int main(int argc, char *argv[]) { Property config; config.fromCommand(argc,argv); Network yarp; Port client_port; std::string servername= config.find("server").asString().c_str(); client_port.open("/demo/client"); if (!yarp.connect("/demo/client",servername.c_str())) { std::cout << "Error! Could not connect to server " << servername << std::endl; return -1; } Demo demo; demo.yarp().attachAsClient(client_port); // Let's chat with the server! std::cout << "Hey are you up and running?" << std::endl; while(!demo.is_running()) { std::cout << "No? Well... start!" << std::endl; demo.start(); } std::cout << "Wonderful! I have a question for you... so, what's the answer??" << std::endl; int32_t answer=demo.get_answer(); std::cout << "What?? " << answer << "?? Are you kidding??"; answer = demo.add_one(answer); std::cout << " It's definitely " << answer << "!!" << std::endl; demo.set_answer(answer); std::cout << "Got it? So, repeat after me: the answer is ... " << demo.get_answer() << "! Great!" << std::endl; std::cout << "Ok you can relax now, I'll leave you alone" << std::endl; demo.stop(); std::cout<<"Bye" << std::endl; return 0; }
int main(int argc, char *argv[]) { Property config; config.fromCommand(argc,argv); Network yarp; /* This port will be used to talk to the remote server*/ Port client_port; std::string servername= config.find("server").asString().c_str(); client_port.open("/demo/client"); /* connect to server */ if (!yarp.connect("/demo/client",servername.c_str())) { std::cout << "Error! Could not connect to server " << servername << std::endl; return -1; } /* Instatate proxy object and attach it to the port -- the proxy will use this port to talk to the server*/ Demo demo; demo.yarp().attachAsClient(client_port); /* Now we are ready to chat with the server! */ /* Notice that from now on we will invoke only the server methods declared in demo.thrift/Demo.h */ std::cout << "Hey are you up and running?" << std::endl; while(!demo.is_running()) { std::cout << "No? Well... start!" << std::endl; demo.start(); } std::cout << "Wonderful! I have a question for you... so, what's the answer??" << std::endl; int32_t answer=demo.get_answer(); std::cout << "What?? " << answer << "?? Are you kidding??"; answer = demo.add_one(answer); std::cout << " It's definitely " << answer << "!!" << std::endl; demo.set_answer(answer); std::cout << "Got it? So, repeat after me: the answer is ... " << demo.get_answer() << "! Great!" << std::endl; std::cout << "Ok you can relax now, I'll leave you alone" << std::endl; demo.stop(); std::cout<<"Bye" << std::endl; return 0; }
int main() { System::inst().init(); Demo *demo = new Demo(); if (demo->initOk()) { TextureManager::inst().init(); TextureManager::inst().loadImages(); ShaderManager::inst().init(); // demo->addScene("core", new TestCoreProfileScene()); // demo->addSceneToTimeline("core", 0, 1000000, 0); // demo->addScene("terrain", new TerrainScene()); // demo->addSceneToTimeline("terrain", 0, 1000000, 0); demo->addScene("heightmap", new HeightMapScene()); demo->addSceneToTimeline("heightmap", 0, 1000000, 0); // demo->addScene("warping", new WarpingScene()); // demo->addSceneToTimeline("warping", 0, 1000000, 0); TextureManager::inst().uploadImages(); ShaderManager::inst().loadShaders(); demo->initEffects(); demo->start(); System::inst().setWindowTitle("BMT::re engine test"); bool demorunning = true; while (demorunning) { System::inst().update(); //too often title updating kills gnome-shell static int lastUpdate = System::inst().getTime(); if (System::inst().getTime() - lastUpdate > 200) { stringstream ss; // ss << "time = " << System::inst().getTime() << " fps = " << System::inst().getFPS(); ss << System::inst().getFPS() << " fps"; System::inst().setWindowTitle(ss.str().c_str()); lastUpdate = System::inst().getTime(); } demorunning = System::inst().pollEvents() && System::inst().isRunning(); demo->update(); demo->draw(); System::inst().swapBuffers(); } demo->stop(); } // Clean up everything delete demo; // Exit program return 0; }
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { #else int main(void) { #endif //first initialize system g_system.init(); //and then the demo Demo *demo = new Demo("data/script.txt"); //all ok? if (demo->initOk()) { g_demo = demo; //initalize managers g_textures.init(); g_shaders.init(); g_textures.loadImages(); // g_system.loadMeshes(); g_fonts.loadFonts(); //initialize the actual demo demo->addScene("heart", new Heart()); demo->addScene("metablob", new Metablob()); demo->addScene("brain", new Brain()); demo->addScene("ear", new EarScene()); demo->addScene("pandazoom", new PandaZoomScene()); demo->addScene("credits", new CreditsScene()); // demo->addScene("treescene", new TreeScene()); //construct the timeline // demo->addSceneToTimeline("heart", 0, 4470, 1000); // demo->addSceneToTimeline("metablob", 4470, 26180, 2000); // demo->addSceneToTimeline("brain", 26180, 62300, 3000); demo->addSceneToTimeline("pandazoom", 0, 260000, 2000); // demo->addSceneToTimeline("ear", 0, 260000, 2000); // demo->addSceneToTimeline("credits", 0, 260000, 2000); //Наш примерный таймлайн // начало конец длител музыка рисуется // 0 4670 4670 mute хз // 4670 26180 21510 beat сцена1 // 26180 62300 36120 пиу-пиу+beat1+beat2 сцена2 // 62300 69840 7540 пиу-пиу+beat1 сцена2' // 69840 72320 2480 дзззз какой-то переход // 72320 82100 9780 новая пищалка сцена3 // 82100 90160 8060 она же+ещё эффект сцена3' // 90160 114389 24229 то же+бубен фигачит сцена3'' // 114389 122159 7770 то же без пищ соло хз // 122159 146200 24041 фигачит мягко сцена4 // 146200 170090 23890 фигачит космос сцена5 // 170090 182370 12280 трааанс сцена6 // 182370 246258 63888 транс+дисторшн сцена7 // 246258 260000 13742 просто дисторшн титры // demo->addSceneToTimeline("treescene", 0, 240500, 666); //init the demo and play g_textures.uploadImages(); g_system.uploadMeshes(); g_shaders.loadShaders(); demo->initEffects(); g_system.dumpState(); demo->start(); bool demorunning = true; while (demorunning) { //process keyboard input and adjust demo accordingly g_system.handleInput(demo); //update the system (sync etc) g_system.update(); //update fft data g_pitch.update(); stringstream ss; ss << "time = " << g_system.getTime() << " fps = " << g_system.getFPS(); g_system.setWindowTitle(ss.str()); // g_system.setWindowTitle("BMT :: Demo"); demorunning = g_system.pollEvents() && g_system.demoRunning(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); demo->update(); demo->draw(); g_system.swapBuffers(); } demo->stop(); g_textures.dumpUnusedImages(); } delete demo; return 0; }