void render(Renderer& renderer, BasicCamera& camera, Scene& scene, Light* light, Canvas& canvas, std::default_random_engine& r, bool& showRender, Filter& filter) { renderer.render(camera, scene, light, canvas, r); if (!showRender) showRender = true; if (filter.getWidth() > 0.85f) filter.setWidth(filter.getWidth()*0.8f); std::cout << "filter width: " << filter.getWidth() << std::endl; }