/// \brief Run checkers for evaluating a call. /// Only one checker will evaluate the call. void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst, const ExplodedNodeSet &Src, const CallEvent &Call, ExprEngine &Eng) { const CallExpr *CE = cast<CallExpr>(Call.getOriginExpr()); for (ExplodedNodeSet::iterator NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) { ExplodedNode *Pred = *NI; bool anyEvaluated = false; ExplodedNodeSet checkDst; NodeBuilder B(Pred, checkDst, Eng.getBuilderContext()); // Check if any of the EvalCall callbacks can evaluate the call. for (std::vector<EvalCallFunc>::iterator EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end(); EI != EE; ++EI) { ProgramPoint::Kind K = ProgramPoint::PostStmtKind; const ProgramPoint &L = ProgramPoint::getProgramPoint(CE, K, Pred->getLocationContext(), EI->Checker); bool evaluated = false; { // CheckerContext generates transitions(populates checkDest) on // destruction, so introduce the scope to make sure it gets properly // populated. CheckerContext C(B, Eng, Pred, L); evaluated = (*EI)(CE, C); } assert(!(evaluated && anyEvaluated) && "There are more than one checkers evaluating the call"); if (evaluated) { anyEvaluated = true; Dst.insert(checkDst); #ifdef NDEBUG break; // on release don't check that no other checker also evals. #endif } } // If none of the checkers evaluated the call, ask ExprEngine to handle it. if (!anyEvaluated) { NodeBuilder B(Pred, Dst, Eng.getBuilderContext()); Eng.defaultEvalCall(B, Pred, Call); } } }
bool OSAtomicChecker::evalOSAtomicCompareAndSwap(const CallExpr *CE, ExprEngine &Eng, ExplodedNode *Pred, ExplodedNodeSet &Dst) const { // Not enough arguments to match OSAtomicCompareAndSwap? if (CE->getNumArgs() != 3) return false; ASTContext &Ctx = Eng.getContext(); const Expr *oldValueExpr = CE->getArg(0); QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType()); const Expr *newValueExpr = CE->getArg(1); QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType()); // Do the types of 'oldValue' and 'newValue' match? if (oldValueType != newValueType) return false; const Expr *theValueExpr = CE->getArg(2); const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>(); // theValueType not a pointer? if (!theValueType) return false; QualType theValueTypePointee = Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType(); // The pointee must match newValueType and oldValueType. if (theValueTypePointee != newValueType) return false; static SimpleProgramPointTag OSAtomicLoadTag("OSAtomicChecker : Load"); static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store"); // Load 'theValue'. ProgramStateRef state = Pred->getState(); const LocationContext *LCtx = Pred->getLocationContext(); ExplodedNodeSet Tmp; SVal location = state->getSVal(theValueExpr, LCtx); // Here we should use the value type of the region as the load type, because // we are simulating the semantics of the function, not the semantics of // passing argument. So the type of theValue expr is not we are loading. // But usually the type of the varregion is not the type we want either, // we still need to do a CastRetrievedVal in store manager. So actually this // LoadTy specifying can be omitted. But we put it here to emphasize the // semantics. QualType LoadTy; if (const TypedValueRegion *TR = dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) { LoadTy = TR->getValueType(); } Eng.evalLoad(Tmp, CE, theValueExpr, Pred, state, location, &OSAtomicLoadTag, LoadTy); if (Tmp.empty()) { // If no nodes were generated, other checkers must have generated sinks. // We return an empty Dst. return true; } for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end(); I != E; ++I) { ExplodedNode *N = *I; ProgramStateRef stateLoad = N->getState(); // Use direct bindings from the environment since we are forcing a load // from a location that the Environment would typically not be used // to bind a value. SVal theValueVal_untested = stateLoad->getSVal(theValueExpr, LCtx, true); SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr, LCtx); // FIXME: Issue an error. if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) { return false; } DefinedOrUnknownSVal theValueVal = cast<DefinedOrUnknownSVal>(theValueVal_untested); DefinedOrUnknownSVal oldValueVal = cast<DefinedOrUnknownSVal>(oldValueVal_untested); SValBuilder &svalBuilder = Eng.getSValBuilder(); // Perform the comparison. DefinedOrUnknownSVal Cmp = svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal); ProgramStateRef stateEqual = stateLoad->assume(Cmp, true); // Were they equal? if (stateEqual) { // Perform the store. ExplodedNodeSet TmpStore; SVal val = stateEqual->getSVal(newValueExpr, LCtx); // Handle implicit value casts. if (const TypedValueRegion *R = dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) { val = svalBuilder.evalCast(val,R->getValueType(), newValueExpr->getType()); } Eng.evalStore(TmpStore, CE, theValueExpr, N, stateEqual, location, val, &OSAtomicStoreTag); if (TmpStore.empty()) { // If no nodes were generated, other checkers must have generated sinks. // We return an empty Dst. return true; } StmtNodeBuilder B(TmpStore, Dst, Eng.getBuilderContext()); // Now bind the result of the comparison. for (ExplodedNodeSet::iterator I2 = TmpStore.begin(), E2 = TmpStore.end(); I2 != E2; ++I2) { ExplodedNode *predNew = *I2; ProgramStateRef stateNew = predNew->getState(); // Check for 'void' return type if we have a bogus function prototype. SVal Res = UnknownVal(); QualType T = CE->getType(); if (!T->isVoidType()) Res = Eng.getSValBuilder().makeTruthVal(true, T); B.generateNode(CE, predNew, stateNew->BindExpr(CE, LCtx, Res), this); } } // Were they not equal? if (ProgramStateRef stateNotEqual = stateLoad->assume(Cmp, false)) { // Check for 'void' return type if we have a bogus function prototype. SVal Res = UnknownVal(); QualType T = CE->getType(); if (!T->isVoidType()) Res = Eng.getSValBuilder().makeTruthVal(false, CE->getType()); StmtNodeBuilder B(N, Dst, Eng.getBuilderContext()); B.generateNode(CE, N, stateNotEqual->BindExpr(CE, LCtx, Res), this); } } return true; }