void saveMenu(Display& game) { Sleep(500); UserInterface menu(0, 0, 0, 0); int worldAmount = game.getSaveAmount(); bool exitFlag = false; if (worldAmount == 0) { menu.addSection("New Save", true, true); menu.addSection("1.Exit", true, true); while (exitFlag == false) { menu.update(); if (menu.isSectionActivated()) { switch (menu.getActivatedSection()) { case 1: game.saveWorld(); case 2: exitFlag = true; break; } } } } else { for (int i = 1; i <= worldAmount; i++) { stringstream filename; if (i < 10) { filename << "World" << "0" << i << ".dat"; } else { filename << "World" << i << ".dat"; } menu.addSection(filename.str(), true, true); } menu.addSection("New Save", true, true); menu.addSection("Exit", true, true); } while (exitFlag == false) { menu.update(); if (menu.isSectionActivated()) { if (menu.getActivatedSection() == worldAmount + 1) { exitFlag = true; game.saveWorld(); continue; } if (menu.getActivatedSection() == worldAmount + 2) { exitFlag = true; continue; } stringstream filename; if (menu.getActivatedSection()<10) { filename << "Saves\\" << "World" << "0" << menu.getActivatedSection() << ".dat"; game.saveWorld(filename.str()); exitFlag = true; } else { filename << "Saves\\" << "World" << menu.getActivatedSection() << ".dat"; game.saveWorld(filename.str()); exitFlag = true; } } } menu.isHidden(true); Sleep(250); return; }
void loadMenu(Display& game) { clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT); Sleep(500); UserInterface menu(0, 0, 0, 0); int worldAmount = game.getSaveAmount(); bool exitFlag = false; if (worldAmount == 0) { menu.addSection("No Saves...", false, true); menu.addSection("Exit", true, true); while (exitFlag == false) { menu.update(); if (menu.isSectionActivated()) { clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT); exitFlag = true; } } } else { for (int i = 1; i <= worldAmount; i++) { stringstream filename; if (i < 10) { filename << "World" << "0" << i << ".dat"; } else { filename << "World" << i << ".dat"; } menu.addSection(filename.str(), true, true); } menu.addSection("Exit", true, true); } while (exitFlag == false) { menu.update(); if (menu.isSectionActivated()) { if (menu.getActivatedSection() == worldAmount + 1) { clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT); exitFlag = true; continue; } stringstream filename; if (menu.getActivatedSection()<10) { clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT); filename << "Saves\\" << "World" << "0" << menu.getActivatedSection() << ".dat"; game.loadWorld(filename.str()); exitFlag = true; } else { clearScreenPart(DEFAULT_CLEAR_WIDTH, DEFAULT_CLEAR_HEIGHT); filename << "Saves\\" << "World" << menu.getActivatedSection() << ".dat"; game.loadWorld(filename.str()); exitFlag = true; } } } menu.isHidden(true); Sleep(250); return; }