コード例 #1
0
/// \brief Run checkers for evaluating a call.
/// Only one checker will evaluate the call.
void CheckerManager::runCheckersForEvalCall(ExplodedNodeSet &Dst,
                                            const ExplodedNodeSet &Src,
                                            const CallEvent &Call,
                                            ExprEngine &Eng) {
  const CallExpr *CE = cast<CallExpr>(Call.getOriginExpr());
  for (ExplodedNodeSet::iterator
         NI = Src.begin(), NE = Src.end(); NI != NE; ++NI) {
    ExplodedNode *Pred = *NI;
    bool anyEvaluated = false;

    ExplodedNodeSet checkDst;
    NodeBuilder B(Pred, checkDst, Eng.getBuilderContext());

    // Check if any of the EvalCall callbacks can evaluate the call.
    for (std::vector<EvalCallFunc>::iterator
           EI = EvalCallCheckers.begin(), EE = EvalCallCheckers.end();
         EI != EE; ++EI) {
      ProgramPoint::Kind K = ProgramPoint::PostStmtKind;
      const ProgramPoint &L = ProgramPoint::getProgramPoint(CE, K,
                                Pred->getLocationContext(), EI->Checker);
      bool evaluated = false;
      { // CheckerContext generates transitions(populates checkDest) on
        // destruction, so introduce the scope to make sure it gets properly
        // populated.
        CheckerContext C(B, Eng, Pred, L);
        evaluated = (*EI)(CE, C);
      }
      assert(!(evaluated && anyEvaluated)
             && "There are more than one checkers evaluating the call");
      if (evaluated) {
        anyEvaluated = true;
        Dst.insert(checkDst);
#ifdef NDEBUG
        break; // on release don't check that no other checker also evals.
#endif
      }
    }
    
    // If none of the checkers evaluated the call, ask ExprEngine to handle it.
    if (!anyEvaluated) {
      NodeBuilder B(Pred, Dst, Eng.getBuilderContext());
      Eng.defaultEvalCall(B, Pred, Call);
    }
  }
}
コード例 #2
0
bool OSAtomicChecker::evalOSAtomicCompareAndSwap(const CallExpr *CE,
                                                 ExprEngine &Eng,
                                                 ExplodedNode *Pred,
                                                 ExplodedNodeSet &Dst) const {
  // Not enough arguments to match OSAtomicCompareAndSwap?
  if (CE->getNumArgs() != 3)
    return false;

  ASTContext &Ctx = Eng.getContext();
  const Expr *oldValueExpr = CE->getArg(0);
  QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType());

  const Expr *newValueExpr = CE->getArg(1);
  QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType());

  // Do the types of 'oldValue' and 'newValue' match?
  if (oldValueType != newValueType)
    return false;

  const Expr *theValueExpr = CE->getArg(2);
  const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>();

  // theValueType not a pointer?
  if (!theValueType)
    return false;

  QualType theValueTypePointee =
    Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType();

  // The pointee must match newValueType and oldValueType.
  if (theValueTypePointee != newValueType)
    return false;

  static SimpleProgramPointTag OSAtomicLoadTag("OSAtomicChecker : Load");
  static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store");
  
  // Load 'theValue'.
  ProgramStateRef state = Pred->getState();
  const LocationContext *LCtx = Pred->getLocationContext();
  ExplodedNodeSet Tmp;
  SVal location = state->getSVal(theValueExpr, LCtx);
  // Here we should use the value type of the region as the load type, because
  // we are simulating the semantics of the function, not the semantics of 
  // passing argument. So the type of theValue expr is not we are loading.
  // But usually the type of the varregion is not the type we want either,
  // we still need to do a CastRetrievedVal in store manager. So actually this
  // LoadTy specifying can be omitted. But we put it here to emphasize the 
  // semantics.
  QualType LoadTy;
  if (const TypedValueRegion *TR =
      dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) {
    LoadTy = TR->getValueType();
  }
  Eng.evalLoad(Tmp, CE, theValueExpr, Pred,
               state, location, &OSAtomicLoadTag, LoadTy);

  if (Tmp.empty()) {
    // If no nodes were generated, other checkers must have generated sinks. 
    // We return an empty Dst.
    return true;
  }
 
  for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end();
       I != E; ++I) {

    ExplodedNode *N = *I;
    ProgramStateRef stateLoad = N->getState();

    // Use direct bindings from the environment since we are forcing a load
    // from a location that the Environment would typically not be used
    // to bind a value.
    SVal theValueVal_untested = stateLoad->getSVal(theValueExpr, LCtx, true);

    SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr, LCtx);

    // FIXME: Issue an error.
    if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) {
      return false;
    }
    
    DefinedOrUnknownSVal theValueVal =
      cast<DefinedOrUnknownSVal>(theValueVal_untested);
    DefinedOrUnknownSVal oldValueVal =
      cast<DefinedOrUnknownSVal>(oldValueVal_untested);

    SValBuilder &svalBuilder = Eng.getSValBuilder();

    // Perform the comparison.
    DefinedOrUnknownSVal Cmp =
      svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal);

    ProgramStateRef stateEqual = stateLoad->assume(Cmp, true);

    // Were they equal?
    if (stateEqual) {
      // Perform the store.
      ExplodedNodeSet TmpStore;
      SVal val = stateEqual->getSVal(newValueExpr, LCtx);

      // Handle implicit value casts.
      if (const TypedValueRegion *R =
          dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) {
        val = svalBuilder.evalCast(val,R->getValueType(), newValueExpr->getType());
      }

      Eng.evalStore(TmpStore, CE, theValueExpr, N,
                    stateEqual, location, val, &OSAtomicStoreTag);

      if (TmpStore.empty()) {
        // If no nodes were generated, other checkers must have generated sinks. 
        // We return an empty Dst.
        return true;
      }
      
      StmtNodeBuilder B(TmpStore, Dst, Eng.getBuilderContext());
      // Now bind the result of the comparison.
      for (ExplodedNodeSet::iterator I2 = TmpStore.begin(),
           E2 = TmpStore.end(); I2 != E2; ++I2) {
        ExplodedNode *predNew = *I2;
        ProgramStateRef stateNew = predNew->getState();
        // Check for 'void' return type if we have a bogus function prototype.
        SVal Res = UnknownVal();
        QualType T = CE->getType();
        if (!T->isVoidType())
          Res = Eng.getSValBuilder().makeTruthVal(true, T);
        B.generateNode(CE, predNew, stateNew->BindExpr(CE, LCtx, Res), this);
      }
    }

    // Were they not equal?
    if (ProgramStateRef stateNotEqual = stateLoad->assume(Cmp, false)) {
      // Check for 'void' return type if we have a bogus function prototype.
      SVal Res = UnknownVal();
      QualType T = CE->getType();
      if (!T->isVoidType())
        Res = Eng.getSValBuilder().makeTruthVal(false, CE->getType());
      StmtNodeBuilder B(N, Dst, Eng.getBuilderContext());    
      B.generateNode(CE, N, stateNotEqual->BindExpr(CE, LCtx, Res), this);
    }
  }

  return true;
}