LayerRefPtr createComplexBackground(void) { // Create complex Background ColorLayerRefPtr ComplexBackgroundBase = OSG::ColorLayer::create(); GradientLayerRefPtr ComplexBackgroundGradient1 = OSG::GradientLayer::create(); GradientLayerRefPtr ComplexBackgroundGradient2 = OSG::GradientLayer::create(); GradientLayerRefPtr ComplexBackgroundGradient3 = OSG::GradientLayer::create(); CompoundLayerRefPtr ComplexBackgroundCompound1 = OSG::CompoundLayer::create(); CompoundLayerRefPtr ComplexBackgroundCompound2 = OSG::CompoundLayer::create(); CompoundLayerRefPtr ComplexBackground = OSG::CompoundLayer::create(); ComplexBackgroundBase->setColor(Color4f(0.0, 0.0, .25, 1.0)); ComplexBackgroundGradient1->editMFColors()->push_back(Color4f(1.0, 0.0, 0.0, 0.5)); ComplexBackgroundGradient1->editMFStops()->push_back(0.0); ComplexBackgroundGradient1->editMFColors()->push_back(Color4f(0.5, 0.0, 0.0, 0.3)); ComplexBackgroundGradient1->editMFStops()->push_back(1.0); ComplexBackgroundGradient1->setStartPosition(Vec2f(0.0f,0.0f)); ComplexBackgroundGradient1->setEndPosition(Vec2f(1.0f,0.0f)); ComplexBackgroundGradient2->editMFColors()->push_back(Color4f(.6, 0.0, 0.3, 1.0)); ComplexBackgroundGradient2->editMFStops()->push_back(0.0); ComplexBackgroundGradient2->editMFColors()->push_back(Color4f(.2, 0.0, 0.3, 0.5)); ComplexBackgroundGradient2->editMFStops()->push_back(1.0); ComplexBackgroundGradient2->setStartPosition(Vec2f(0.0f,0.0f)); ComplexBackgroundGradient2->setEndPosition(Vec2f(0.0f,1.0f)); ComplexBackgroundGradient3->editMFColors()->push_back(Color4f(0.0, 0.0, 0.2, 0.2)); ComplexBackgroundGradient3->editMFStops()->push_back(0.0); ComplexBackgroundGradient3->editMFColors()->push_back(Color4f(0.0, 0.0, 0.2, 0.3)); ComplexBackgroundGradient3->editMFStops()->push_back(1.0); ComplexBackgroundGradient3->setStartPosition(Vec2f(0.0f,0.0f)); ComplexBackgroundGradient3->setEndPosition(Vec2f(1.0f,0.0f)); ComplexBackgroundCompound1->pushToBackgrounds(ComplexBackgroundBase); ComplexBackgroundCompound1->pushToBackgrounds(ComplexBackgroundGradient1); ComplexBackgroundCompound2->pushToBackgrounds(ComplexBackgroundGradient2); ComplexBackgroundCompound2->pushToBackgrounds(ComplexBackgroundGradient3); ComplexBackground->pushToBackgrounds(ComplexBackgroundCompound1); ComplexBackground->pushToBackgrounds(ComplexBackgroundCompound2); return ComplexBackground; }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManagerRefPtr sceneManager = SimpleSceneManager::create(); TutorialWindow->setDisplayCallback(boost::bind(display, sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, sceneManager)); // Tell the Manager what to manage sceneManager->setWindow(TutorialWindow); TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1)); // Make Torus Node (creates Torus in background of scene) NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16); // Make Main Scene Node and add the Torus NodeRefPtr scene = OSG::Node::create(); scene->setCore(OSG::Group::create()); scene->addChild(TorusGeometryNode); // Create the Graphics GraphicsRefPtr TutorialGraphics = OSG::Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create the Layers. ******************************************************/ ColorLayerRefPtr ExampleColorLayer = OSG::ColorLayer::create(); CompoundLayerRefPtr ExampleCompoundLayer = OSG::CompoundLayer::create(); EmptyLayerRefPtr ExampleEmptyLayer = OSG::EmptyLayer::create(); GradientLayerRefPtr ExampleGradientLayer = OSG::GradientLayer::create(); MaterialLayerRefPtr ExampleMaterialLayer = OSG::MaterialLayer::create(); TextureLayerRefPtr ExampleTextureLayer = OSG::TextureLayer::create(); PatternLayerRefPtr ExamplePatternLayer = OSG::PatternLayer::create(); GlassLayerRefPtr ExampleGlassLayer = OSG::GlassLayer::create(); CompoundLayerRefPtr ExampleGlassCompoundLayer = OSG::CompoundLayer::create(); /****************************************************** The