void WaterSimulationApp::update(){
	////change status
	float dt = 1.f/60.0f;
	if(mAnimate){
		if(randomForce.lengthSquared()>0 && mAddNewForce) addForce(dt);
		fluidsys->step(dt);
		mParams->setOptions("status","label=`In animation:`");
	}else{
		mParams->setOptions("status","label=`Idle:`");
	}
}