void UPhysicsConstraintTemplate::Serialize(FArchive& Ar) { #if WITH_EDITOR FConstraintProfileProperties CurrentProfile = DefaultInstance.ProfileInstance; //Save off current profile in case they save in editor and we don't want to lose their work if(Ar.IsSaving() && !Ar.IsTransacting()) { DefaultInstance.ProfileInstance = DefaultProfile; } #endif Super::Serialize(Ar); // If old content, copy properties out of setup into instance if(Ar.UE4Ver() < VER_UE4_ALL_PROPS_TO_CONSTRAINTINSTANCE) { CopySetupPropsToInstance(&DefaultInstance); } if(!Ar.IsTransacting()) { //Make sure to keep default profile and instance in sync if (Ar.IsLoading()) { DefaultProfile = DefaultInstance.ProfileInstance; } #if WITH_EDITOR else if(Ar.IsSaving()) { DefaultInstance.ProfileInstance = CurrentProfile; //recover their settings before we saved } #endif } }
void UK2Node_VariableGet::Serialize(FArchive& Ar) { // The following code is to attempt to log info related to UE-19729 if (Ar.IsSaving() && !Ar.IsTransacting()) { if (UEdGraph* Graph = Cast<UEdGraph>(GetOuter())) { if (UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(Graph)) { if (!Blueprint->bBeingCompiled) { FString VariableName = GetVarNameString(); FString BlueprintPath = Blueprint->GetPathName(); FString SetupStyle = bIsPureGet? TEXT("pure") : TEXT("validated"); UE_LOG(LogBlueprintUserMessages, Log, TEXT("Serialization for Get node for variable '%s' in Blueprint '%s' which is setup as %s"), *VariableName, *BlueprintPath, *SetupStyle); // The following line may spur the crash noted in UE-19729 and will confirm that the crash happens before the FiB gather. GetNodeTitle(ENodeTitleType::ListView); } } } } Super::Serialize(Ar); }
void UPolys::Serialize( FArchive& Ar ) { Super::Serialize( Ar ); if( Ar.IsTransacting() ) { Ar << Element; } else { Element.CountBytes( Ar ); int32 DbNum=Element.Num(), DbMax=DbNum; Ar << DbNum << DbMax; UObject* ElementOwner = Element.GetOwner(); Ar << ElementOwner; Element.SetOwner(ElementOwner); if( Ar.IsLoading() ) { Element.Empty( DbNum ); Element.AddZeroed( DbNum ); } for( int32 i=0; i<Element.Num(); i++ ) { Ar << Element[i]; } } }
bool FKeyHandleMap::Serialize(FArchive& Ar) { if( Ar.IsTransacting() ) { // Only allow this map to be saved to the transaction buffer Ar << KeyHandlesToIndices; } return true; }
/** * Serializer * Save the value of bDirty into the transaction buffer, so that undo/redo will also mark/unmark the package as dirty, accordingly */ void UPackage::Serialize( FArchive& Ar ) { Super::Serialize(Ar); if ( Ar.IsTransacting() ) { Ar << bDirty; } }
void UInterfaceProperty::SerializeItem( FArchive& Ar, void* Value, void const* Defaults ) const { FScriptInterface* InterfaceValue = (FScriptInterface*)Value; Ar << InterfaceValue->GetObjectRef(); if ( Ar.IsLoading() || Ar.IsTransacting() ) { if ( InterfaceValue->GetObject() != NULL ) { InterfaceValue->SetInterface(InterfaceValue->GetObject()->GetInterfaceAddress(InterfaceClass)); } else { InterfaceValue->SetInterface(NULL); } } }
void UTextureCube::Serialize(FArchive& Ar) { DECLARE_SCOPE_CYCLE_COUNTER(TEXT("UTextureCube::Serialize"), STAT_TextureCube_Serialize, STATGROUP_LoadTime); Super::Serialize(Ar); FStripDataFlags StripFlags(Ar); bool bCooked = Ar.IsCooking(); Ar << bCooked; if (bCooked || Ar.IsCooking()) { SerializeCookedPlatformData(Ar); } #if WITH_EDITOR if (Ar.IsLoading() && !Ar.IsTransacting() && !bCooked) { BeginCachePlatformData(); } #endif // #if WITH_EDITOR }
