예제 #1
0
void UAdvancedFriendsLibrary::GetStoredRecentPlayersList(FBPUniqueNetId UniqueNetId, TArray<FBPOnlineRecentPlayer> &PlayersList)
{
	IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();

	if (!FriendsInterface.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed to get friends interface!"));
		return;
	}

	if (!UniqueNetId.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetRecentPlayersList Failed was given an invalid UniqueNetId!"));
		return;
	}

	TArray< TSharedRef<FOnlineRecentPlayer> > PlayerList;
	
	// For now getting all namespaces
	FriendsInterface->GetRecentPlayers(*(UniqueNetId.GetUniqueNetId()),"", PlayerList);

	for (int32 i = 0; i < PlayerList.Num(); i++)
	{
		TSharedRef<FOnlineRecentPlayer> Player = PlayerList[i];
		FBPOnlineRecentPlayer BPF;
		BPF.DisplayName = Player->GetDisplayName();
		BPF.RealName = Player->GetRealName();
		BPF.UniqueNetId.SetUniqueNetId(Player->GetUserId());
		PlayersList.Add(BPF);
	}
}
예제 #2
0
void UAdvancedFriendsLibrary::IsAFriend(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId, bool &IsFriend)
{
	if (!PlayerController)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad Player Controller!"));
		return;
	}

	if (!UniqueNetId.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
		return;
	}

	IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();

	if (!FriendsInterface.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get friends interface!"));
		return;
	}

	ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);

	if (!Player)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Failed to get LocalPlayer!"));
		return;
	}

	IsFriend = FriendsInterface->IsFriend(Player->GetControllerId(), *UniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
}
예제 #3
0
int32 UAdvancedFriendsLibrary::GetFriendSteamLevel(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId)
{

	if (!PlayerController)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad Player Controller!"));
		return 0;
	}

	if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
		return 0;
	}

	if (SteamAPI_Init())
	{
		uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());

		return SteamFriends()->GetFriendSteamLevel(id);
	}

	return 0;


}
void UAdvancedSessionsLibrary::GetUniqueNetID(APlayerController *PlayerController, FBPUniqueNetId &UniqueNetId)
{
	if (!PlayerController)
	{
		UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController received a bad PlayerController!"));
		return;
	}

	if (APlayerState* PlayerState = (PlayerController != NULL) ? PlayerController->PlayerState : NULL)
	{
		UniqueNetId.SetUniqueNetId(PlayerState->UniqueId.GetUniqueNetId());
		if (!UniqueNetId.IsValid())
		{
			UE_LOG(AdvancedSessionsLog, Warning, TEXT("GetUniqueNetIdFromController couldn't get the player uniquenetid!"));
		}
		return;
	}
}
예제 #5
0
void UAdvancedFriendsLibrary::SendSessionInviteToFriend(APlayerController *PlayerController, const FBPUniqueNetId &FriendUniqueNetId, TEnumAsByte<EBlueprintResultSwitch::Type> &Result)
{
	if (!PlayerController)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad Player Controller!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}

	if (!FriendUniqueNetId.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Had a bad UniqueNetId!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}

	IOnlineSessionPtr SessionInterface = Online::GetSessionInterface();

	if (!SessionInterface.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend Failed to get session interface!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}

	ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);

	if (!Player)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("SendSessionInviteToFriend failed to get LocalPlayer!"));
		Result = EBlueprintResultSwitch::Type::OnFailure;
		return;
	}

	if (SessionInterface->SendSessionInviteToFriend(Player->GetControllerId(), GameSessionName, *FriendUniqueNetId.GetUniqueNetId()))
	{
		Result = EBlueprintResultSwitch::Type::OnSuccess;
		return;
	}

	Result = EBlueprintResultSwitch::Type::OnFailure;
	return;
}
예제 #6
0
void UAdvancedFriendsLibrary::GetFriend(APlayerController *PlayerController, const FBPUniqueNetId FriendUniqueNetId, FBPFriendInfo &Friend)
{

	if (!PlayerController)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad Player Controller!"));
		return;
	}

	if (!FriendUniqueNetId.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Had a bad UniqueNetId!"));
		return;
	}

	IOnlineFriendsPtr FriendsInterface = Online::GetFriendsInterface();

	if (!FriendsInterface.IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend Failed to get friends interface!"));
		return;
	}

	ULocalPlayer* Player = Cast<ULocalPlayer>(PlayerController->Player);

	if (!Player)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("GetFriend failed to get LocalPlayer!"));
		return;
	}

	TSharedPtr<FOnlineFriend> fr = FriendsInterface->GetFriend(Player->GetControllerId(), *FriendUniqueNetId.GetUniqueNetId(), EFriendsLists::ToString(EFriendsLists::Type::Default));
	if (fr.IsValid())
	{
		Friend.DisplayName = fr->GetDisplayName();
		Friend.OnlineState = ((EBPOnlinePresenceState::Type)((int32)fr->GetPresence().Status.State));
		Friend.RealName = fr->GetRealName();
		Friend.UniqueNetId.SetUniqueNetId(fr->GetUserId());
		Friend.bIsPlayingSameGame = fr->GetPresence().bIsPlayingThisGame;
	}
}
예제 #7
0
bool UAdvancedFriendsLibrary::RequestSteamFriendInfo(APlayerController *PlayerController, const FBPUniqueNetId UniqueNetId)
{
	if (!PlayerController)
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad Player Controller!"));
		return false;
	}

	if (!UniqueNetId.IsValid() || !UniqueNetId.UniqueNetId->IsValid())
	{
		UE_LOG(AdvancedFriendsLog, Warning, TEXT("IsAFriend Had a bad UniqueNetId!"));
		return false;
	}

	if (SteamAPI_Init())
	{
		uint64 id = *((uint64*)UniqueNetId.UniqueNetId->GetBytes());

		return !SteamFriends()->RequestUserInformation(id, false);
	}

	return false;
}