예제 #1
0
static void destroy_textures(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    gl->DeleteTextures(4, p->gl_textures);
    for (int n = 0; n < 4; n++)
        p->gl_textures[n] = 0;
}
예제 #2
0
파일: gl_hwdec_vaglx.c 프로젝트: c-14/mpv
static void destroy_texture(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    if (p->glxpixmap) {
        p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
        glXDestroyPixmap(p->xdisplay, p->glxpixmap);
    }
    p->glxpixmap = 0;

    if (p->pixmap)
        XFreePixmap(p->xdisplay, p->pixmap);
    p->pixmap = 0;

    gl->DeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;
}
예제 #3
0
static int init(struct ra_hwdec *hw)
{
    struct priv_owner *p = hw->priv;

    if (!ra_is_gl(hw->ra))
        return -1;
    GL *gl = ra_gl_get(hw->ra);
    if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
        return -1;

    // AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
    // so we request the one already in use by context_dxinterop
    p->device_h = mpgl_get_native_display(gl, "dxinterop_device_HANDLE");
    if (!p->device_h)
        return -1;

    // But we also still need the actual D3D device
    p->device = mpgl_get_native_display(gl, "IDirect3DDevice9Ex");
    if (!p->device)
        return -1;
    IDirect3DDevice9Ex_AddRef(p->device);

    p->hwctx = (struct mp_hwdec_ctx){
        .driver_name = hw->driver->name,
        .av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
    };
    hwdec_devices_add(hw->devs, &p->hwctx);
    return 0;
}

static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);

    if (p->rtarget_h && p->device_h) {
        if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
            MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
                   mp_LastError_to_str());
        }
    }

    if (p->rtarget_h) {
        if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
            MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
                   mp_LastError_to_str());
        } else {
            p->rtarget_h = 0;
        }
    }

    gl->DeleteTextures(1, &p->texture);
    p->texture = 0;

    if (p->rtarget) {
        IDirect3DSurface9_Release(p->rtarget);
        p->rtarget = NULL;
    }

    ra_tex_free(mapper->ra, &mapper->tex[0]);
}

static int mapper_init(struct ra_hwdec_mapper *mapper)
{
    struct priv_owner *p_owner = mapper->owner->priv;
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    p->device = p_owner->device;
    p->device_h = p_owner->device_h;

    HANDLE share_handle = NULL;
    hr = IDirect3DDevice9Ex_CreateRenderTarget(
        p->device,
        mapper->src_params.w, mapper->src_params.h,
        SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
        &p->rtarget, &share_handle);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
               mp_HRESULT_to_str(hr));
        return -1;
    }

    if (share_handle &&
        !gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
        MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    gl->GenTextures(1, &p->texture);
    gl->BindTexture(GL_TEXTURE_2D, p->texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
                                          GL_TEXTURE_2D,
                                          WGL_ACCESS_READ_ONLY_NV);
    if (!p->rtarget_h) {
        MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
               mp_LastError_to_str());
        return -1;
    }

    struct ra_tex_params params = {
        .dimensions = 2,
        .w = mapper->src_params.w,
        .h = mapper->src_params.h,
        .d = 1,
        .format = ra_find_unorm_format(mapper->ra, 1, 4),
        .render_src = true,
        .src_linear = true,
    };
    if (!params.format)
        return -1;

    mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->texture);
    if (!mapper->tex[0])
        return -1;

    mapper->dst_params = mapper->src_params;
    mapper->dst_params.imgfmt = IMGFMT_RGB0;
    mapper->dst_params.hw_subfmt = 0;

    return 0;
}

static int mapper_map(struct ra_hwdec_mapper *mapper)
{
    struct priv *p = mapper->priv;
    GL *gl = ra_gl_get(mapper->ra);
    HRESULT hr;

    if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
    RECT rc = {0, 0, mapper->src->w, mapper->src->h};
    hr = IDirect3DDevice9Ex_StretchRect(p->device,
                                        hw_surface, &rc,
                                        p->rtarget, &rc,
                                        D3DTEXF_NONE);
    if (FAILED(hr)) {
        MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
        return -1;
    }

    if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
        MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
               mp_LastError_to_str());
        return -1;
    }

