void WaterSimulationApp::draw(){

	gl::clear( Color( 0.11f, 0.13f, 0.1f ) );
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	mParams->draw();

	gl::setMatrices(mMayaCam.getCamera());
	if(mDrawBox){
		glColor4f(0.2, 0.4, 0.5, 1);//orange
		gl::drawStrokedCube(boxCenter,boxDimension);
	}
	if(mDrawGravity){
		glColor4f(1.0f,0.3f,0.0f,0.5f);//red
		if(mDrawGravity)glColor4f(0.0f,1.0f,0.5f,1);//green
		gl::drawVector(boxCenter,(boxCenter-gravity),3.0f,1.0f);
	}

	//draw random force
	if(mDrawForce){
		if(randomForce.lengthSquared()!=0){
			glColor4f(1.0f,0.0f,0.0f,1);
			gl::drawVector(randomForceX,randomForce+randomForceX,1.0f,0.5f);
		}
	}

	fluidsys->draw();

}