Esempio n. 1
0
void GrDistanceFieldTextContext::flush() {
    if (NULL == fDrawTarget) {
        return;
    }

    if (fCurrVertex > 0) {
        GrPipelineBuilder pipelineBuilder;
        pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip);

        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));

        // get our current color
        SkColor filteredColor;
        SkColorFilter* colorFilter = fSkPaint.getColorFilter();
        if (colorFilter) {
            filteredColor = colorFilter->filterColor(fSkPaint.getColor());
        } else {
            filteredColor = fSkPaint.getColor();
        }
        this->setupCoverageEffect(filteredColor);

        // Set draw state
        if (fUseLCDText) {
            // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
            // processor if the xp can support it. For now we will simply assume that if
            // fUseLCDText is true, then we have a known color output.
            const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory();
            if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
                SkDebugf("LCD Text will not draw correctly.\n");
            }
            SkASSERT(!fCachedGeometryProcessor->hasVertexColor());
        } else {
            // We're using per-vertex color.
            SkASSERT(fCachedGeometryProcessor->hasVertexColor());
        }
        int nGlyphs = fCurrVertex / kVerticesPerGlyph;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(&pipelineBuilder,
                                          fCachedGeometryProcessor.get(),
                                          kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          kVerticesPerGlyph,
                                          kIndicesPerGlyph,
                                          &fVertexBounds);
        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fTotalVertexCount -= fCurrVertex;
        fCurrVertex = 0;
        SkSafeSetNull(fCurrTexture);
        fVertexBounds.setLargestInverted();
    }
}