LayerRefPtr createComplexBackground(void)
{

    // Create complex Background 
    ColorLayerRefPtr ComplexBackgroundBase = OSG::ColorLayer::create();
    GradientLayerRefPtr ComplexBackgroundGradient1 = OSG::GradientLayer::create();
    GradientLayerRefPtr ComplexBackgroundGradient2 = OSG::GradientLayer::create();
    GradientLayerRefPtr ComplexBackgroundGradient3 = OSG::GradientLayer::create();
    CompoundLayerRefPtr ComplexBackgroundCompound1 = OSG::CompoundLayer::create();
    CompoundLayerRefPtr ComplexBackgroundCompound2 = OSG::CompoundLayer::create();
    CompoundLayerRefPtr ComplexBackground = OSG::CompoundLayer::create();

        ComplexBackgroundBase->setColor(Color4f(0.0, 0.0, .25, 1.0));

        ComplexBackgroundGradient1->editMFColors()->push_back(Color4f(1.0, 0.0, 0.0, 0.5));
		ComplexBackgroundGradient1->editMFStops()->push_back(0.0);
        ComplexBackgroundGradient1->editMFColors()->push_back(Color4f(0.5, 0.0, 0.0, 0.3));
		ComplexBackgroundGradient1->editMFStops()->push_back(1.0);
        ComplexBackgroundGradient1->setStartPosition(Vec2f(0.0f,0.0f));
        ComplexBackgroundGradient1->setEndPosition(Vec2f(1.0f,0.0f));

        ComplexBackgroundGradient2->editMFColors()->push_back(Color4f(.6, 0.0, 0.3, 1.0));
		ComplexBackgroundGradient2->editMFStops()->push_back(0.0);
        ComplexBackgroundGradient2->editMFColors()->push_back(Color4f(.2, 0.0, 0.3, 0.5));
		ComplexBackgroundGradient2->editMFStops()->push_back(1.0);
        ComplexBackgroundGradient2->setStartPosition(Vec2f(0.0f,0.0f));
        ComplexBackgroundGradient2->setEndPosition(Vec2f(0.0f,1.0f));

        ComplexBackgroundGradient3->editMFColors()->push_back(Color4f(0.0, 0.0, 0.2, 0.2));
		ComplexBackgroundGradient3->editMFStops()->push_back(0.0);
        ComplexBackgroundGradient3->editMFColors()->push_back(Color4f(0.0, 0.0, 0.2, 0.3));
		ComplexBackgroundGradient3->editMFStops()->push_back(1.0);
        ComplexBackgroundGradient3->setStartPosition(Vec2f(0.0f,0.0f));
        ComplexBackgroundGradient3->setEndPosition(Vec2f(1.0f,0.0f));

        ComplexBackgroundCompound1->pushToBackgrounds(ComplexBackgroundBase);
        ComplexBackgroundCompound1->pushToBackgrounds(ComplexBackgroundGradient1);

        ComplexBackgroundCompound2->pushToBackgrounds(ComplexBackgroundGradient2);
        ComplexBackgroundCompound2->pushToBackgrounds(ComplexBackgroundGradient3);

        ComplexBackground->pushToBackgrounds(ComplexBackgroundCompound1);
        ComplexBackground->pushToBackgrounds(ComplexBackgroundCompound2);

    return ComplexBackground;
}
Пример #2
0
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManagerRefPtr sceneManager = SimpleSceneManager::create();
        TutorialWindow->setDisplayCallback(boost::bind(display, sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, sceneManager));

        // Tell the Manager what to manage
        sceneManager->setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyTyped, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRefPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);
       
        // Make Main Scene Node and add the Torus
        NodeRefPtr scene = OSG::Node::create();
            scene->setCore(OSG::Group::create());
            scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRefPtr TutorialGraphics = OSG::Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        /******************************************************

                Create the Layers.

        ******************************************************/

        ColorLayerRefPtr ExampleColorLayer = OSG::ColorLayer::create();
        CompoundLayerRefPtr ExampleCompoundLayer = OSG::CompoundLayer::create();
        EmptyLayerRefPtr ExampleEmptyLayer = OSG::EmptyLayer::create();
        GradientLayerRefPtr ExampleGradientLayer = OSG::GradientLayer::create();
        MaterialLayerRefPtr ExampleMaterialLayer = OSG::MaterialLayer::create();
        TextureLayerRefPtr ExampleTextureLayer = OSG::TextureLayer::create();
        PatternLayerRefPtr ExamplePatternLayer = OSG::PatternLayer::create();
        GlassLayerRefPtr ExampleGlassLayer = OSG::GlassLayer::create();
        CompoundLayerRefPtr ExampleGlassCompoundLayer = OSG::CompoundLayer::create();

        /******************************************************

            The ColorLayer is a simple Layer
            having just a Color to it.