void USoundWave::Serialize( FArchive& Ar ) { Super::Serialize( Ar ); bool bCooked = Ar.IsCooking(); Ar << bCooked; if (FPlatformProperties::RequiresCookedData() && !bCooked && Ar.IsLoading()) { UE_LOG(LogAudio, Fatal, TEXT("This platform requires cooked packages, and audio data was not cooked into %s."), *GetFullName()); } if (Ar.IsCooking()) { CompressionName = Ar.CookingTarget()->GetWaveFormat(this); } if (Ar.UE4Ver() >= VER_UE4_SOUND_COMPRESSION_TYPE_ADDED) { Ar << CompressionName; } if (bCooked) { // Only want to cook/load full data if we don't support streaming if (!IsStreaming() || (Ar.IsLoading() && !FPlatformProperties::SupportsAudioStreaming()) || (Ar.IsCooking() && !Ar.CookingTarget()->SupportsFeature(ETargetPlatformFeatures::AudioStreaming))) { if (Ar.IsCooking()) { #if WITH_ENGINE TArray<FName> ActualFormatsToSave; if (!Ar.CookingTarget()->IsServerOnly()) { // for now we only support one format per wav FName Format = Ar.CookingTarget()->GetWaveFormat(this); GetCompressedData(Format); // Get the data from the DDC or build it ActualFormatsToSave.Add(Format); } CompressedFormatData.Serialize(Ar, this, &ActualFormatsToSave); #endif } else { CompressedFormatData.Serialize(Ar, this); } } } else { // only save the raw data for non-cooked packages RawData.Serialize( Ar, this ); } Ar << CompressedDataGuid; if (IsStreaming()) { if (bCooked) { // only cook/load streaming data if it's supported if ((Ar.IsLoading() && FPlatformProperties::SupportsAudioStreaming()) || (Ar.IsCooking() && Ar.CookingTarget()->SupportsFeature(ETargetPlatformFeatures::AudioStreaming))) { SerializeCookedPlatformData(Ar); } } #if WITH_EDITORONLY_DATA if (Ar.IsLoading() && !Ar.IsTransacting() && !bCooked && !(GetOutermost()->PackageFlags & PKG_ReloadingForCooker)) { BeginCachePlatformData(); } #endif // #if WITH_EDITORONLY_DATA } }
/** * Serialize function used to serialize this bulk data structure. * * @param Ar Archive to serialize with * @param Owner Object owning the bulk data * @param Idx Index of bulk data item being serialized */ void FUntypedBulkData::Serialize( FArchive& Ar, UObject* Owner, int32 Idx ) { check( LockStatus == LOCKSTATUS_Unlocked ); if(Ar.IsTransacting()) { // Special case for transacting bulk data arrays. // constructing the object during load will save it to the transaction buffer. If it tries to load the bulk data now it will try to break it. bool bActuallySave = Ar.IsSaving() && (!Owner || !Owner->HasAnyFlags(RF_NeedLoad)); Ar << bActuallySave; if (bActuallySave) { if(Ar.IsLoading()) { // Flags for bulk data. Ar << BulkDataFlags; // Number of elements in array. Ar << ElementCount; // Allocate bulk data. check(bShouldFreeOnEmpty); BulkData = FMemory::Realloc( BulkData, GetBulkDataSize() ); // Deserialize bulk data. SerializeBulkData( Ar, BulkData ); } else if(Ar.IsSaving()) { // Flags for bulk data. Ar << BulkDataFlags; // Number of elements in array. Ar << ElementCount; // Don't attempt to load or serialize BulkData if the current size is 0. // This could be a newly constructed BulkData that has not yet been loaded, // and allocating 0 bytes now will cause a crash when we load. if (GetBulkDataSize() > 0) { // Make sure bulk data is loaded. MakeSureBulkDataIsLoaded(); // Serialize bulk data. SerializeBulkData(Ar, BulkData); } } } } else if( Ar.IsPersistent() && !Ar.IsObjectReferenceCollector() && !Ar.ShouldSkipBulkData() ) { #if TRACK_BULKDATA_USE FThreadSafeBulkDataToObjectMap::Get().Add( this, Owner ); #endif // Offset where the bulkdata flags are stored int64 SavedBulkDataFlagsPos = Ar.Tell(); Ar << BulkDataFlags; // Number of elements in array. Ar << ElementCount; // We're loading from the persistent archive. if( Ar.IsLoading() ) { Filename = TEXT(""); // @todo when Landscape (and others?) only Lock/Unlock once, we can enable this if (false) // FPlatformProperties::RequiresCookedData()) { // Bulk