wxArrayString DirectCommands::GetCompileFileCommand(ProjectBuildTarget* target, ProjectFile* pf) { wxArrayString ret; wxArrayString retGenerated; // is it compilable? if (!pf->compile || pf->compilerVar.IsEmpty()) return ret; const pfDetails& pfd = pf->GetFileDetails(target); Compiler* compiler = target ? CompilerFactory::GetCompiler(target->GetCompilerID()) : m_pCompiler; // wxString Object = (compiler->GetSwitches().UseFlatObjects)?pfd.object_file_flat:pfd.object_file; wxString Object = (target->GetUseFlatObjects())?pfd.object_file_flat:pfd.object_file; // lookup file's type FileType ft = FileTypeOf(pf->relativeFilename); // create output dir if (!pfd.object_dir_native.IsEmpty() && !CreateDirRecursively(pfd.object_dir_native, 0755)) { cbMessageBox(_("Can't create object output directory ") + pfd.object_dir_native); } bool isResource = ft == ftResource; bool isHeader = ft == ftHeader; // allowed resources under all platforms: makes sense when cross-compiling for // windows under linux. // and anyway, if the user is dumb enough to try to compile resources without // having a resource compiler, (s)he deserves the upcoming build error ;) //#ifndef __WXMSW__ // // not supported under non-win32 platforms // if (isResource) // return ret; //#endif wxString compilerCmd,source_file,tempCompilerCmd(wxEmptyString); if (!isHeader || compiler->GetSwitches().supportsPCH) { const CompilerTool& tool = compiler->GetCompilerTool(isResource ? ctCompileResourceCmd : ctCompileObjectCmd, pf->file.GetExt()); // does it generate other files to compile? for (size_t i = 0; i < pf->generatedFiles.size(); ++i) { AppendArray(GetCompileFileCommand(target, pf->generatedFiles[i]), retGenerated); // recurse } pfCustomBuild& pcfb = pf->customBuild[compiler->GetID()]; compilerCmd = pcfb.useCustomBuildCommand ? pcfb.buildCommand : tool.command; if (target->GetUseFullSourcePaths()) { source_file = UnixFilename(pfd.source_file_absolute_native); // for resource files, use short from if path because if windres bug with spaces-in-paths if (isResource) source_file = pf->file.GetShortPath(); } else source_file = pfd.source_file; QuoteStringIfNeeded(source_file); compiler->GenerateCommandLine(compilerCmd, target, pf, source_file, Object, pfd.object_file_flat, pfd.dep_file); } if (!compilerCmd.IsEmpty()) // my lcy 1 { switch (compiler->GetSwitches().logging) { case clogFull: ret.Add(wxString(COMPILER_SIMPLE_LOG) + compilerCmd); break; case clogSimple: if (isHeader) ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Precompiling header: ") + pfd.source_file_native); else ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Compiling: ") + pfd.source_file_native); break; default: break; } AddCommandsToArray(compilerCmd, ret); if(m_pCurrTarget->GetGenerateEachLit()) AddCommandsToArray(GenerateLitForEachObj(Object,compiler->GetPrograms().OBJDUMP),ret); if (isHeader) ret.Add(wxString(COMPILER_WAIT)); if (retGenerated.GetCount()) { // not only append commands for (any) generated files to be compiled // but also insert a "pause" to allow this file to generate its files first if (!isHeader) // if isHeader, the "pause" has already been added ret.Add(wxString(COMPILER_WAIT)); AppendArray(retGenerated, ret); } // if it's a PCH, delete the previously generated PCH to avoid problems // (it 'll be recreated anyway) if (FileTypeOf(pf->relativeFilename) == ftHeader && pf->compile) { wxString ObjectAbs = (m_pCurrTarget->GetUseFlatObjects())?pfd.object_file_flat_absolute_native:pfd.object_file_absolute_native; wxRemoveFile(ObjectAbs); } } else // lcy skip { ret.Add(wxString(COMPILER_SIMPLE_LOG) + _("Skipping file (no compiler program set): ") + pfd.source_file_native); } return ret; }
