bool UndercoverGameScene::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); ControlButton* back = ControlButton::create("Back", "Arial", 40); back->addTargetWithActionForControlEvents(this, cccontrol_selector(UndercoverGameScene::buttonBack), Control::EventType::TOUCH_UP_INSIDE); back->setAnchorPoint(Point(0.5,0.5)); back->setZoomOnTouchDown(true); back->setPosition(Vec2(visibleSize.width - 100, visibleSize.height - 100)); this->addChild(back, 1); return true; }
ControlButton * createBtn(float x, float y, const char * normalBg, const char * pressBg, Ref* target, Control::Handler action) { Scale9Sprite * spNormalBg = createDotaScale9Sprite(normalBg); Scale9Sprite * spPressBg = createDotaScale9Sprite(pressBg); ControlButton *btn = ControlButton::create(spNormalBg); if (spPressBg) btn->setBackgroundSpriteForState(spPressBg, Control::State::HIGH_LIGHTED); btn->setAnchorPoint(Vec2(0, 0)); btn->setPosition(x, y); btn->setZoomOnTouchDown(false); btn->setPreferredSize(spNormalBg->getOriginalSize()); if (target && action) btn->addTargetWithActionForControlEvents(target, action, Control::EventType::TOUCH_UP_INSIDE); return btn; }