data that is being serialized via seekfree loading is single use only. This allows us // to free the memory as e.g. the bulk data won't be attached to an archive in the case of // seek free loading. BulkDataFlags |= BULKDATA_SingleUse; } // Size on disk, which in the case of compression is != GetBulkDataSize() Ar << BulkDataSizeOnDisk; Ar << BulkDataOffsetInFile; // fix up the file offset if (Owner != NULL && Owner->GetLinker()) { BulkDataOffsetInFile += Owner->GetLinker()->Summary.BulkDataStartOffset; } // determine whether the payload is stored inline or at the end of the file bool bPayloadInline = !(BulkDataFlags&BULKDATA_PayloadAtEndOfFile); // check( (bPayloadInline && BulkDataOffsetInFile == Ar.Tell()) || // (!bPayloadInline && BulkDataOffsetInFile > Ar.Tell())); // We're allowing defered serialization. if( Ar.IsAllowingLazyLoading() && Owner != NULL) { Linker = Owner->GetLinker(); #if WITH_EDITOR check(Linker); Ar.AttachBulkData( Owner, this ); AttachedAr = &Ar; #else check(Linker.IsValid()); Filename = Linker->Filename; #endif // WITH_EDITOR // only skip over payload, if it's stored inline if (bPayloadInline) { Ar.Seek( Ar.Tell() + BulkDataSizeOnDisk ); } } // Serialize the bulk data right away. else { // memory for bulk data can come from preallocated GPU-accessible resource memory or default to system memory BulkData = GetBulkDataResourceMemory(Owner,Idx); if( !BulkData ) { BulkData = FMemory::Realloc( BulkData, GetBulkDataSize() ); } if (bPayloadInline) { // if the payload is stored inline, just serialize it SerializeBulkData( Ar, BulkData ); } else { // if the payload is NOT stored inline ... // store the current file offset int64 CurOffset = Ar.Tell(); // seek to the location in the file where the payload is stored Ar.Seek(BulkDataOffsetInFile); // serialize the payload SerializeBulkData( Ar, BulkData ); // seek to the location we came from Ar.Seek(CurOffset); } } } // We're saving to the persistent archive. else if( Ar.IsSaving() ) { // check if we save the package compressed UPackage* Pkg = Owner ? dynamic_cast<UPackage*>(Owner->GetOutermost()) : nullptr; if (Pkg && !!(Pkg->PackageFlags & PKG_StoreCompressed) ) { ECompressionFlags BaseCompressionMethod = COMPRESS_Default; if (Ar.IsCooking()) { BaseCompressionMethod = Ar.CookingTarget()->GetBaseCompressionMethod(); } StoreCompressedOnDisk(BaseCompressionMethod); } // Remove single element serialization requirement before saving out bulk data flags. BulkDataFlags &= ~BULKDATA_ForceSingleElementSerialization; // Make sure bulk data is loaded. MakeSureBulkDataIsLoaded(); // Only serialize status information if wanted. int64 SavedBulkDataSizeOnDiskPos = INDEX_NONE; int64 SavedBulkDataOffsetInFilePos = INDEX_NONE; // Keep track of position we are going to serialize placeholder BulkDataSizeOnDisk. SavedBulkDataSizeOnDiskPos = Ar.Tell(); BulkDataSizeOnDisk = INDEX_NONE; // And serialize the placeholder which is going to be overwritten later. Ar << BulkDataSizeOnDisk; // Keep track of position we are going to serialize placeholder BulkDataOffsetInFile. SavedBulkDataOffsetInFilePos = Ar.Tell(); BulkDataOffsetInFile = INDEX_NONE; // And serialize the placeholder which is going to be overwritten later. Ar << BulkDataOffsetInFile; // try to get the linkersave object ULinkerSave* LinkerSave = dynamic_cast<ULinkerSave*>(Ar.GetLinker()); // determine whether we are going to store the payload inline or not. bool bStoreInline = !!