Esempio n. 1
0
void GrDistanceFieldTextContext::flush() {
    if (NULL == fDrawTarget) {
        return;
    }

    if (fCurrVertex > 0) {
        GrPipelineBuilder pipelineBuilder;
        pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip);

        // setup our sampler state for our text texture/atlas
        SkASSERT(SkIsAlign4(fCurrVertex));

        // get our current color
        SkColor filteredColor;
        SkColorFilter* colorFilter = fSkPaint.getColorFilter();
        if (colorFilter) {
            filteredColor = colorFilter->filterColor(fSkPaint.getColor());
        } else {
            filteredColor = fSkPaint.getColor();
        }
        this->setupCoverageEffect(filteredColor);

        // Set draw state
        if (fUseLCDText) {
            // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD
            // processor if the xp can support it. For now we will simply assume that if
            // fUseLCDText is true, then we have a known color output.
            const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory();
            if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) {
                SkDebugf("LCD Text will not draw correctly.\n");
            }
            SkASSERT(!fCachedGeometryProcessor->hasVertexColor());
        } else {
            // We're using per-vertex color.
            SkASSERT(fCachedGeometryProcessor->hasVertexColor());
        }
        int nGlyphs = fCurrVertex / kVerticesPerGlyph;
        fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer());
        fDrawTarget->drawIndexedInstances(&pipelineBuilder,
                                          fCachedGeometryProcessor.get(),
                                          kTriangles_GrPrimitiveType,
                                          nGlyphs,
                                          kVerticesPerGlyph,
                                          kIndicesPerGlyph,
                                          &fVertexBounds);
        fDrawTarget->resetVertexSource();
        fVertices = NULL;
        fTotalVertexCount -= fCurrVertex;
        fCurrVertex = 0;
        SkSafeSetNull(fCurrTexture);
        fVertexBounds.setLargestInverted();
    }
}
Esempio n. 2
0
GrPipeline::GrPipeline(const GrPipelineBuilder& pipelineBuilder,
                       const GrProcOptInfo& colorPOI,
                       const GrProcOptInfo& coveragePOI,
                       const GrDrawTargetCaps& caps,
                       const GrScissorState& scissorState,
                       const GrDeviceCoordTexture* dstCopy) {
    // Create XferProcessor from DS's XPFactory
    SkAutoTUnref<GrXferProcessor> xferProcessor(
        pipelineBuilder.getXPFactory()->createXferProcessor(colorPOI, coveragePOI, dstCopy, caps));

    GrColor overrideColor = GrColor_ILLEGAL;
    if (colorPOI.firstEffectiveStageIndex() != 0) {
        overrideColor = colorPOI.inputColorToEffectiveStage();
    }

    GrXferProcessor::OptFlags optFlags;
    if (xferProcessor) {
        fXferProcessor.reset(xferProcessor.get());

        optFlags = xferProcessor->getOptimizations(colorPOI,
                                                   coveragePOI,
                                                   pipelineBuilder.getStencil().doesWrite(),
                                                   &overrideColor,
                                                   caps);
    }

    // When path rendering the stencil settings are not always set on the GrPipelineBuilder
    // so we must check the draw type. In cases where we will skip drawing we simply return a
    // null GrPipeline.
    if (!xferProcessor || (GrXferProcessor::kSkipDraw_OptFlag & optFlags)) {
        // Set the fields that don't default init and return. The lack of a render target will
        // indicate that this can be skipped.
        fFlags = 0;
        fDrawFace = GrPipelineBuilder::kInvalid_DrawFace;
        return;
    }

    fRenderTarget.reset(pipelineBuilder.fRenderTarget.get());
    SkASSERT(fRenderTarget);
    fScissorState = scissorState;
    fStencilSettings = pipelineBuilder.getStencil();
    fDrawFace = pipelineBuilder.getDrawFace();

    fFlags = 0;
    if (pipelineBuilder.isHWAntialias()) {
        fFlags |= kHWAA_Flag;
    }
    if (pipelineBuilder.isDither()) {
        fFlags |= kDither_Flag;
    }
    if (pipelineBuilder.snapVerticesToPixelCenters()) {
        fFlags |= kSnapVertices_Flag;
    }

    int firstColorStageIdx = colorPOI.firstEffectiveStageIndex();

    // TODO: Once we can handle single or four channel input into coverage stages then we can use
    // GrPipelineBuilder's coverageProcInfo (like color above) to set this initial information.
    int firstCoverageStageIdx = 0;

    this->adjustProgramFromOptimizations(pipelineBuilder, optFlags, colorPOI, coveragePOI,
                                         &firstColorStageIdx, &firstCoverageStageIdx);

    bool usesLocalCoords = false;

    // Copy Stages from PipelineBuilder to Pipeline
    for (int i = firstColorStageIdx; i < pipelineBuilder.numColorFragmentStages(); ++i) {
        SkNEW_APPEND_TO_TARRAY(&fFragmentStages,
                               GrPendingFragmentStage,
                               (pipelineBuilder.fColorStages[i]));
        usesLocalCoords = usesLocalCoords ||
                          pipelineBuilder.fColorStages[i].processor()->usesLocalCoords();
    }

    fNumColorStages = fFragmentStages.count();
    for (int i = firstCoverageStageIdx; i < pipelineBuilder.numCoverageFragmentStages(); ++i) {
        SkNEW_APPEND_TO_TARRAY(&fFragmentStages,
                               GrPendingFragmentStage,
                               (pipelineBuilder.fCoverageStages[i]));
        usesLocalCoords = usesLocalCoords ||
                          pipelineBuilder.fCoverageStages[i].processor()->usesLocalCoords();
    }

    // let the GP init the batch tracker
    fInitBT.fColorIgnored = SkToBool(optFlags & GrXferProcessor::kIgnoreColor_OptFlag);
    fInitBT.fOverrideColor = fInitBT.fColorIgnored ? GrColor_ILLEGAL : overrideColor;
    fInitBT.fCoverageIgnored = SkToBool(optFlags & GrXferProcessor::kIgnoreCoverage_OptFlag);
    fInitBT.fUsesLocalCoords = usesLocalCoords;
    fInitBT.fCanTweakAlphaForCoverage =
        SkToBool(optFlags & GrXferProcessor::kCanTweakAlphaForCoverage_OptFlag);
}