예제 #1
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_LuaBehavior(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<LuaBehavior, GameObjectManagerPtr>(pManager);
	}
예제 #2
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_PostEffectList(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<PostEffectList, GameObjectManagerPtr>(pManager);
	}
예제 #3
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_Sky(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<Sky, GameObjectManagerPtr>(pManager);
	}
예제 #4
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_SpotLight(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<Light_Spot, GameObjectManagerPtr>(pManager);
	}
예제 #5
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_WorldMeshRenderer(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<WorldMeshRenderer, GameObjectManagerPtr>(pManager);
	}
예제 #6
0
파일: CorePackage.cpp 프로젝트: lythm/orb3d
	GameObjectComponentPtr CorePackage::Create_PropertyManager(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<PropertyManager, GameObjectManagerPtr>(pManager);
	}