void GroupObjectImplementation::removeMember(SceneObject* member) { ManagedReference<SceneObject*> obj = member; for (int i = 0; i < groupMembers.size(); i++) { SceneObject* scno = groupMembers.get(i).get().get(); if (scno == member) { GroupObjectDeltaMessage6* grp = new GroupObjectDeltaMessage6(_this.get()); grp->startUpdate(1); groupMembers.remove(i, grp); grp->close(); broadcastMessage(grp); } } if (member->isPlayerCreature()) { // Remove member's pets CreatureObject* playerCreature = cast<CreatureObject*>(member); RemovePetsFromGroupTask* task = new RemovePetsFromGroupTask(playerCreature, _this.get()); task->execute(); //Close any open Group SUIs. ManagedReference<PlayerObject*> ghost = playerCreature->getPlayerObject(); if (ghost != NULL) { ghost->closeSuiWindowType(SuiWindowType::GROUP_LOOT_RULE); ghost->closeSuiWindowType(SuiWindowType::GROUP_LOOT_CHANGED); ghost->closeSuiWindowType(SuiWindowType::GROUP_LOOT_PICK_LOOTER); } //Reset Master Looter if needed. if (getMasterLooterID() == playerCreature->getObjectID()) { ManagedReference<CreatureObject*> groupLeader = (getLeader()).castTo<CreatureObject*>(); GroupManager::instance()->changeMasterLooter(_this.get(), groupLeader, false); } if (hasSquadLeader()) { removeGroupModifiers(playerCreature); } if (playerCreature->getPlayerObject() != NULL) { PlayerObject* ghost = playerCreature->getPlayerObject(); ghost->removeWaypointBySpecialType(WaypointObject::SPECIALTYPE_NEARESTMISSIONFORGROUP); } scheduleUpdateNearestMissionForGroup(playerCreature->getPlanetCRC()); } calcGroupLevel(); }
void MissionObjectImplementation::updateMissionLocation() { if (getMissionObjective() == NULL || getMissionObjective()->getPlayerOwner() == NULL) { return; } CreatureObject* playerCreature = getMissionObjective()->getPlayerOwner().castTo<CreatureObject*>(); ManagedReference<WaypointObject* > waypointToMission = this->waypointToMission; if (playerCreature != NULL && waypointToMission != NULL) { MissionObjectDeltaMessage3* dmiso3 = new MissionObjectDeltaMessage3(_this.get()); dmiso3->updateWaypoint(waypointToMission); dmiso3->close(); playerCreature->sendMessage(dmiso3); if (playerCreature->isGrouped() && playerCreature->getGroup() != NULL) { GroupObject* group = playerCreature->getGroup(); group->scheduleUpdateNearestMissionForGroup(playerCreature->getPlanetCRC()); } } }