static mrb_value surface_get_capabilities(mrb_state *mrb, mrb_value self) { IDirectFBSurface* surface = mrb_directfb_surface(mrb, self); if (surface != NULL) { DFBSurfaceCapabilities caps; DFBResult ret = surface->GetCapabilities(surface, &caps); if (!ret) { return mrb_fixnum_value(caps); } } return mrb_nil_value(); }
SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { IDirectFBSurface *winsurf = get_dfb_surface(window); SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBSurfaceCapabilities scaps; SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer)); SDL_DFB_ALLOC_CLEAR(data, sizeof(*data)); renderer->WindowEvent = DirectFB_WindowEvent; renderer->CreateTexture = DirectFB_CreateTexture; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->RenderClear = DirectFB_RenderClear; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->RenderDrawPoints = DirectFB_RenderDrawPoints; renderer->RenderDrawLines = DirectFB_RenderDrawLines; /* SetDrawColor - no needed */ renderer->RenderFillRects = DirectFB_RenderFillRects; renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; /* FIXME: Yet to be tested */ renderer->RenderReadPixels = DirectFB_RenderReadPixels; /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */ renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->UpdateViewport = DirectFB_UpdateViewport; renderer->UpdateClipRect = DirectFB_UpdateClipRect; renderer->SetRenderTarget = DirectFB_SetRenderTarget; #if 0 renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode; renderer->RenderDrawRects = DirectFB_RenderDrawRects; #endif renderer->info = DirectFB_RenderDriver.info; renderer->window = window; /* SDL window */ renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; data->window = window; data->target = winsurf; data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } else data->flipflags |= DSFLIP_ONSYNC; SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps)); #if 0 if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; #endif DirectFB_SetSupportedPixelFormats(&renderer->info); #if 0 /* Set up a palette watch on the display palette */ if (display-> palette) { SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); } #endif return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; }
int testing_singlecore() { IDirectFB *dfb = NULL; IDirectFBSurface *surface = NULL; DFBSurfaceDescription dsc; DFBSurfaceCapabilities caps; int width, height; DFBSurfacePixelFormat p_format; int i; DFBCHECK(DirectFBInit(NULL, NULL)); DFBCHECK(DirectFBCreate(&dfb)); push_release(dfb, dfb->Release); DFBCHECK(dfb->SetCooperativeLevel (dfb, DFSCL_FULLSCREEN)); dsc.flags = DSDESC_CAPS; dsc.caps = DSCAPS_PRIMARY | DSCAPS_FLIPPING; DFBCHECK (dfb->CreateSurface( dfb, &dsc, &surface )); push_release(surface, surface->Release); DFBCHECK(surface->GetCapabilities(surface, &caps)); if (caps & DSCAPS_PRIMARY) { printf("Surface Primary\n"); } if (caps & DSCAPS_SYSTEMONLY) { printf("Surface SystemOnly\n"); } if (caps & DSCAPS_VIDEOONLY) { printf("Surface VideoOnly\n"); } if (caps & DSCAPS_DOUBLE) { printf("Surface Double buffered\n"); } if (caps & DSCAPS_SUBSURFACE) { printf("Surface is a sub surface\n"); } if (caps & DSCAPS_INTERLACED) { printf("Surface is Interlaced\n"); } if (caps & DSCAPS_SEPARATED) { printf("Surface is separated\n"); } if (caps & DSCAPS_STATIC_ALLOC) { printf("Surface is static alloc\n"); } if (caps & DSCAPS_TRIPLE) { printf("Surface is triple buffered\n"); } if (caps & DSCAPS_PREMULTIPLIED) { printf("Surface stores premiltiplied alpha\n"); } if (caps & DSCAPS_DEPTH) { printf("Surface has a depth buffer\n"); } DFBCHECK(surface->GetSize(surface, &width, &height)); printf("Surface size: %dx%d\n", width, height); DFBCHECK(surface->GetPixelFormat(surface, &p_format)); for(i = 0; pformat_names[i].format; i++) { if (pformat_names[i].format == p_format) { printf("Surface pixelformat: %s\n", pformat_names[i].name); } } release_all(); return 0; }
int get_display_layer_surface() { int i; IDirectFB *dfb = NULL; IDirectFBSurface *surface = NULL; DFBSurfaceCapabilities caps; IDirectFBDisplayLayer *layer = NULL; int width, height; DFBSurfacePixelFormat p_format; DFBCHECK(DirectFBInit(NULL, NULL)); DFBCHECK(DirectFBCreate(&dfb)); push_release(dfb, dfb->Release); DFBCHECK(dfb->GetDisplayLayer(dfb, DLID_PRIMARY, &layer)); push_release(layer, layer->Release); DFBCHECK(layer->SetCooperativeLevel(layer, DLSCL_EXCLUSIVE)); DFBCHECK(layer->GetSurface(layer, &surface)); push_release(surface, surface->Release); DFBCHECK(surface->GetCapabilities(surface, &caps)); if (caps & DSCAPS_PRIMARY) { printf("Surface Primary\n"); } if (caps & DSCAPS_SYSTEMONLY) { printf("Surface SystemOnly\n"); } if (caps & DSCAPS_VIDEOONLY) { printf("Surface VideoOnly\n"); } if (caps & DSCAPS_DOUBLE) { printf("Surface Double buffered\n"); } if (caps & DSCAPS_SUBSURFACE) { printf("Surface is a sub surface\n"); } if (caps & DSCAPS_INTERLACED) { printf("Surface is Interlaced\n"); } if (caps & DSCAPS_SEPARATED) { printf("Surface is separated\n"); } if (caps & DSCAPS_STATIC_ALLOC) { printf("Surface is static alloc\n"); } if (caps & DSCAPS_TRIPLE) { printf("Surface is triple buffered\n"); } if (caps & DSCAPS_PREMULTIPLIED) { printf("Surface stores premiltiplied alpha\n"); } if (caps & DSCAPS_DEPTH) { printf("Surface has a depth buffer\n"); } DFBCHECK(surface->GetSize(surface, &width, &height)); printf("Surface size: %dx%d\n", width, height); DFBCHECK(surface->GetPixelFormat(surface, &p_format)); for(i = 0; pformat_names[i].format; i++) { if (pformat_names[i].format == p_format) { printf("Surface pixelformat: %s\n", pformat_names[i].name); } } release_all(); return 0; }