ColorLayer is a simple Layer having just a Color to it. -setColor(Color4f): Determine the Color of the Layer. ******************************************************/ ExampleColorLayer->setColor(Color4f(1.0,0.0,0.0,1.0)); /****************************************************** The CompoundLayer allows you to combine multiple Backgrounds into one. The Backgrounds are added sequentially; so in this example the ExampleTextureLayer would be added first, and the ExampleGradientLayer rendered on top of it. -getBackgrounds().push_back(BackgroundName): Adds a Background to the CompoundBackground. ******************************************************/ ExampleCompoundLayer->pushToBackgrounds(ExampleTextureLayer); ExampleCompoundLayer->pushToBackgrounds(ExampleGradientLayer); /****************************************************** The EmptyLayer is a Background with no attributes. ******************************************************/ // Nothing! /****************************************************** The GradientLayer is a Background which displays a gradient of Color. -getColors().push_back(Color4f): Determines the starting Color for the gradient. -getColors().push_back(Color4f): Determines the ending Color for the gradient. -setOrientation(ENUM): Determines the gradient alignment. Takes HORIZONTAL_ORIENTATION or VERTICAL_ORIENTATION arguments. ******************************************************/ ExampleGradientLayer->editMFColors()->push_back(Color4f(1.0, 0.0, 0.0, 1.0)); ExampleGradientLayer->editMFStops()->push_back(0.0); ExampleGradientLayer->editMFColors()->push_back(Color4f(0.0, 1.0, 0.0, 0.75)); ExampleGradientLayer->editMFStops()->push_back(0.5); ExampleGradientLayer->editMFColors()->push_back(Color4f(0.0, 0.0, 1.0, 0.5)); ExampleGradientLayer->editMFStops()->push_back(1.0); ExampleGradientLayer->setStartPosition(Vec2f(0.2f,0.2f)); ExampleGradientLayer->setEndPosition(Vec2f(.6f,0.6f)); ExampleGradientLayer->setSpreadMethod(GradientLayer::SPREAD_REFLECT); /****************************************************** The MaterialLayer is a Background which is created using a Material (also created here). -setMaterial(MaterialName): Determine which Material will be used to create the Background. ******************************************************/ // Creates Material ChunkMaterialRefPtr LayerMaterial = ChunkMaterial::create(); MaterialChunkRefPtr LayerMaterialChunk = MaterialChunk::create(); LayerMaterialChunk->setAmbient(Color4f(1.0,0.0,0.0,1.0)); LayerMaterialChunk->setDiffuse(Color4f(0.0,1.0,0.0,1.0)); LayerMaterialChunk->setSpecular(Color4f(0.0,0.0,1.0,1.0)); LayerMaterial->addChunk(LayerMaterialChunk); // Edit MaterialLayer ExampleMaterialLayer->setMaterial(LayerMaterial); /****************************************************** The TextureLayer is a Background which is created using a Texture (also created here). -setTexture(TextureName): Determine which Texture will be used to create the Background. ******************************************************/ // Creates Texture from Image TextureObjChunkRefPtr LayerTextureObjChunk = TextureObjChunk::create(); ImageRefPtr LoadedImage = ImageFileHandler::the()->read("Data/Checker.jpg"); LayerTextureObjChunk->setImage(LoadedImage); // Edit TextureLayer ExampleTextureLayer->setTexture(LayerTextureObjChunk); /****************************************************** The PatternLayer is a Background which is created using a Texture (also created here). -setTexture(TextureName): Determine which Texture will be used to create the Background. -setPatternSize(Vec2f): -setVerticalAlignment(): -setHorizontalAlignment(): -setHorizontalRepeat(): -setVerticalRepeat(): -setHorizontalRepeatValue(): -setVerticalRepeatValue(): ******************************************************/ TextureObjChunkRefPtr LayerPatternChunk = TextureObjChunk::create(); //ImageRefPtr LoadedImage = ImageFileHandler::the()->read("Data/Checker.jpg"); LayerPatternChunk->setImage(LoadedImage); LayerPatternChunk->setWrapS(GL_REPEAT); LayerPatternChunk->setWrapT(GL_CLAMP_TO_EDGE); ExamplePatternLayer->setTexture(LayerPatternChunk); ExamplePatternLayer->setPatternSize(Vec2f(50.0f,50.0f)); ExamplePatternLayer->setVerticalAlignment(0.5); ExamplePatternLayer->setHorizontalAlignment(0.0); ExamplePatternLayer->setHorizontalRepeat(PatternLayer::PATTERN_REPEAT_BY_POINT); ExamplePatternLayer->setVerticalRepeat(PatternLayer::PATTERN_REPEAT_ABSOLUTE); ExamplePatternLayer->setHorizontalRepeatValue(1.0); ExamplePatternLayer->setVerticalRepeatValue(2.0); /****************************************************** ******************************************************/ ExampleGlassLayer->setCenterColor(Color4f(1.0f,1.0f,1.0f,0.0f)); ExampleGlassLayer->setEdgeColor(Color4f(1.0f,1.0f,1.0f,0.7f)); /****************************************************** ******************************************************/ ExampleGlassCompoundLayer->pushToBackgrounds(ExampleColorLayer); ExampleGlassCompoundLayer->pushToBackgrounds(ExampleGlassLayer); /****************************************************** Create and edit Button Components to display the Layers. ******************************************************/ ButtonRefPtr ExampleColorLayerButton = OSG::Button::create(); ButtonRefPtr ExampleCompoundLayerButton = OSG::Button::create(); ButtonRefPtr ExampleEmptyLayerButton = OSG::Button::create(); ButtonRefPtr ExampleGradientLayerButton = OSG::Button::create(); ButtonRefPtr ExampleMaterialLayerButton = OSG::Button::create(); ButtonRefPtr ExampleTextureLayerButton = OSG::Button::create(); ButtonRefPtr ExamplePatternLayerButton = OSG::Button::create(); ButtonRefPtr ExampleGlassLayerButton = OSG::Button::create(); ButtonRefPtr ExampleGlassCompoundLayerButton = OSG::Button::create(); ExampleColorLayerButton->setText("Color Layer"); ExampleColorLayerButton->setBackground(ExampleColorLayer); ExampleColorLayerButton->setActiveBackground(ExampleColorLayer); ExampleColorLayerButton->setRolloverBackground(ExampleColorLayer); ExampleColorLayerButton->setPreferredSize(Vec2f(150,50)); ExampleCompoundLayerButton->setText("Compound Layer"); ExampleCompoundLayerButton->setBackground(ExampleCompoundLayer); ExampleCompoundLayerButton->setActiveBackground(ExampleCompoundLayer); ExampleCompoundLayerButton->setRolloverBackground(ExampleCompoundLayer); ExampleCompoundLayerButton->setPreferredSize(Vec2f(150,50)); ExampleEmptyLayerButton->setText("Empty Layer"); ExampleEmptyLayerButton->setBackground(ExampleEmptyLayer); ExampleEmptyLayerButton->setActiveBackground(ExampleEmptyLayer); ExampleEmptyLayerButton->setRolloverBackground(ExampleEmptyLayer); ExampleEmptyLayerButton->setPreferredSize(Vec2f(150,50)); ExampleGradientLayerButton->setText("Gradient Layer"); ExampleGradientLayerButton->setBackground(ExampleGradientLayer); ExampleGradientLayerButton->setActiveBackground(ExampleGradientLayer); ExampleGradientLayerButton->setRolloverBackground(ExampleGradientLayer); ExampleGradientLayerButton->setPreferredSize(Vec2f(150,50)); ExampleMaterialLayerButton->setText("Material Layer"); ExampleMaterialLayerButton->setBackground(ExampleMaterialLayer); ExampleMaterialLayerButton->setActiveBackground(ExampleMaterialLayer); ExampleMaterialLayerButton->setRolloverBackground(ExampleMaterialLayer); ExampleMaterialLayerButton->setPreferredSize(Vec2f(150,50)); ExampleMaterialLayerButton->setTextColor(Color4f(1.0,1.0,1.0,1.0)); ExampleMaterialLayerButton->setRolloverTextColor(Color4f(1.0,1.0,1.0,1.0)); ExampleMaterialLayerButton->setActiveTextColor(Color4f(1.0,1.0,1.0,1.0)); ExampleTextureLayerButton->setText("Texture