            -setColor(Color4f): Determine the Color of
                the Layer.

        ******************************************************/

            ExampleColorLayer->setColor(Color4f(1.0,0.0,0.0,1.0));
        
        /******************************************************

                The CompoundLayer allows you to 
                combine multiple Backgrounds into one.

                The Backgrounds are added sequentially;
                so in this example the 
                ExampleTextureLayer would be added 
                first, and the ExampleGradientLayer
                rendered on top of it.  

                -getBackgrounds().push_back(BackgroundName):
                    Adds a Background to the 
                    CompoundBackground.

        ******************************************************/

            ExampleCompoundLayer->pushToBackgrounds(ExampleTextureLayer);
            ExampleCompoundLayer->pushToBackgrounds(ExampleGradientLayer);
        
        /******************************************************

                The EmptyLayer is a Background
                with no attributes.

        ******************************************************/

            // Nothing!
            
        /******************************************************

                The GradientLayer is a Background
                which displays a gradient of Color.

                -getColors().push_back(Color4f): Determines the 
                    starting Color for the gradient.
                -getColors().push_back(Color4f): Determines the
                    ending Color for the gradient.
                -setOrientation(ENUM): Determines the
                    gradient alignment.  Takes 
                    HORIZONTAL_ORIENTATION or 
                    VERTICAL_ORIENTATION arguments.

        ******************************************************/


            ExampleGradientLayer->editMFColors()->push_back(Color4f(1.0, 0.0, 0.0, 1.0));
            ExampleGradientLayer->editMFStops()->push_back(0.0);
            ExampleGradientLayer->editMFColors()->push_back(Color4f(0.0, 1.0, 0.0, 0.75));
            ExampleGradientLayer->editMFStops()->push_back(0.5);
            ExampleGradientLayer->editMFColors()->push_back(Color4f(0.0, 0.0, 1.0, 0.5));
            ExampleGradientLayer->editMFStops()->push_back(1.0);
            ExampleGradientLayer->setStartPosition(Vec2f(0.2f,0.2f));
            ExampleGradientLayer->setEndPosition(Vec2f(.6f,0.6f));
            ExampleGradientLayer->setSpreadMethod(GradientLayer::SPREAD_REFLECT);
            
        /******************************************************

                The MaterialLayer is a Background
                which is created using a Material (also
                created here).

                -setMaterial(MaterialName): Determine
                    which Material will be used to 
                    create the Background.

        ******************************************************/    
        // Creates Material
        ChunkMaterialRefPtr LayerMaterial = ChunkMaterial::create();
        MaterialChunkRefPtr LayerMaterialChunk = MaterialChunk::create();
          LayerMaterialChunk->setAmbient(Color4f(1.0,0.0,0.0,1.0));
          LayerMaterialChunk->setDiffuse(Color4f(0.0,1.0,0.0,1.0));
          LayerMaterialChunk->setSpecular(Color4f(0.0,0.0,1.0,1.0));

            LayerMaterial->addChunk(LayerMaterialChunk);

        // Edit MaterialLayer
            ExampleMaterialLayer->setMaterial(LayerMaterial);
            
        /******************************************************

                The TextureLayer is a Background
                which is created using a Texture (also
                created here).

                -setTexture(TextureName): Determine
                    which Texture will be used to 
                    create the Background.

        ******************************************************/   
        // Creates Texture from Image
        TextureObjChunkRefPtr LayerTextureObjChunk = TextureObjChunk::create();
        ImageRefPtr LoadedImage = ImageFileHandler::the()->read("Data/Checker.jpg");    
            LayerTextureObjChunk->setImage(LoadedImage);

        // Edit TextureLayer
            ExampleTextureLayer->setTexture(LayerTextureObjChunk);

        /******************************************************

                The PatternLayer is a Background
                which is created using a Texture (also
                created here).