(BulkDataFlags&BULKDATA_ForceInlinePayload) || LinkerSave == NULL; if (!bStoreInline) { // set the flag indicating where the payload is stored BulkDataFlags |= BULKDATA_PayloadAtEndOfFile; // with no LinkerSave we have to store the data inline check(LinkerSave != NULL); // add the bulkdata storage info object to the linkersave int32 Index = LinkerSave->BulkDataToAppend.AddZeroed(1); ULinkerSave::FBulkDataStorageInfo& BulkStore = LinkerSave->BulkDataToAppend[Index]; BulkStore.BulkDataOffsetInFilePos = SavedBulkDataOffsetInFilePos; BulkStore.BulkDataSizeOnDiskPos = SavedBulkDataSizeOnDiskPos; BulkStore.BulkData = this; // Serialize bulk data into the storage info BulkDataSizeOnDisk = -1; } else { // set the flag indicating where the payload is stored BulkDataFlags &= ~BULKDATA_PayloadAtEndOfFile; int64 SavedBulkDataStartPos = Ar.Tell(); // Serialize bulk data. SerializeBulkData( Ar, BulkData ); // store the payload endpos int64 SavedBulkDataEndPos = Ar.Tell(); checkf(SavedBulkDataStartPos >= 0 && SavedBulkDataEndPos >= 0, TEXT("Bad archive positions for bulkdata. StartPos=%d EndPos=%d"), SavedBulkDataStartPos, SavedBulkDataEndPos); BulkDataSizeOnDisk = SavedBulkDataEndPos - SavedBulkDataStartPos; BulkDataOffsetInFile = SavedBulkDataStartPos; } // store current file offset before seeking back int64 CurrentFileOffset = Ar.Tell(); // Seek back and overwrite the flags Ar.Seek(SavedBulkDataFlagsPos); Ar << BulkDataFlags; // Seek back and overwrite placeholder for BulkDataSizeOnDisk Ar.Seek( SavedBulkDataSizeOnDiskPos ); Ar << BulkDataSizeOnDisk; // Seek back and overwrite placeholder for BulkDataOffsetInFile Ar.Seek( SavedBulkDataOffsetInFilePos ); Ar << BulkDataOffsetInFile; // Seek to the end of written data so we don't clobber any data in subsequent write // operations Ar.Seek(CurrentFileOffset); } } }
void USoundWave::Serialize( FArchive& Ar ) { DECLARE_SCOPE_CYCLE_COUNTER( TEXT("USoundWave::Serialize"), STAT_SoundWave_Serialize, STATGROUP_LoadTime ); Super::Serialize( Ar ); bool bCooked = Ar.IsCooking(); Ar << bCooked; if (FPlatformProperties::RequiresCookedData() && !bCooked && Ar.IsLoading()) { UE_LOG(LogAudio, Fatal, TEXT("This platform requires cooked packages, and audio data was not cooked into %s."), *GetFullName()); } Ar.UsingCustomVersion(FFrameworkObjectVersion::GUID); if (Ar.IsLoading() && (Ar.UE4Ver() >= VER_UE4_SOUND_COMPRESSION_TYPE_ADDED) && (Ar.CustomVer(FFrameworkObjectVersion::GUID) < FFrameworkObjectVersion::RemoveSoundWaveCompressionName)) { FName DummyCompressionName; Ar << DummyCompressionName; } bool bSupportsStreaming = false; if (Ar.IsLoading() && FPlatformProperties::SupportsAudioStreaming()) { bSupportsStreaming = true; } else if (Ar.IsCooking() && Ar.CookingTarget()->SupportsFeature(ETargetPlatformFeatures::AudioStreaming)) { bSupportsStreaming = true; } if (bCooked) { // Only want to cook/load full data if we don't support streaming if (!IsStreaming() || !bSupportsStreaming) { if (Ar.IsCooking()) { #if WITH_ENGINE TArray<FName> ActualFormatsToSave; if (!Ar.CookingTarget()->IsServerOnly()) { // for now we only support one format per wav FName Format = Ar.CookingTarget()->GetWaveFormat(this); GetCompressedData(Format); // Get the data from the DDC or build it ActualFormatsToSave.Add(Format); } CompressedFormatData.Serialize(Ar, this, &ActualFormatsToSave); #endif } else { CompressedFormatData.Serialize(Ar, this); } } } else { // only save the raw data for non-cooked packages RawData.Serialize( Ar, this ); } Ar << CompressedDataGuid; if (IsStreaming()) { if (bCooked) { // only cook/load streaming data if it's supported if (bSupportsStreaming) { SerializeCookedPlatformData(Ar); } } #if WITH_EDITORONLY_DATA if (Ar.IsLoading() && !Ar.IsTransacting() && !bCooked && !GetOutermost()->HasAnyPackageFlags(PKG_ReloadingForCooker)) { BeginCachePlatformData(); } #endif // #if WITH_EDITORONLY_DATA } }