Exemplo n.º 1
0
	GameObjectComponentPtr CorePackage::Create_LuaBehavior(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<LuaBehavior, GameObjectManagerPtr>(pManager);
	}
Exemplo n.º 2
0
	GameObjectComponentPtr CorePackage::Create_PostEffectList(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<PostEffectList, GameObjectManagerPtr>(pManager);
	}
Exemplo n.º 3
0
	GameObjectComponentPtr CorePackage::Create_Sky(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<Sky, GameObjectManagerPtr>(pManager);
	}
Exemplo n.º 4
0
	GameObjectComponentPtr CorePackage::Create_SpotLight(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<Light_Spot, GameObjectManagerPtr>(pManager);
	}
Exemplo n.º 5
0
	GameObjectComponentPtr CorePackage::Create_WorldMeshRenderer(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<WorldMeshRenderer, GameObjectManagerPtr>(pManager);
	}
Exemplo n.º 6
0
	GameObjectComponentPtr CorePackage::Create_PropertyManager(GameObjectManagerPtr pManager)
	{
		return pManager->GetAllocator()->AllocObject<PropertyManager, GameObjectManagerPtr>(pManager);
	}