                -setTexture(TextureName): Determine
                    which Texture will be used to 
                    create the Background.
                -setPatternSize(Vec2f):
                -setVerticalAlignment():
                -setHorizontalAlignment():
                -setHorizontalRepeat():
                -setVerticalRepeat():
                -setHorizontalRepeatValue():
                -setVerticalRepeatValue():

        ******************************************************/  
        
       TextureObjChunkRefPtr LayerPatternChunk = TextureObjChunk::create();
       //ImageRefPtr LoadedImage = ImageFileHandler::the()->read("Data/Checker.jpg");    
            LayerPatternChunk->setImage(LoadedImage);
            LayerPatternChunk->setWrapS(GL_REPEAT);
            LayerPatternChunk->setWrapT(GL_CLAMP_TO_EDGE);

            ExamplePatternLayer->setTexture(LayerPatternChunk);
            ExamplePatternLayer->setPatternSize(Vec2f(50.0f,50.0f));
            ExamplePatternLayer->setVerticalAlignment(0.5);
            ExamplePatternLayer->setHorizontalAlignment(0.0);
            ExamplePatternLayer->setHorizontalRepeat(PatternLayer::PATTERN_REPEAT_BY_POINT);
            ExamplePatternLayer->setVerticalRepeat(PatternLayer::PATTERN_REPEAT_ABSOLUTE);
            ExamplePatternLayer->setHorizontalRepeatValue(1.0);
            ExamplePatternLayer->setVerticalRepeatValue(2.0);
        /******************************************************

        ******************************************************/
        ExampleGlassLayer->setCenterColor(Color4f(1.0f,1.0f,1.0f,0.0f));
        ExampleGlassLayer->setEdgeColor(Color4f(1.0f,1.0f,1.0f,0.7f));

        /******************************************************

        ******************************************************/
        ExampleGlassCompoundLayer->pushToBackgrounds(ExampleColorLayer);
        ExampleGlassCompoundLayer->pushToBackgrounds(ExampleGlassLayer);
        
        /******************************************************

                Create and edit Button Components to
                display the Layers.

        ******************************************************/

        ButtonRefPtr ExampleColorLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleCompoundLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleEmptyLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleGradientLayerButton = OSG::Button::create();    
        ButtonRefPtr ExampleMaterialLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleTextureLayerButton = OSG::Button::create();
        ButtonRefPtr ExamplePatternLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleGlassLayerButton = OSG::Button::create();
        ButtonRefPtr ExampleGlassCompoundLayerButton = OSG::Button::create();
        

            ExampleColorLayerButton->setText("Color Layer");
            ExampleColorLayerButton->setBackground(ExampleColorLayer);
            ExampleColorLayerButton->setActiveBackground(ExampleColorLayer);
            ExampleColorLayerButton->setRolloverBackground(ExampleColorLayer);
            ExampleColorLayerButton->setPreferredSize(Vec2f(150,50));

            ExampleCompoundLayerButton->setText("Compound Layer");
            ExampleCompoundLayerButton->setBackground(ExampleCompoundLayer);
            ExampleCompoundLayerButton->setActiveBackground(ExampleCompoundLayer);
            ExampleCompoundLayerButton->setRolloverBackground(ExampleCompoundLayer);
            ExampleCompoundLayerButton->setPreferredSize(Vec2f(150,50));

            ExampleEmptyLayerButton->setText("Empty Layer");
            ExampleEmptyLayerButton->setBackground(ExampleEmptyLayer);
            ExampleEmptyLayerButton->setActiveBackground(ExampleEmptyLayer);
            ExampleEmptyLayerButton->setRolloverBackground(ExampleEmptyLayer);
            ExampleEmptyLayerButton->setPreferredSize(Vec2f(150,50));

            ExampleGradientLayerButton->setText("Gradient Layer");
            ExampleGradientLayerButton->setBackground(ExampleGradientLayer);
            ExampleGradientLayerButton->setActiveBackground(ExampleGradientLayer);
            ExampleGradientLayerButton->setRolloverBackground(ExampleGradientLayer);
            ExampleGradientLayerButton->setPreferredSize(Vec2f(150,50));
        
            ExampleMaterialLayerButton->setText("Material Layer");
            ExampleMaterialLayerButton->setBackground(ExampleMaterialLayer);
            ExampleMaterialLayerButton->setActiveBackground(ExampleMaterialLayer);
            ExampleMaterialLayerButton->setRolloverBackground(ExampleMaterialLayer);
            ExampleMaterialLayerButton->setPreferredSize(Vec2f(150,50));
            ExampleMaterialLayerButton->setTextColor(Color4f(1.0,1.0,1.0,1.0));
            ExampleMaterialLayerButton->setRolloverTextColor(Color4f(1.0,1.0,1.0,1.0));
            ExampleMaterialLayerButton->setActiveTextColor(Color4f(1.0,1.0,1.0,1.0));

