void WaterSimulationApp::update(){ ////change status float dt = 1.f/60.0f; if(mAnimate){ if(randomForce.lengthSquared()>0 && mAddNewForce) addForce(dt); fluidsys->step(dt); mParams->setOptions("status","label=`In animation:`"); }else{ mParams->setOptions("status","label=`Idle:`"); } }