static void releaseGlContext_wayland(MPGLContext *ctx) { GL *gl = ctx->gl; struct egl_context * egl_ctx = ctx->priv; gl->Finish(); eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, EGL_NO_CONTEXT); eglDestroyContext(egl_ctx->egl.dpy, egl_ctx->egl.ctx); eglTerminate(egl_ctx->egl.dpy); eglReleaseThread(); wl_egl_window_destroy(egl_ctx->egl_window); egl_ctx->egl.ctx = NULL; }
static void releaseGlContext_wayland(MPGLContext *ctx) { GL *gl = ctx->gl; struct vo_wayland_state *wl = ctx->vo->wayland; gl->Finish(); eglReleaseThread(); wl_egl_window_destroy(wl->egl_context.egl_window); eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface); eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT); eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx); eglTerminate(wl->egl_context.egl.dpy); wl->egl_context.egl.ctx = NULL; }
static void draw_frame(struct vo *vo, struct vo_frame *frame) { struct gl_priv *p = vo->priv; GL *gl = p->gl; if (gl->FenceSync && p->num_vsync_fences < p->opt_vsync_fences) { GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);; if (fence) p->vsync_fences[p->num_vsync_fences++] = fence; } gl_video_render_frame(p->renderer, frame, 0); if (p->use_glFinish) gl->Finish(); }
/** * \brief free the VisualInfo and GLXContext of an OpenGL context. * \ingroup glcontext */ static void releaseGlContext_x11(MPGLContext *ctx) { struct glx_context *glx_ctx = ctx->priv; XVisualInfo **vinfo = &glx_ctx->vinfo; GLXContext *context = &glx_ctx->context; Display *display = ctx->vo->x11->display; GL *gl = ctx->gl; if (*vinfo) XFree(*vinfo); *vinfo = NULL; if (*context) { if (gl->Finish) gl->Finish(); glXMakeCurrent(display, None, NULL); glXDestroyContext(display, *context); } *context = 0; }
static void flip_page(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; mpgl_lock(p->glctx); if (p->use_glFinish) gl->Finish(); p->glctx->swapGlBuffers(p->glctx); p->frames_rendered++; if (p->frames_rendered > 5) gl_video_set_debug(p->renderer, false); mpgl_unlock(p->glctx); }
static bool create_context_w32_old(struct MPGLContext *ctx) { GL *gl = ctx->gl; struct w32_context *w32_ctx = ctx->priv; HGLRC *context = &w32_ctx->context; if (*context) { gl->Finish(); // supposedly to prevent flickering return true; } HWND win = ctx->vo->w32->window; HDC windc = GetDC(win); bool res = false; HGLRC new_context = wglCreateContext(windc); if (!new_context) { MP_FATAL(ctx->vo, "Could not create GL context!\n"); goto out; } if (!wglMakeCurrent(windc, new_context)) { MP_FATAL(ctx->vo, "Could not set GL context!\n"); wglDeleteContext(new_context); goto out; } *context = new_context; mpgl_load_functions(ctx->gl, w32gpa, NULL, ctx->vo->log); res = true; out: ReleaseDC(win, windc); return res; }
static void flip_page(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; mpgl_swap_buffers(p->glctx); p->frames_rendered++; if (p->frames_rendered > 5 && !p->use_gl_debug) gl_video_set_debug(p->renderer, false); if (p->use_glFinish) gl->Finish(); if (p->waitvsync || p->opt_pattern[0]) { if (gl->GetVideoSync) { unsigned int n1 = 0, n2 = 0; gl->GetVideoSync(&n1); if (p->waitvsync) gl->WaitVideoSync(2, (n1 + 1) % 2, &n2); int step = n1 - p->prev_sgi_sync_count; p->prev_sgi_sync_count = n1; MP_DBG(vo, "Flip counts: %u->%u, step=%d\n", n1, n2, step); if (p->opt_pattern[0]) check_pattern(vo, step); } else { MP_WARN(vo, "GLX_SGI_video_sync not available, disabling.\n"); p->waitvsync = 0; p->opt_pattern[0] = 0; } } while (p->opt_vsync_fences > 0 && p->num_vsync_fences >= p->opt_vsync_fences) { gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9); gl->DeleteSync(p->vsync_fences[0]); MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0); } }