            ExampleTextureLayerButton->setText("Texture Layer");
            ExampleTextureLayerButton->setBackground(ExampleTextureLayer);
            ExampleTextureLayerButton->setActiveBackground(ExampleTextureLayer);
            ExampleTextureLayerButton->setRolloverBackground(ExampleTextureLayer);
            ExampleTextureLayerButton->setPreferredSize(Vec2f(150,50));
            ExampleTextureLayerButton->setTextColor(Color4f(0.0,1.0,0.0,1.0));
            ExampleTextureLayerButton->setRolloverTextColor(Color4f(0.0,1.0,0.0,1.0));
            ExampleTextureLayerButton->setActiveTextColor(Color4f(0.0,1.0,0.0,1.0));
        
            ExamplePatternLayerButton->setText("Pattern Layer");
            ExamplePatternLayerButton->setBackground(ExamplePatternLayer);
            ExamplePatternLayerButton->setActiveBackground(ExamplePatternLayer);
            ExamplePatternLayerButton->setRolloverBackground(ExamplePatternLayer);
            ExamplePatternLayerButton->setPreferredSize(Vec2f(150,50));
            ExamplePatternLayerButton->setTextColor(Color4f(0.0,1.0,0.0,1.0));
            ExamplePatternLayerButton->setRolloverTextColor(Color4f(0.0,1.0,0.0,1.0));
            ExamplePatternLayerButton->setActiveTextColor(Color4f(0.0,1.0,0.0,1.0));
        
            ExampleGlassLayerButton->setText("Glass Layer");
            ExampleGlassLayerButton->setBackground(ExampleGlassLayer);
            ExampleGlassLayerButton->setActiveBackground(ExampleGlassLayer);
            ExampleGlassLayerButton->setRolloverBackground(ExampleGlassLayer);
            ExampleGlassLayerButton->setPreferredSize(Vec2f(150,50));
            ExampleGlassLayerButton->setTextColor(Color4f(0.0,0.0,0.0,1.0));
            ExampleGlassLayerButton->setRolloverTextColor(Color4f(0.0,0.0,0.0,1.0));
            ExampleGlassLayerButton->setActiveTextColor(Color4f(0.0,0.0,0.0,1.0));
        
            ExampleGlassCompoundLayerButton->setText("GlassCompound Layer");
            ExampleGlassCompoundLayerButton->setBackground(ExampleGlassCompoundLayer);
            ExampleGlassCompoundLayerButton->setActiveBackground(ExampleGlassCompoundLayer);
            ExampleGlassCompoundLayerButton->setRolloverBackground(ExampleGlassCompoundLayer);
            ExampleGlassCompoundLayerButton->setPreferredSize(Vec2f(150,50));
            ExampleGlassCompoundLayerButton->setTextColor(Color4f(0.0,0.0,0.0,1.0));
            ExampleGlassCompoundLayerButton->setRolloverTextColor(Color4f(0.0,0.0,0.0,1.0));
            ExampleGlassCompoundLayerButton->setActiveTextColor(Color4f(0.0,0.0,0.0,1.0));


        
        /******************************************************

                Create a MainFrameBackground.  For almost
                all Tutorials, this is simply a 
                ColorLayer with a semi-transparent
                white Background.

        ******************************************************/

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRefPtr MainInternalWindowBackground = OSG::ColorLayer::create();
            MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        //InternalWindow Layout
        LayoutRefPtr MainInternalWindowLayout = OSG::FlowLayout::create();

        InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create();

           MainInternalWindow->pushToChildren(ExampleColorLayerButton);
           MainInternalWindow->pushToChildren(ExampleCompoundLayerButton);
           MainInternalWindow->pushToChildren(ExampleEmptyLayerButton);
           MainInternalWindow->pushToChildren(ExampleGradientLayerButton);
           MainInternalWindow->pushToChildren(ExampleMaterialLayerButton);
           MainInternalWindow->pushToChildren(ExampleTextureLayerButton);
           MainInternalWindow->pushToChildren(ExamplePatternLayerButton);
           MainInternalWindow->pushToChildren(ExampleGlassLayerButton);
           MainInternalWindow->pushToChildren(ExampleGlassCompoundLayerButton);
           MainInternalWindow->setLayout(MainInternalWindowLayout);
           MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
           MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
           MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
           MainInternalWindow->setDrawTitlebar(false);
           MainInternalWindow->setResizable(false);
        
        // Create the Drawing Surface
        UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create();
            TutorialDrawingSurface->setGraphics(TutorialGraphics);
            TutorialDrawingSurface->setEventProducer(TutorialWindow);
        
        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRefPtr TutorialUIForeground = OSG::UIForeground::create();

            TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Create the SimpleSceneManager helper
        sceneManager->setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRefPtr TutorialViewport = sceneManager->getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager->showAll();

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                WinSize,
                "04Background");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}