void WaterSimulationApp::draw(){ gl::clear( Color( 0.11f, 0.13f, 0.1f ) ); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); mParams->draw(); gl::setMatrices(mMayaCam.getCamera()); if(mDrawBox){ glColor4f(0.2, 0.4, 0.5, 1);//orange gl::drawStrokedCube(boxCenter,boxDimension); } if(mDrawGravity){ glColor4f(1.0f,0.3f,0.0f,0.5f);//red if(mDrawGravity)glColor4f(0.0f,1.0f,0.5f,1);//green gl::drawVector(boxCenter,(boxCenter-gravity),3.0f,1.0f); } //draw random force if(mDrawForce){ if(randomForce.lengthSquared()!=0){ glColor4f(1.0f,0.0f,0.0f,1); gl::drawVector(randomForceX,randomForce+randomForceX,1.0f,0.5f); } } fluidsys->draw(); }