    return 0;
}

const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
    .name = "dxva2-dxinterop",
    .priv_size = sizeof(struct priv_owner),
    .imgfmts = {IMGFMT_DXVA2, 0},
    .init = init,
    .uninit = uninit,
    .mapper = &(const struct ra_hwdec_mapper_driver){
        .priv_size = sizeof(struct priv),
        .init = mapper_init,
        .uninit = mapper_uninit,
        .map = mapper_map,
    },
};
예제 #4
0
파일: hwdec_osx.c 프로젝트: jmglogow/mpv
static int create(struct gl_hwdec *hw)
{
    if (!check_hwdec(hw))
        return -1;

    struct priv *p = talloc_zero(hw, struct priv);
    hw->priv = p;

    hw->gl->GenTextures(MP_MAX_PLANES, p->gl_planes);

    p->hwctx = (struct mp_hwdec_ctx){
        .type = HWDEC_VIDEOTOOLBOX,
        .download_image = mp_vt_download_image,
        .ctx = &p->hwctx,
    };
    hwdec_devices_add(hw->devs, &p->hwctx);

    return 0;
}

static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
    struct priv *p = hw->priv;

    assert(params->imgfmt == hw->driver->imgfmt);

    if (!params->hw_subfmt) {
        MP_ERR(hw, "Unsupported CVPixelBuffer format.\n");
        return -1;
    }

    if (!gl_get_imgfmt_desc(hw->gl, params->hw_subfmt, &p->desc)) {
        MP_ERR(hw, "Unsupported texture format.\n");
        return -1;
    }

    params->imgfmt = params->hw_subfmt;
    params->hw_subfmt = 0;
    return 0;
}

static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
                     struct gl_hwdec_frame *out_frame)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    CVPixelBufferRelease(p->pbuf);
    p->pbuf = (CVPixelBufferRef)hw_image->planes[3];
    CVPixelBufferRetain(p->pbuf);
    IOSurfaceRef surface = CVPixelBufferGetIOSurface(p->pbuf);
    if (!surface) {
        MP_ERR(hw, "CVPixelBuffer has no IOSurface\n");
        return -1;
    }

    const bool planar = CVPixelBufferIsPlanar(p->pbuf);
    const int planes  = CVPixelBufferGetPlaneCount(p->pbuf);
    assert((planar && planes == p->desc.num_planes) || p->desc.num_planes == 1);

    GLenum gl_target = GL_TEXTURE_RECTANGLE;

    for (int i = 0; i < p->desc.num_planes; i++) {
        const struct gl_format *fmt = p->desc.planes[i];

        gl->BindTexture(gl_target, p->gl_planes[i]);

        CGLError err = CGLTexImageIOSurface2D(
            CGLGetCurrentContext(), gl_target,
            fmt->internal_format,
            IOSurfaceGetWidthOfPlane(surface, i),
            IOSurfaceGetHeightOfPlane(surface, i),
            fmt->format, fmt->type, surface, i);

        if (err != kCGLNoError)
            MP_ERR(hw, "error creating IOSurface texture for plane %d: %s (%x)\n",
                   i, CGLErrorString(err), gl->GetError());

        gl->BindTexture(gl_target, 0);

        out_frame->planes[i] = (struct gl_hwdec_plane){
            .gl_texture = p->gl_planes[i],
            .gl_target = gl_target,
            .tex_w = IOSurfaceGetWidthOfPlane(surface, i),
            .tex_h = IOSurfaceGetHeightOfPlane(surface, i),
        };
    }

    snprintf(out_frame->swizzle, sizeof(out_frame->swizzle), "%s",
             p->desc.swizzle);

    return 0;
}

static void destroy(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;

    CVPixelBufferRelease(p->pbuf);
    gl->DeleteTextures(MP_MAX_PLANES, p->gl_planes);

    hwdec_devices_remove(hw->devs, &p->hwctx);
}

const struct gl_hwdec_driver gl_hwdec_videotoolbox = {
    .name = "videotoolbox",
    .api = HWDEC_VIDEOTOOLBOX,
    .imgfmt = IMGFMT_VIDEOTOOLBOX,
    .create = create,
    .reinit = reinit,
    .map_frame = map_frame,
    .destroy = destroy,
};