog(F(_T("GetCompileFileCommand[2]: source_file='%s'."),
                                                    source_file.wx_str()));
#endif

        m_pGenerator->GenerateCommandLine(compiler_cmd,
                                          target,
                                          pf,
                                          source_file,
                                          object,
                                          pfd.object_file_flat,
                                          pfd.dep_file);
    }

    if (!is_header && compiler_cmd.IsEmpty())
    {
        ret.Add(COMPILER_SIMPLE_LOG + _("Skipping file (no compiler program set): ") + pfd.source_file_native );
        return ret;
    }

    switch (compiler->GetSwitches().logging)
    {
        case clogFull:
            ret.Add(COMPILER_SIMPLE_LOG + compiler_cmd);
            break;

        case clogSimple:
            if (is_header)
                ret.Add(COMPILER_SIMPLE_LOG + _("Pre-compiling header: ") + pfd.source_file_native );
            else
                ret.Add(COMPILER_SIMPLE_LOG + _("Compiling: ") + pfd.source_file_native );
            break;

        case clogNone: // fall-through
        default:
            break;
    }

    AddCommandsToArray(compiler_cmd, ret);

    if (is_header)
        ret.Add(COMPILER_WAIT);

    if (ret_generated.GetCount())
    {
        // not only append commands for (any) generated files to be compiled
        // but also insert a "pause" to allow this file to generate its files first
        if (!is_header) // if is_header, the "pause" has already been added
            ret.Add(COMPILER_WAIT);
        AppendArray(ret_generated, ret);
    }

    // if it's a PCH, delete the previously generated PCH to avoid problems
    // (it 'll be recreated anyway)
    if ( (ft == ftHeader) && pf->compile )
    {
        wxString object_abs = (compiler->GetSwitches().UseFlatObjects)
                            ? pfd.object_file_flat_absolute_native
                            : pfd.object_file_absolute_native;

        if ( wxFileExists(object_abs) && !wxRemoveFile(object_abs) )
            Manager::Get()->GetLogManager()->DebugLog(_("Cannot remove old PCH file:\n") + object_abs);
    }

    return ret;
}