void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList) { IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface(); if (!FriendsInterface.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed to get friends interface!")); return; } if (!UniqueNetId.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed was given an invalid UniqueNetId!")); return; } TArray< TSharedRef<FOnlineRecentPlayer> > PlayerList; // For now getting all namespaces FriendsInterface->GetRecentPlayers(*(UniqueNetId.GetUniqueNetId()),"", PlayerList); for (int32 i = 0; i < PlayerList.Num(); i++) { TSharedRef<FOnlineRecentPlayer> Player = PlayerList[i]; FBPOnlineRecentPlayer BPF; BPF.DisplayName = Player->GetDisplayName(); BPF.RealName = Player->GetRealName(); BPF.UniqueNetId.SetUniqueNetId(Player->GetUserId()); PlayersList.Add(BPF); } }
void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend) { if (!PlayerController) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad Player Controller!")); return; } if (!UniqueNetId.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!")); return; } IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface(); if (!FriendsInterface.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get friends interface!")); return; } ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player); if (!Player) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get LocalPlayer!")); return; } IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default)); }
bool UAdvancedVoiceLibrary::UnMuteRemoteTalker(uint8 LocalUserNum, const FBPUniqueNetId& UniqueNetId, bool bIsSystemWide) { IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); if (!VoiceInterface.IsValid()) { UE_LOG(AdvancedVoiceLog, Warning, TEXT("Unmute Remote Talker couldn't get the voice interface!")); return false; } return VoiceInterface->UnmuteRemoteTalker(LocalUserNum, *UniqueNetId.GetUniqueNetId(), bIsSystemWide); }
bool UAdvancedVoiceLibrary::IsPlayerMuted(uint8 LocalUserNumChecking, const FBPUniqueNetId& UniqueNetId) { IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); if (!VoiceInterface.IsValid()) { UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Player Muted couldn't get the voice interface!")); return false; } return VoiceInterface->IsMuted(LocalUserNumChecking, *UniqueNetId.GetUniqueNetId()); }
bool UAdvancedVoiceLibrary::IsRemotePlayerTalking(const FBPUniqueNetId& UniqueNetId) { IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); if (!VoiceInterface.IsValid()) { UE_LOG(AdvancedVoiceLog, Warning, TEXT("Is Remote Player Talking couldn't get the voice interface!")); return false; } return VoiceInterface->IsRemotePlayerTalking(*UniqueNetId.GetUniqueNetId()); }
bool UAdvancedVoiceLibrary::UnRegisterRemoteTalker(const FBPUniqueNetId& UniqueNetId) { IOnlineVoicePtr VoiceInterface = Online::GetVoiceInterface(); if (!VoiceInterface.IsValid()) { UE_LOG(AdvancedVoiceLog, Warning, TEXT("UnRegister Remote Talker couldn't get the voice interface!")); return false; } return VoiceInterface->UnregisterRemoteTalker(*UniqueNetId.GetUniqueNetId()); }
void UAdvancedSessionsLibrary::UniqueNetIdToString(const FBPUniqueNetId& UniqueNetId, FString &String) { const FUniqueNetId * ID = UniqueNetId.GetUniqueNetId(); if ( !ID ) { UE_LOG(AdvancedSessionsLog, Warning, TEXT("UniqueNetIdToString received a bad UniqueNetId!")); String = "ERROR, BAD UNIQUE NET ID"; } String = ID->ToString(); }
void UAdvancedSessionsLibrary::IsPlayerInSession(const FBPUniqueNetId &PlayerToCheck, bool &bIsInSession) { IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); if (!SessionInterface.IsValid()) { UE_LOG(AdvancedSessionsLog, Warning, TEXT("IsPlayerInSession couldn't get the session interface!")); bIsInSession = false; return; } bIsInSession = SessionInterface->IsPlayerInSession(GameSessionName, *PlayerToCheck.GetUniqueNetId()); }
void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, const FBPUniqueNetId FriendUniqueNetId, FBPFriendInfo &Friend) { if (!PlayerController) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad Player Controller!")); return; } if (!FriendUniqueNetId.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad UniqueNetId!")); return; } IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface(); if (!FriendsInterface.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Failed to get friends interface!")); return; } ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player); if (!Player) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend failed to get LocalPlayer!")); return; } TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default)); if (fr.IsValid()) { Friend.DisplayName = fr->GetDisplayName(); Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)fr->GetPresence().Status.State)); Friend.RealName = fr->GetRealName(); Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId()); Friend.bIsPlayingSameGame = fr->GetPresence().bIsPlayingThisGame; } }
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result) { if (!PlayerController) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!")); Result = EBlueprintResultSwitch::Type::OnFailure; return; } if (!FriendUniqueNetId.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!")); Result = EBlueprintResultSwitch::Type::OnFailure; return; } IOnlineSessionPtr SessionInterface = Online::GetSessionInterface(); if (!SessionInterface.IsValid()) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!")); Result = EBlueprintResultSwitch::Type::OnFailure; return; } ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player); if (!Player) { UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!")); Result = EBlueprintResultSwitch::Type::OnFailure; return; } if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId())) { Result = EBlueprintResultSwitch::Type::OnSuccess; return; } Result = EBlueprintResultSwitch::Type::OnFailure; return; }