예제 #1
0
bool UINewProject::Create2DProject(const String& projectPath, const String& filename)
{
    FileSystem* fileSystem = GetSubsystem<FileSystem>();

#ifdef ATOMIC_PLATFORM_OSX
    String templateSourceDir = fileSystem->GetAppBundleResourceFolder();
#else
    String templateSourceDir = fileSystem->GetProgramDir();
#endif

    templateSourceDir += "/ProjectTemplates/Project2D";
    fileSystem->CopyDir(templateSourceDir + "/Resources", projectPath + "/Resources");

    File file(context_, projectPath + "/" + filename + ".atomic", FILE_WRITE);
    file.Close();

    return true;
}
예제 #2
0
void BuildWindows::BuildAtomicNET()
{
    // AtomicNET

    FileSystem* fileSystem = GetSubsystem<FileSystem>();
    ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
    ToolSystem* tsystem = GetSubsystem<ToolSystem>();
    Project* project = tsystem->GetProject();
    String projectResources = project->GetResourcePath();

    String assembliesPath = projectResources + "Assemblies/";

    // if no assemblies path, no need to install AtomicNET
    if (!fileSystem->DirExists(assembliesPath))
        return;

    Vector<String> results;
    fileSystem->ScanDir(results, assembliesPath, "*.dll", SCAN_FILES, true);

    // if no assembiles in Assemblies path, no need to install AtomicNET
    if (!results.Size())
        return;

    BuildLog("Building AtomicNET");

    fileSystem->CreateDir(buildPath_ + "/AtomicPlayer_Resources/AtomicNET");
    fileSystem->CreateDir(buildPath_ + "/AtomicPlayer_Resources/AtomicNET/Atomic");
    fileSystem->CreateDir(buildPath_ + "/AtomicPlayer_Resources/AtomicNET/Atomic/Assemblies");

    fileSystem->CopyDir(tenv->GetNETCoreCLRAbsPath(), buildPath_ + "/AtomicPlayer_Resources/AtomicNET/CoreCLR");
    fileSystem->CopyDir(tenv->GetNETTPAPaths(), buildPath_ + "/AtomicPlayer_Resources/AtomicNET/Atomic/TPA");

    // Atomic Assemblies

    const String& assemblyLoadPaths = tenv->GetNETAssemblyLoadPaths();
    Vector<String> paths = assemblyLoadPaths.Split(';');

    for (unsigned i = 0; i < paths.Size(); i++)
    {
        Vector<String> loadResults;
        fileSystem->ScanDir(loadResults, paths[i], "*.dll", SCAN_FILES, true);

        for (unsigned j = 0; j < loadResults.Size(); j++)
        {
            String pathName, fileName, ext;
            SplitPath(loadResults[j], pathName, fileName, ext);

            if (fileName != "AtomicNETEngine")
                continue;

            fileSystem->Copy(paths[i] + "/" + loadResults[j], ToString("%s/AtomicPlayer_Resources/AtomicNET/Atomic/Assemblies/%s.dll", buildPath_.CString(), fileName.CString()));
        }

    }

    // Project assemblied
    for (unsigned i = 0; i < results.Size(); i++)
    {
        String pathName, fileName, ext;
        SplitPath(results[i], pathName, fileName, ext);
        fileSystem->Copy(assembliesPath + results[i], ToString("%s/AtomicPlayer_Resources/AtomicNET/Atomic/Assemblies/%s.dll", buildPath_.CString(), fileName.CString()));
    }



}