void PlaneModel::MakeGuns(){ //Torrent Model ---------------------------------------- GroupModel* torrentLayer = new GroupModel(); if(1){ vec3 torrentSize = vec3(0.5,0.5,1.4f); vec3 boxsize = vec3(0.3f, 0.3f, 0.5f); //left gun if(1){ GroupModel* g = new GroupModel(); if(1){ GroupModel* m = new TorrentModel(); m->SetPosition(vec3(0,0,0.5f)); m->SetRotation(vec3(0.0f,0.0f,1.0f), 0.0f); m->SetScaling(torrentSize); m->SetRotationSpeed(2*360.0f); g->AddChild(m); } if(1){ Model* m = new CubeModel(vec3(mBlack)); m->SetPosition(vec3(0,0,0.0f)); m->SetScaling(boxsize); g->AddChild(m); } //g->SetScaling(vec3(2)); g->SetPosition(vec3(-1.7f,0.2f,0.0f)); torrentLayer->AddChild(g); } //right gun if(1){ GroupModel* g = new GroupModel(); if(1){ GroupModel* m = new TorrentModel(); m->SetPosition(vec3(0,0,0.5f)); m->SetRotation(vec3(0.0f,0.0f,1.0f), 0.0f); m->SetScaling(torrentSize); m->SetRotationSpeed(2*360.0f); g->AddChild(m); } if(1){ Model* m = new CubeModel(vec3(mBlack)); m->SetPosition(vec3(0,0,0.0f)); m->SetScaling(boxsize); g->AddChild(m); } //g->SetScaling(vec3(2)); g->SetPosition(vec3(1.7f,0.2f,0.0f)); torrentLayer->AddChild(g); } torrentLayer->SetPosition(vec3(0,-0.2f,0.22)); AddChild("guns", torrentLayer); } }
void PlaneModel::MakePropeller(){ //######################################################################################## //-------------------------------------------------- //* Front Propeller if(true){ GroupModel* propeller = new GroupModel(); float bladeLength = 0.6f; int blades = 8; for(int i=0; i<blades;i++){ GroupModel* blade = new GroupModel(); SphereModel* sphere = new SphereModel(); sphere->SetScaling(vec3(bladeLength, 0.06f, 0.1f)); sphere->SetPosition(vec3(bladeLength/2, 0.0f, 0.0f)); sphere->SetRotation(vec3(1.0f, 0.0f, 0.0f), 45.0f); blade->AddChild(sphere); blade->SetRotation(vec3(0.0f,0.0f,2.0f), i*(360.0f/blades)); propeller->AddChild(blade); } propeller->SetPosition(vec3(0.0f,0.0f,2.5f)); propeller->SetRotation(vec3(0.0f,0.0f,1.0f), 0.0f); propeller->SetRotationSpeed(5.0f*180.0f); AddChild("propeller", propeller); } //*/ }