Esempio n. 1
0
bool GrDrawingManager::ProgramUnitTest(GrContext* context,
                                       GrDrawTarget* drawTarget,
                                       int maxStages) {
    GrDrawingManager* drawingManager = context->drawingManager();

    // setup dummy textures
    GrSurfaceDesc dummyDesc;
    dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag;
    dummyDesc.fConfig = kSkia8888_GrPixelConfig;
    dummyDesc.fWidth = 34;
    dummyDesc.fHeight = 18;
    SkAutoTUnref<GrTexture> dummyTexture1(
        context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0));
    dummyDesc.fFlags = kNone_GrSurfaceFlags;
    dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
    dummyDesc.fWidth = 16;
    dummyDesc.fHeight = 22;
    SkAutoTUnref<GrTexture> dummyTexture2(
        context->textureProvider()->createTexture(dummyDesc, false, nullptr, 0));

    if (!dummyTexture1 || ! dummyTexture2) {
        SkDebugf("Could not allocate dummy textures");
        return false;
    }

    GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};

    // dummy scissor state
    GrScissorState scissor;

    // wide open clip
    GrClip clip;

    SkRandom random;
    static const int NUM_TESTS = 2048;
    for (int t = 0; t < NUM_TESTS; t++) {
        // setup random render target(can fail)
        SkAutoTUnref<GrRenderTarget> rt(random_render_target(
            context->textureProvider(), &random, context->caps()));
        if (!rt.get()) {
            SkDebugf("Could not allocate render target");
            return false;
        }

        GrPipelineBuilder pipelineBuilder;
        pipelineBuilder.setRenderTarget(rt.get());
        pipelineBuilder.setClip(clip);

        SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
        SkASSERT(batch);

        GrProcessorTestData ptd(&random, context, context->caps(), dummyTextures);
        set_random_color_coverage_stages(&pipelineBuilder, &ptd, maxStages);
        set_random_xpf(&pipelineBuilder, &ptd);
        set_random_state(&pipelineBuilder, &random);
        set_random_stencil(&pipelineBuilder, &random);

        drawTarget->drawBatch(pipelineBuilder, batch);
    }
    // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
    drawingManager->flush();

    // Validate that GrFPs work correctly without an input.
    GrSurfaceDesc rtDesc;
    rtDesc.fWidth = kRenderTargetWidth;
    rtDesc.fHeight = kRenderTargetHeight;
    rtDesc.fFlags = kRenderTarget_GrSurfaceFlag;
    rtDesc.fConfig = kRGBA_8888_GrPixelConfig;
    SkAutoTUnref<GrRenderTarget> rt(
        context->textureProvider()->createTexture(rtDesc, false)->asRenderTarget());
    int fpFactoryCnt = GrProcessorTestFactory<GrFragmentProcessor>::Count();
    for (int i = 0; i < fpFactoryCnt; ++i) {
        // Since FP factories internally randomize, call each 10 times.
        for (int j = 0; j < 10; ++j) {
            SkAutoTUnref<GrDrawBatch> batch(GrRandomDrawBatch(&random, context));
            SkASSERT(batch);
            GrProcessorTestData ptd(&random, context, context->caps(), dummyTextures);
            GrPipelineBuilder builder;
            builder.setXPFactory(GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref();
            builder.setRenderTarget(rt);
            builder.setClip(clip);

            SkAutoTUnref<const GrFragmentProcessor> fp(
                GrProcessorTestFactory<GrFragmentProcessor>::CreateIdx(i, &ptd));
            SkAutoTUnref<const GrFragmentProcessor> blockFP(
                BlockInputFragmentProcessor::Create(fp));
            builder.addColorFragmentProcessor(blockFP);

            drawTarget->drawBatch(builder, batch);
            drawingManager->flush();
        }
    }

    return true;
}