wxArrayString DirectCommands::GetCompileFileCommand(ProjectBuildTarget* target, ProjectFile* pf) const { wxArrayString ret; wxArrayString ret_generated; // is it compilable? if (!pf || !pf->compile) return ret; if (pf->compilerVar.IsEmpty()) { Manager::Get()->GetLogManager()->DebugLog(_("Cannot resolve compiler var for project file.")); return ret; } Compiler* compiler = target ? CompilerFactory::GetCompiler(target->GetCompilerID()) : m_pCompiler; if (!compiler) { Manager::Get()->GetLogManager()->DebugLog(_("Can't access compiler for file.")); return ret; } const pfDetails& pfd = pf->GetFileDetails(target); wxString object = (compiler->GetSwitches().UseFlatObjects) ? pfd.object_file_flat : pfd.object_file; wxString object_dir = (compiler->GetSwitches().UseFlatObjects) ? pfd.object_dir_flat_native : pfd.object_dir_native; // create output dir if (!object_dir.IsEmpty() && !CreateDirRecursively(object_dir, 0755)) Manager::Get()->GetLogManager()->DebugLog(_("Can't create object output directory:\n") + object_dir); // lookup file's type const FileType ft = FileTypeOf(pf->relativeFilename); bool is_resource = ft == ftResource; bool is_header = ft == ftHeader; // allowed resources under all platforms: makes sense when cross-compiling for // windows under linux. // and anyway, if the user is dumb enough to try to compile resources without // having a resource compiler, (s)he deserves the upcoming build error ;) wxString compiler_cmd; if (!is_header || compiler->GetSwitches().supportsPCH) { const CompilerTool* tool = compiler->GetCompilerTool(is_resource ? ctCompileResourceCmd : ctCompileObjectCmd, pf->file.GetExt()); // does it generate other files to compile? for (size_t i = 0; i < pf->generatedFiles.size(); ++i) AppendArray(GetCompileFileCommand(target, pf->generatedFiles[i]), ret_generated); // recurse pfCustomBuild& pcfb = pf->customBuild[compiler->GetID()]; if (pcfb.useCustomBuildCommand) compiler_cmd = pcfb.buildCommand; else if (tool) compiler_cmd = tool->command; else compiler_cmd = wxEmptyString; wxString source_file; if (compiler->GetSwitches().UseFullSourcePaths) source_file = UnixFilename(pfd.source_file_absolute_native); else source_file = pfd.source_file; #ifdef command_line_generation Manager::Get()->GetLogManager()->DebugLog(F(_T("GetCompileFileCommand[1]: compiler_cmd='%s', source_file='%s', object='%s', object_dir='%s'."), compiler_cmd.wx_str(), source_file.wx_str(), object.wx_str(), object_dir.wx_str())); #endif // for resource files, use short from if path because if windres bug with spaces-in-paths if (is_resource && compiler->GetSwitches().UseFullSourcePaths) source_file = pf->file.GetShortPath(); QuoteStringIfNeeded(source_file); #ifdef command_line_generation Manager::Get()->GetLogManager()->DebugLog(F(_T("GetCompileFileCommand[2]: source_file='%s'."), source_file.wx_str())); #endif m_pGenerator->GenerateCommandLine(compiler_cmd, target, pf, source_file, object, pfd.object_file_flat, pfd.dep_file); } if (!is_header && compiler_cmd.IsEmpty()) { ret.Add(COMPILER_SIMPLE_LOG + _("Skipping file (no compiler program set): ") + pfd.source_file_native ); return ret; } switch (compiler->GetSwitches().logging) { case clogFull: ret.Add(COMPILER_SIMPLE_LOG + compiler_cmd); break; case clogSimple: if (is_header) ret.Add(COMPILER_SIMPLE_LOG + _("Pre-compiling header: ") + pfd.source_file_native ); else ret.Add(COMPILER_SIMPLE_LOG + _("Compiling: ") + pfd.source_file_native ); break; case clogNone: // fall-through default: break; } AddCommandsToArray(compiler_cmd, ret); if (is_header) ret.Add(COMPILER_WAIT); if (ret_generated.GetCount()) { // not only append commands for (any) generated files to be compiled // but also insert a "pause" to allow this file to generate its files first if (!is_header) // if is_header, the "pause" has already been added ret.Add(COMPILER_WAIT); AppendArray(ret_generated, ret); } // if it's a PCH, delete the previously generated PCH to avoid problems // (it 'll be recreated anyway) if ( (ft == ftHeader) && pf->compile ) { wxString object_abs = (compiler->GetSwitches().UseFlatObjects) ? pfd.object_file_flat_absolute_native : pfd.object_file_absolute_native; if ( wxFileExists(object_abs) && !wxRemoveFile(object_abs) ) Manager::Get()->GetLogManager()->DebugLog(_("Cannot remove old PCH file:\n") + object_abs); } return ret; }