// // Constructor // EventHandler::EventHandler(image *screen, palette *pal) { CHECK(screen && pal); m_pending = 0; m_screen = screen; // Mouse stuff uint8_t mouse_sprite[]= { 0, 2, 0, 0, 0, 0, 0, 0, 2, 1, 2, 0, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 1, 2, 0, 0, 0, 2, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1, 1, 1, 1, 2, 0, 0, 2, 1, 1, 2, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 2, 1, 1, 2, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0 }; Filter f; f.Set(1, pal->brightest(1)); f.Set(2, pal->darkest(1)); image *im = new image(ivec2(8, 10), mouse_sprite); f.Apply(im); m_sprite = new Sprite(screen, im, ivec2(100, 100)); m_pos = screen->Size() / 2; m_center = ivec2(0, 0); m_button = 0; // Platform-specific stuff SysInit(); }