void PlaneModel::MakeGuns(){ //Torrent Model ---------------------------------------- GroupModel* torrentLayer = new GroupModel(); if(1){ vec3 torrentSize = vec3(0.5,0.5,1.4f); vec3 boxsize = vec3(0.3f, 0.3f, 0.5f); //left gun if(1){ GroupModel* g = new GroupModel(); if(1){ GroupModel* m = new TorrentModel(); m->SetPosition(vec3(0,0,0.5f)); m->SetRotation(vec3(0.0f,0.0f,1.0f), 0.0f); m->SetScaling(torrentSize); m->SetRotationSpeed(2*360.0f); g->AddChild(m); } if(1){ Model* m = new CubeModel(vec3(mBlack)); m->SetPosition(vec3(0,0,0.0f)); m->SetScaling(boxsize); g->AddChild(m); } //g->SetScaling(vec3(2)); g->SetPosition(vec3(-1.7f,0.2f,0.0f)); torrentLayer->AddChild(g); } //right gun if(1){ GroupModel* g = new GroupModel(); if(1){ GroupModel* m = new TorrentModel(); m->SetPosition(vec3(0,0,0.5f)); m->SetRotation(vec3(0.0f,0.0f,1.0f), 0.0f); m->SetScaling(torrentSize); m->SetRotationSpeed(2*360.0f); g->AddChild(m); } if(1){ Model* m = new CubeModel(vec3(mBlack)); m->SetPosition(vec3(0,0,0.0f)); m->SetScaling(boxsize); g->AddChild(m); } //g->SetScaling(vec3(2)); g->SetPosition(vec3(1.7f,0.2f,0.0f)); torrentLayer->AddChild(g); } torrentLayer->SetPosition(vec3(0,-0.2f,0.22)); AddChild("guns", torrentLayer); } }