int main(int argc, void ** argv) { Demo app; app.Initialize(&argc, argv); app.Execute(); return 0; }
int main() { Demo* currentDemo = 0; bool isRunning = true; char choice; do { cout << "** Procedural Content Generation using Generative Grammars **\n\n"; cout << "Select demo:\n"; cout << " Demo 1: Quest Generation (Description)\n"; cout << " Demo 2: Weapon Generation\n"; cout << " 'q' to quit\n\n"; cout << "(Number)> "; choice = cin.get(); if( currentDemo != 0 ) { delete currentDemo; currentDemo = 0; } switch (choice) { case '1': currentDemo = new DemoQuests(); break; case '2': currentDemo = new DemoWeapons(); break; case 'q': isRunning = false; break; } if( currentDemo!= 0 ) { currentDemo->Initialize(); currentDemo->Run(); cin.get(); // registers 2 enters for some reason :/ #ifdef WINDOWS_PLATFORM system("cls"); #else system("clear"); #endif } } while ( isRunning ); delete currentDemo; return 0; }
int TLOC_MAIN(int , char *[]) { Demo demo; demo.Initialize(core_ds::MakeTuple(800, 600)); demo.Run(); //------------------------------------------------------------------------ // Exiting TLOC_LOG_CORE_INFO() << "Exiting normally"; return 0; }
int main( int argc, char * argv[] ) { int displayWidth = DisplayWidth; int displayHeight = DisplayHeight; if ( !OpenDisplay( "Fiedler's Cubes", displayWidth, displayHeight ) ) { printf( "failed to open display!\n" ); return 1; } HideMouseCursor(); int currentDemo = 0; Demo * demo = CreateDemo( 0, displayWidth, displayHeight ); assert( demo ); demo->Initialize(); bool shadows = true; while ( true ) { platform::Input input = platform::Input::Sample(); if ( input.alt ) { int demoIndex = -1; if ( input.one ) demoIndex = 0; if ( input.two ) demoIndex = 1; if ( input.three ) demoIndex = 2; if ( input.four ) demoIndex = 3; if ( input.five ) demoIndex = 4; if ( input.six ) demoIndex = 5; if ( input.seven ) demoIndex = 6; if ( input.eight ) demoIndex = 7; if ( input.nine ) demoIndex = 8; if ( input.zero ) demoIndex = 9; if ( input.f4 ) break; static bool enterDownLastFrame = false; if ( input.enter && !enterDownLastFrame ) shadows = !shadows; enterDownLastFrame = input.enter; if ( demoIndex != -1 ) { Demo * newDemo = CreateDemo( demoIndex, displayWidth, displayHeight ); if ( newDemo ) { ClearDisplay( displayWidth, displayHeight ); delete demo; demo = newDemo; assert( demo ); demo->Initialize(); currentDemo = demoIndex; } } } static bool escapeDownLastFrame = false; if ( input.escape && !escapeDownLastFrame ) { ClearDisplay( displayWidth, displayHeight ); delete demo; demo = CreateDemo( currentDemo, displayWidth, displayHeight ); assert( demo ); demo->Initialize(); } escapeDownLastFrame = input.escape; demo->ProcessInput( !input.alt ? input : platform::Input() ); demo->Update( DeltaTime ); demo->Render( DeltaTime, shadows ); UpdateDisplay( 1 ); demo->PostRender(); } CloseDisplay(); delete demo; return 0; }