Esempio n. 1
0
bool GrDrawTarget::checkDraw(const GrPipelineBuilder& pipelineBuilder,
                             const GrGeometryProcessor* gp,
                             GrPrimitiveType type,
                             int startVertex,
                             int startIndex,
                             int vertexCount,
                             int indexCount) const {
#ifdef SK_DEBUG
    const GeometrySrcState& geoSrc = fGeoSrcStateStack.back();
    int maxVertex = startVertex + vertexCount;
    int maxValidVertex;
    switch (geoSrc.fVertexSrc) {
        case kNone_GeometrySrcType:
            SkFAIL("Attempting to draw without vertex src.");
        case kReserved_GeometrySrcType: // fallthrough
            maxValidVertex = geoSrc.fVertexCount;
            break;
        case kBuffer_GeometrySrcType:
            maxValidVertex = static_cast<int>(geoSrc.fVertexBuffer->gpuMemorySize() /
                                              geoSrc.fVertexSize);
            break;
    }
    if (maxVertex > maxValidVertex) {
        SkFAIL("Drawing outside valid vertex range.");
    }
    if (indexCount > 0) {
        int maxIndex = startIndex + indexCount;
        int maxValidIndex;
        switch (geoSrc.fIndexSrc) {
            case kNone_GeometrySrcType:
                SkFAIL("Attempting to draw indexed geom without index src.");
            case kReserved_GeometrySrcType: // fallthrough
                maxValidIndex = geoSrc.fIndexCount;
                break;
            case kBuffer_GeometrySrcType:
                maxValidIndex = static_cast<int>(geoSrc.fIndexBuffer->gpuMemorySize() /
                                                 sizeof(uint16_t));
                break;
        }
        if (maxIndex > maxValidIndex) {
            SkFAIL("Index reads outside valid index range.");
        }
    }

    SkASSERT(pipelineBuilder.getRenderTarget());

    if (gp) {
        int numTextures = gp->numTextures();
        for (int t = 0; t < numTextures; ++t) {
            GrTexture* texture = gp->texture(t);
            SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
        }
    }

    for (int s = 0; s < pipelineBuilder.numColorFragmentStages(); ++s) {
        const GrProcessor* effect = pipelineBuilder.getColorFragmentStage(s).processor();
        int numTextures = effect->numTextures();
        for (int t = 0; t < numTextures; ++t) {
            GrTexture* texture = effect->texture(t);
            SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
        }
    }
    for (int s = 0; s < pipelineBuilder.numCoverageFragmentStages(); ++s) {
        const GrProcessor* effect = pipelineBuilder.getCoverageFragmentStage(s).processor();
        int numTextures = effect->numTextures();
        for (int t = 0; t < numTextures; ++t) {
            GrTexture* texture = effect->texture(t);
            SkASSERT(texture->asRenderTarget() != pipelineBuilder.getRenderTarget());
        }
    }

#endif
    if (NULL == pipelineBuilder.getRenderTarget()) {
        return false;
    }
    return true;
}