Layer"); ExampleTextureLayerButton->setBackground(ExampleTextureLayer); ExampleTextureLayerButton->setActiveBackground(ExampleTextureLayer); ExampleTextureLayerButton->setRolloverBackground(ExampleTextureLayer); ExampleTextureLayerButton->setPreferredSize(Vec2f(150,50)); ExampleTextureLayerButton->setTextColor(Color4f(0.0,1.0,0.0,1.0)); ExampleTextureLayerButton->setRolloverTextColor(Color4f(0.0,1.0,0.0,1.0)); ExampleTextureLayerButton->setActiveTextColor(Color4f(0.0,1.0,0.0,1.0)); ExamplePatternLayerButton->setText("Pattern Layer"); ExamplePatternLayerButton->setBackground(ExamplePatternLayer); ExamplePatternLayerButton->setActiveBackground(ExamplePatternLayer); ExamplePatternLayerButton->setRolloverBackground(ExamplePatternLayer); ExamplePatternLayerButton->setPreferredSize(Vec2f(150,50)); ExamplePatternLayerButton->setTextColor(Color4f(0.0,1.0,0.0,1.0)); ExamplePatternLayerButton->setRolloverTextColor(Color4f(0.0,1.0,0.0,1.0)); ExamplePatternLayerButton->setActiveTextColor(Color4f(0.0,1.0,0.0,1.0)); ExampleGlassLayerButton->setText("Glass Layer"); ExampleGlassLayerButton->setBackground(ExampleGlassLayer); ExampleGlassLayerButton->setActiveBackground(ExampleGlassLayer); ExampleGlassLayerButton->setRolloverBackground(ExampleGlassLayer); ExampleGlassLayerButton->setPreferredSize(Vec2f(150,50)); ExampleGlassLayerButton->setTextColor(Color4f(0.0,0.0,0.0,1.0)); ExampleGlassLayerButton->setRolloverTextColor(Color4f(0.0,0.0,0.0,1.0)); ExampleGlassLayerButton->setActiveTextColor(Color4f(0.0,0.0,0.0,1.0)); ExampleGlassCompoundLayerButton->setText("GlassCompound Layer"); ExampleGlassCompoundLayerButton->setBackground(ExampleGlassCompoundLayer); ExampleGlassCompoundLayerButton->setActiveBackground(ExampleGlassCompoundLayer); ExampleGlassCompoundLayerButton->setRolloverBackground(ExampleGlassCompoundLayer); ExampleGlassCompoundLayerButton->setPreferredSize(Vec2f(150,50)); ExampleGlassCompoundLayerButton->setTextColor(Color4f(0.0,0.0,0.0,1.0)); ExampleGlassCompoundLayerButton->setRolloverTextColor(Color4f(0.0,0.0,0.0,1.0)); ExampleGlassCompoundLayerButton->setActiveTextColor(Color4f(0.0,0.0,0.0,1.0)); /****************************************************** Create a MainFrameBackground. For almost all Tutorials, this is simply a ColorLayer with a semi-transparent white Background. ******************************************************/ // Create The Main InternalWindow // Create Background to be used with the Main InternalWindow ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create(); MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5)); //InternalWindow Layout LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create(); InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create(); MainInternalWindow->pushToChildren(ExampleColorLayerButton); MainInternalWindow->pushToChildren(ExampleCompoundLayerButton); MainInternalWindow->pushToChildren(ExampleEmptyLayerButton); MainInternalWindow->pushToChildren(ExampleGradientLayerButton); MainInternalWindow->pushToChildren(ExampleMaterialLayerButton); MainInternalWindow->pushToChildren(ExampleTextureLayerButton); MainInternalWindow->pushToChildren(ExamplePatternLayerButton); MainInternalWindow->pushToChildren(ExampleGlassLayerButton); MainInternalWindow->pushToChildren(ExampleGlassCompoundLayerButton); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(MainInternalWindowBackground); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Create the UI Foreground Object UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create(); TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface); // Create the SimpleSceneManager helper sceneManager->setRoot(scene); // Add the UI Foreground Object to the Scene ViewportRefPtr TutorialViewport = sceneManager->getWindow()->getPort(0); TutorialViewport->addForeground(TutorialUIForeground); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow); // Show the whole Scene sceneManager->showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "04Background"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }