void GrDistanceFieldTextContext::flush() { if (NULL == fDrawTarget) { return; } if (fCurrVertex > 0) { GrPipelineBuilder pipelineBuilder; pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip); // setup our sampler state for our text texture/atlas SkASSERT(SkIsAlign4(fCurrVertex)); // get our current color SkColor filteredColor; SkColorFilter* colorFilter = fSkPaint.getColorFilter(); if (colorFilter) { filteredColor = colorFilter->filterColor(fSkPaint.getColor()); } else { filteredColor = fSkPaint.getColor(); } this->setupCoverageEffect(filteredColor); // Set draw state if (fUseLCDText) { // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD // processor if the xp can support it. For now we will simply assume that if // fUseLCDText is true, then we have a known color output. const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory(); if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) { SkDebugf("LCD Text will not draw correctly.\n"); } SkASSERT(!fCachedGeometryProcessor->hasVertexColor()); } else { // We're using per-vertex color. SkASSERT(fCachedGeometryProcessor->hasVertexColor()); } int nGlyphs = fCurrVertex / kVerticesPerGlyph; fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer()); fDrawTarget->drawIndexedInstances(&pipelineBuilder, fCachedGeometryProcessor.get(), kTriangles_GrPrimitiveType, nGlyphs, kVerticesPerGlyph, kIndicesPerGlyph, &fVertexBounds); fDrawTarget->resetVertexSource(); fVertices = NULL; fTotalVertexCount -= fCurrVertex; fCurrVertex = 0; SkSafeSetNull(fCurrTexture); fVertexBounds.setLargestInverted(); } }